Using the Adjustable Electric Engine.
Under all conditions that I've tested, I can't get them to run on less than 12.5EU/t
Posts by BrkIt
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Minecraft is crashing any time I attempt to place an item from this mod.
MC: 1.2.5
Forge: 3.3.8.164
IC: 1.97
BC: 3.1.6.36
Transformers: 1.3I'm NOT using the loss fix.
Anyone have any ideas where I've gone wrong?
Below is the crash report.39 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C6
Minecraft Forge 3.3.8.164
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft nullmod_CodeChickenCore : Available ([1.2.5] CodeChickenCore-Client 0.5.5.zip)
mod_ShipsAndBoats : Available ([1.2.5] ShipsAndBoatsMod-0.10.2.zip)
mod_NotEnoughItems : Available ([1.2.5] NotEnoughItems-Client 1.2.2.4.zip)
mod_MinecraftForge : Available ([1.2.5] minecraftforge-client-3.3.8.164.zip)
mod_BuildCraftTransport : Available ([1.2.5] buildcraft-client-3.1.6.68.jar)
mod_AdditionalPipes : Available ([1.2.5] additionalpipes-client-3.2.0.7.jar)
mod_MetallurgyFishing : Available ([1.2.5] Aquaculture 1.1.2 Client.zip)
mod_Armor : Available ([1.2.5] ArmorStand.zip)
mod_BuildCraftBuilders : Available ([1.2.5] buildcraft-client-3.1.6.68.jar)
mod_BuildCraftCore : Available ([1.2.5] buildcraft-client-3.1.6.68.jar)
mod_BuildCraftEnergy : Available ([1.2.5] buildcraft-client-3.1.6.68.jar)
mod_BuildCraftFactory : Available ([1.2.5] buildcraft-client-3.1.6.68.jar)
mod_BuildCraftSilicon : Available ([1.2.5] buildcraft-client-3.1.6.68.jar)
mod_cjb_chat : Available ([1.2.5] CJB_CHAT.zip)
mod_cjb_main : Available ([1.2.5] CJB_MAIN.zip)
mod_cjb_measure : Available ([1.2.5] CJB_MEASURES.zip)
mod_cjb_minimap : Available ([1.2.5] CJB_MINIMAP.zip)
mod_cjb_moreinfo : Available ([1.2.5] CJB_MOREINFO.zip)
mod_cjb_quickcraft : Available ([1.2.5] CJB_QUICKCRAFT.zip)
mod_EE : Available ([1.2.5] EE2ClientV1.4.6.6.jar)
mod_IC2 : Available ([1.2.5] industrialcraft-2-client_1.97.jar)
mod_RedPowerWorld : Available ([1.2.5] RedPowerWorld-2.0pr5b2.zip)
mod_Forestry : Available ([1.2.5] forestry-client-A-1.4.9.3.jar)
mod_ImmibisCore : Available ([1.2.5] immibis-core_49.1.1_for_1.2.5-client.jar)
mod_MAtmos_forModLoader : Available ([1.2.5] MAtmos_packaged.zip)
Millénaire : Available ([1.2.5] millenaire3.0.0r2.zip)
mod_IronChest : Available ([1.2.5] mod_ironchests-client-3.8.0.40.zip)
mod_MorePaintings : Available ([1.2.5] MorePaintingsInsaneEdition-1.2.5-FML.zip)
mod_Transformers : Available ([1.2.5] qTransformersClient v1.3.zip)
mod_RedPowerControl : Available ([1.2.5] RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Available ([1.2.5] RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Available ([1.2.5] RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Available ([1.2.5] RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Available ([1.2.5] RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Available ([1.2.5] RedPowerWiring-2.0pr5b2.zip)
mod_scubadiving : Available ([1.2.5] scuba-diving.zip)
mod_treecapitator : Available ([1.2.5] Treecapitator 1.2.5.h.zip)
mod_TubeStuff : Available ([1.2.5] tubestuff_49.1.1_for_1.2.5-client.jar)
mod_IC2_CharcoalDust : Available ([1.2.5] zcharcoaldust-1.2-client.zip)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a2ac6c6f --------
Generated 2/08/12 10:53 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4800 Series version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.java.lang.NoSuchMethodError: Transformers.TileICEngine.getPowerProvider()Lbuildcraft/api/PowerProvider;
at Transformers.TileICEngine.initialize(TileICEngine.java:153)
at buildcraft.core.TileBuildCraft.n_(TileBuildCraft.java:52)
at buildcraft.energy.TileEngine.n_(TileEngine.java:83)
at Transformers.TileICEngine.n_(TileICEngine.java:103)
at xd.n(World.java:2082)
at net.minecraft.client.Minecraft.k(Minecraft.java:1871)
at net.minecraft.client.Minecraft.x(Minecraft.java:825)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Thread.java:722)
--- END ERROR REPORT f4cd35bb ---------- -
Name:
Iron Fence TweakDescription:
In light of my recent "bug" findings. (See: this thread I suggest that Iron Fences be tweaked so that you can slide down them while they are powered if you are holding the crouch key. -
Hes refering to SSP (Check the title).
Im guessing the magnetizer was properly powered right? (and well placed too, i think it need to be put bellow or above the iron fence to work).
If it was then i guess magnetizer its just broken right now.
As far as I know everything is correctly powered and placed. The fences are functional when going up, just not down.
Edit: Solved the problem. Refer to my original post.
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Quote
Iron Fences can be stacked on top of one another, and if a player approaches the resulting pole while holding the Crouch button, he will quickly slide down the pole, much faster than down a ladder, but still not fast enough to receive fall damage upon touching the ground.
The player is unable to slide down the pole under any tested conditions.Tested conditions:Magnetized iron fence.
- W/o boots.
- W/ all metal boots. (Bronze|Iron|Gold|Static|Nano|Quantum)
- From above and below Magnetizer.
It would seem that the Iron Fences need to be unpowered to slide down them. No boots are required to slide down them.
Related Suggestion -
Updated the original post to contain information about updating the config file to make Metallurgy and IC2 more compatible.
Thanks for that. Totally forgot about Valuable Ores.
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First, the date on my profile is wrong, it should be 5th Jan 1998, but even if it says 1st May 1998 that's 13.
Shit, I've been using the internet for long than you've been alive? I think I might be getting old.
/completelyofftopic
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This one is very weird. Seems IC2 is loading after Charcoal Dust
Renamed charcoaldust-1.0-client.zip to zcharcoaldust-1.0-client.zip and it seems to have worked. I guess that fixed up the load order or whatever.
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Minecraft has crashed!
----------------------Mods loaded: 46
ModLoader 1.1
mod_ModLoaderMp 1.0.0
mod_NotEnoughItems 1.1.0
mod_treecapitator 1.1
mod_BuildCraftCore 3.1.3
mod_BuildCraftBuilders 3.1.3
mod_BuildCraftEnergy 3.1.3
mod_BuildCraftFactory 3.1.3
mod_BuildCraftTransport 3.1.3
mod_BuildCraftSilicon 3.1.3
mod_zIC2_CharcoalDust v1.0
mod_Forestry 1.3.0.3
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.64
mod_BCIC2Crossover IBv0.05 for MC 1.1, BC 3.1.2, IC2 1.62
mod_MAtmos_forModLoader r10 for 1.1.x
mod_zMetallurgyMacerator 1.0.0
mod_MetallurgyTextureOverride 1.0.0
mod_MetallurgyAlloyBrass 1.0.0
mod_MetallurgyAlloyBronze 1.0.0
mod_MetallurgyAlloySteel 1.0.0
mod_MetallurgyBase 1.0.0
mod_MetallurgyOreAdamantine 1.0.0
mod_MetallurgyOreCopper 1.0.0
mod_MetallurgyOreDiamond 1.0.0
mod_MetallurgyOreGold 1.0.0
mod_MetallurgyOreIron 1.0.0
mod_MetallurgyOreLapisLazuli 1.0.0
mod_MetallurgyOreManganese 1.0.0
mod_MetallurgyOreMithril 1.0.0
mod_MetallurgyOreOrichalcum 1.0.0
mod_MetallurgyOrePlatinum 1.0.0
mod_MetallurgyOreRedstone 1.0.0
mod_MetallurgyOreSilver 1.0.0
mod_MetallurgyOreTin 1.0.0
mod_MetallurgyOreZinc 1.0.0
mod_IC2_ChargingBench 1.64-1
mod_IronChest 2.0
mod_ModularForceFieldSystem 1.1 Beta 5
mod_RedPowerArray 2.0pr4d
mod_RedPowerCore 2.0pr4d
mod_RedPowerLighting 2.0pr4d
mod_RedPowerLogic 2.0pr4d
mod_RedPowerMachine 2.0pr4d
mod_RedPowerWiring 2.0pr4d
mod_RedPowerWorld 2.0pr4d--- BEGIN ERROR REPORT df9b32b --------
Generated 4/02/12 11:51 PMMinecraft: Minecraft 1.1
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4800 Series version 3.3.10188 Compatibility Profile Context, ATI Technologies Inc.java.lang.NullPointerException
at ic2.common.StackUtil.copyWithSize(StackUtil.java:126)
at mod_zIC2_CharcoalDust.load(mod_zIC2_CharcoalDust.java:46)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fa75c39e ---------- -
Thanks for this addon. And thanks for introducing me to a new mod. This should fit in nicely with the 'story' I've been playing along with on my save.
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You can edit the config so that full storage blocks will emit a redstone signal when it's full. It's off by default.
From there I like to then divert the power elsewhere using splitter cables and an RS Latch. And then a timer to reset the flow of EU to the batbox. However that can get a little complex.
I posted some more info on this, including an image on another thread. [link]I don't really like using detector cables.
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Is ignoring posts with bad punctuation really that hard? If his coding, or his friend's coding, really is as bad as his literacy skills, then this post would just fade away.
But no, we've all got to turn it into a massive shitstorm. Over grammar? Really? Come on guys, we're better than this. -
WTF!? I actually need help and you're making a social experiment out of it? How about go onto reddit and try it, it'll yield more results as allot of people browse reddit.com/new
How is that a "social experiment"? Actually, don't answer that; I don't care.
Quotejava.lang.RuntimeException: RedPowerCore: BlockID 250 exists, autoAssign is disabled.
You have two options, one which you've already ignored but I'll repeat it:
Turn on autoAssign in redpower's config (.minecraft/redpower/redpower.cfg)
or
Edit the blockID 250 in IC²s config to something else. Breaking any existing IC² world.I hear there's also some ID resolver out there, but I haven't touched that and probably wont.
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I know they do that. I was asking if they also split EU packets, since a lot of people seem to use them for that even though it's not documented anywhere, and I was wondering if I was missing something or they're just misunderstanding it.
They send current to any wire attached to them*; just like any other cable. There's no special functionality there.
*When they're not receiving a redstone signal.
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If nothing else, I'd love to see an extra output slot in the macerator so we can stick a full stack of 64 ore.
I'm aware that macerators are already really cool on their own, what with being able to double our ore and everything. But only 1/2 a stack at a time? There's nothing HAYOish about that.
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Do splitter cables actually enforce a 50-50 split like many people seem to think? Or is the redstone-triggered disconnecting their only function?
From the wiki:
QuoteThe Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied.
I can also confirm from my own testing. See my image above for an idea of what you can do with splitter cables.
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OP wanted cloaking, not draining. Draining was the side effect of cloaking. Cloaking being, going invisible.
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Do you have a really long cable going from the windmills to your batbox?
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or do they work for crafting things for either mod?
They should work for any and all forge mods that require them. Thanks to the Forge Ore Dictionary.
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This prototype is my solution to sending spare power to a mass fab.
The diagram below should hopefully be fairly self explanatory.
The design is a little messy in the diagram but it should be fairly easy to expand and implement into a live scenario.There were a few things that I wanted to achieve here.
- I wanted all my "house hold" machines to always have power. ie. Extractor, Induction Furnace, Macerator etc.
- I also wanted to make a extra area charging tools or storing extra energy. Which could be later expanded on to include other systems, such as defence or teleportation. Just add the new system to the AND gate and you're good to go.
- Finally, after all systems are powered, the leftover energy should be sent to the mass fab.
The timer should be set long enough so that the other systems will get a nice helping of EU. But not long enough so that your "house hold storage" runs dry.
I messed around a little with detector cables but couldn't come up with anything that compared to this design.