Indeed, and if you put a String where a Character should be, when adding a Crafting Recipe, you gonna have a bad time.
Exactly.....client will crash again and again, make u annoy....so when should i use String? and when should i use Char?
Indeed, and if you put a String where a Character should be, when adding a Crafting Recipe, you gonna have a bad time.
Exactly.....client will crash again and again, make u annoy....so when should i use String? and when should i use Char?
Thank u very much! its so helpful, but the texture problem hasn't been solved yet, I gave up to use "setTextureName", I used registerIcons, and I think I copied the right codes down to my item and blocks class, this is my code:
Blocks:
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(TestMod.modid + ":" + (this.getUnlocalizedName().substring(5)));
}
Items:
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
this.itemIcon = par1IconRegister.registerIcon(TestMod.modid + ":" + (this.getUnlocalizedName().substring(5)));
}
Oh, I forget to tell u one thing, levelstorage is not compatible with Foresty 2.3.0.6 and NEI 1.6.1.5
CodeGameRegistry.addRecipe(new ItemStack(TestMod.testblock), new Object[]{ "XYZ", "XYZ", "XYZ", "X", Item.ingotGold, "Y", Item.ingotIron, "Z", Block.dirt });
I use this code to add a shaped recipe, but every time i add this code to my main class, my Minecraft client would crash. But if I only add Smelting Recipe and Shapeless Recipe, Minecraft client would open normally, is the code wrong or java's problem?
And everytime I click recompile.bat and startclient.bat, they show me that "can not find scalac to PATH", what does that mean?
code should be like this:
GameRegistry.addRecipe(new ItemStack(TestMod.testblock), new Object[]{
"XYZ",
"XYZ",
"XYZ",
"X", Item.ingotGold, "Y", Item.ingotIron, "Z", Block.dirt
});
I use this code to add a shaped recipe, but every time i add this code to my main class, my Minecraft client would crash. But if I only add Smelting Recipe and Shapeless Recipe, Minecraft client would open normally, is the code wrong or java's problem?
And everytime I click recompile.bat and startclient.bat, they show me that "can not find scalac to PATH", what does that mean?
@Antimatter Explosion:
Yes, will be implemented.
I do not like this functionality. cuz it causes explosion when u fall from somewhere, and every explosion will destruct many blocks, it will be very inconvenient. But if explosion will not destruct blocks, it should be useful
I agree the function of Helmet from SpwnX, u should add the Antimatter Ray which can kill any living thing whatever any health, but I dont understand the function of Antimatter Armor, it can also damage dropped item?
@AssetsLocation:
Make sure ALL your folder names are in lower case. It IS important.
Yea, all my folders are lower case, but it still not work, in eclipse, i can not see my png image in minecraft package.
mak326428, can u show me how to add a texture for item and block, i did the same way and wrote the same codes with the tutorial, but texture is still not working, my mcp\src\Minecraft already had assets, and inside the folder, it has a folder called forge, and I created a folder which has the same name with my modid, and inside my mod folder, there are textures folder, and items, blocks folders inside the texture folder, and my png name are the same with UnlocalizedName, but no matter how I try, textures are not working, did the way to add textures change or not? Oh, I forget to tell u my mcp version, my version is forge 9.11.1.942. Hope u can help me, Thx
The way I used to add texture is setTextureName("mymodfoldername:mytexturename"), is it right?
mak326428, can u show me how to add a texture for item and block, i did the same way and wrote the same codes with the tutorial, but texture is still not working, my mcp\src\Minecraft already had assets, and inside the folder, it has a folder called forge, and I created a folder which has the same name with my modid, and inside my mod folder, there are textures folder, and items, blocks folders inside the texture folder, and my png name are the same with UnlocalizedName, but no matter how I try, textures are not working, did the way to add textures change or not? Oh, I forget to tell u my mcp version, my version is forge 9.11.1.942. Hope u can help me, Thx
So with that re-write are you implementing ic2 exp support? or is that still farther off? I'm not trying to push the matter, it's just wishful thinking lol.
LevelStorage already implemented IC2 Experimental, the newest version is 1.1.0-rc5, not 0.9.5
So, the function of Antimatter Boots is to makes u can stand on water and walk over water?
And u may add a function when u walk through the ground, there will leave some flame on ur trail. This should be cool and awesome!
Boots: Range Switch Key (default V) not to fall. You must carry nothing in your active slot in order for this to work. This DOES allow you to walk over water.
So, the function of Antimatter Boots is to makes u can stand on water and walk over water?
Then I hope Antimatter Boots can make me could stand on the water without freeze water
I mean u can run or walk on water, not stand, if u stand, u will fall down to water
Nah, it would be really tricky and unnecessary to do.. Unless MFFS deals insane amount of damage (like I do) instead of using simple .setDead() on entity. (which is derpy on players BTW)
@Others:
Should uranium have an IV value? If so, what IV value should it have?
Then I hope Antimatter Boots can make me could stand on the water without freeze water
@Antimatter Quantum Ring:
Of course, yes.
EDIT:
dumping all the things i've been working on to the github
https://github.com/mak326428/L…82c05028f77c25aa249052059
@Antimatter Quantum Ring:
Of course, yes.
EDIT:
dumping all the things i've been working on to the github
https://github.com/mak326428/L…82c05028f77c25aa249052059
I got another question for u, could Buffed (Antimatter)ForceField ChestPlate protect the damage from forcefield of MFFS?
And how about my suggestion?
Display More@above: I have my own plans on that...
I told you antimatter will have a use. Good use. Armor?
Antimatter Armor, yes.
Functions:
AntimatterSuit Helmet: Tesla Helmet's functions + integrated Multicore Solar Panel (2048 EU/t)
AntimatterSuit Chestplate: Forcefield Chestplate will be nerfed and buffed (nerf=no instakill of mobs, buff=100% protection, so it will protect you from ANY damage, including voiddamage), AntimatterSuit Chestplate will have instakill abilities.
AntimatterSuit Leggins: Shift+R to teleport instantly whereever you want.
AntimatterSuit Boots: ... to be continued
WOW!!! I am so happy, this Antimatter Armor is so awesome!! I am looking forward to it!!! Eh, I have a suggestion, u can add a function to AntimatterSuit Boots, when u stand on water, the water block which is under you will freeze into ice cake, when u stand on lava, the lava block which is under u will freeze into stone, cobblestone, or obsidian. And 1 question, would u add a Antimatter Quantum Ring?
It acts as a 40 million EU lappack. What else do you want from it?
But it is only a 40 million EU lappack + Quantuam ChestPlate, so it shouldnt call ForceField ChestPlate, u should restore the "forcefield" function which can kill all the mobs in an area, but you can redo the function, when you open Area-Kill, you will drain EU continuously, but during that time, every mob who is close to you will be killed, you also can close the Area-Kill at any time, and it will stop draining EU.
Display MoreSo, here is somewhat unbuggy version.
New stuff:
* If you press Range Switch Key (V by default) holding XP Tome, it will create a random enchanted book in your inventory (you of course must have a normal book in your inventory) and consume 840 XP. It is ABSOLUTELY random. It doesn't check for minimum and maximum enchantability and all that crazy stuff, it just picks up random enchantment and puts it onto the book.
* Mass Melter. Has 9 slots for items. Burns items for their IV. (300 EU/t, input on top)
* COMPLETE rework of Particle Accelerators. They have a liquid tank and need liquid IV in order to operate. You just put a sample (phantom slot) to the left slot and it will reproduce that item using IV and lots of energy. Antimatter mode is the same, except for that it uses liquid IV to operate.
* NEI support for Drill Enhancements.
* More unfinished Antimatter Universe work..
* Rock Demolisher. I forgot to add a sprite for it, but don't worry, it will be in the next version. Basically a Vajra. I plan to add more functionality to it in future.
* Major code liftovers.
I'm off to watching direwolf.
EDIT:
Wow, 615 kilobytes already. I remember times when it was ~5 kilobytes...
In the present version, ForceField ChestPlate is completely identical with Quantum ChestPlate, it doesnt have any specials, so can u make a change for it?
nobody say anything????
I found 3 serious bugs in multiplayers, first one is when u use the Atomic Dissembler, u will quit the server directly, but the hole which was made by dissembler is still exist. Second one is when u use time accelerator, ur minecraft client will crush. Last one is about Antimatter Universe, when u try to use Antimatter to enter universe, u will quit the server, and if u use it in the singleplayer, it will shut down the internal server or crush ur client.