No redstone signal is outputted by MFSU to the redstone dust nearby under all condition.
Posts by cvl4317
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When using CF-sprayer (in creative mode / SMP) , the middle /center block do not get the CF block, but the surrounding does.
No problem in SSP [creative].
Update: not recorded by server. The CF sprayer does not work on SMP server, not singleplayer-LAN.
update: still persist in 1.106
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Not quite sure if it has been fixed yet,
SMP , 1.70 , possibly with 1.71 , mfsu that is full , take input 512 , give output 512 , (net loss is 0) will not consider itself to be full in the mode : redstone signal if filled. -
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Redstone mode: emit redstone signal if empty.
When the energy storage has some left over energy in it, but it cannot output that last bit of energy, should that be considered empty? or it must truly be 0 eu inside?
Not a bug, but rather almost useless if it requires the energy storage to be truly empty.Along with this, if redstone mode is half-empty, might use the consideration of having energy stored more than the EU output rate instead.
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To plant flowers, have at least 4 of them on your hand.
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the new plant ferru , i manage to have it grow to final phase (iron ore under it?) , but always fail to harvest with right click. No drops. The chance of it dropping the seed (left click) is also almost never.
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Some early-found bug, tested on SMP server:
Redstone signals do nothing to batbox, MFE, MFSU, transfos , Reactor. Those blocks do not accept redstone signal, direct, indirect, and through redstone wire. -
appear to be just porting. So far it work. Some ID changes required when a lot of mods are used.
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Initial State, night time. Solar is off, no output.
Second state, solar is on. EU detector is ON , there is energy flow.
Third State: Solar is Off, no eu flow. EU detector doesnt turn off.
AFTER i placed a random cable in the system that the EU detector 'update' itself and turn itself off.
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Solar doesnt detect if there is item that block the path to the sky. So, during the day, underground, it will still work
EU detector cable has a problem to Turn Off after no more input (like solar no more outputting power). It is 'updated' by updating the cable network, placing a new cable etc.
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Solar panel doesn't generate /show that there is sun during the day [SSP], i have a bunch of mods when I test this including SPC , doing /time . Do i need to make a full report on this or someone already figured out?
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Deplete the mining laser
Left-click blocks to destroy 2x
Mining laser evaporates. -
1. Put some cables (on test: fiber cable)
2. Use the painting colors
3. 1 second delay before the color of the cables change
4. upon re-log to the server, the painters are not used, and the cables do not change color. -
In SMP, i have the storage box 'realign' the direction of the output to the bottom by itself, at least visually after i change some block around it. The circuit still work without problem, but it is just visually misleading. Wrenching is still work normally, only visually not matching. I hope it is the same fixing you get.
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what else would i be using?
7-zip.
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Ablaka, the tin cable texture....
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While keeping it in same thread,
Trade-o-mat is designed to only read from 1 Personal Chest at a time? Tested on SMP that any other chest is ignored.
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another alternative is dumping them into personal chest ASAP using bc pipe.