[v1.64] Metallurgy Macerator Recipe Addon [SSP/SMP/Bukkit]

  • http://www.minecraftforum.net/…on-v123mod-updated-12212/


    A simple recipe list that allows Metallurgy Ores/Bars to be macerated by the IC2 Macerators into Metallurgy Dusts at a 1:2 rate for ores and a 1:1 rate for bars. Drop it in your Mods folder and go.


    If you hit the NoClassDef error on run, simply add "z" to the beginning of the mod file's name.


    Requires Metallurgy and Industrialcraft 2.


    Special thanks to the IC2 crew since the API rocks =D


    Client: http://www.mediafire.com/?c16673iszf7xyxn
    Server: http://www.mediafire.com/?w05p336d3p56idn
    Bukkit: http://www.mediafire.com/?id6amadd91rua7x


    For additional compatibility changes, please refer to the file "IC2.cfg" in your config folder and change the following values.

    Code
    # Enable generation of copper in the world
       enableWorldGenOreCopper=false
       # Enable generation of tin in the world
       enableWorldGenOreTin=false
       # List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
       valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3, 125-0:1, 125-1:2, 125-2:3, 125-3:4, 125-4:5, 128-0:3, 128-1:4, 128-2:6, 131-0:5, 131-1:6, 131-2:7, 131-3:8, 131-4:9, 131-5:10, 131-6:11, 131-7:12, 131-8:13, 134-0:5, 134-1:6, 134-2:7, 134-3:8, 134-4:9, 134-5:10, 134-6:11, 134-7:12, 134-8:13, 134-9:14


    *Note: The IDs listed for the Valuable Ores the miner should look for is for 1.3pr+ version ores.

    Still remember the convo ending with "No, stop bugging me, cables transmitting energy are totally not possible! Use the batterys."

  • Thanks for this addon. And thanks for introducing me to a new mod. This should fit in nicely with the 'story' I've been playing along with on my save.

  • Sweet, this addon plus Metallugy will fit nicely into my Let's Play. Will probably end up doing a mini spotlight on it.

  • *sad* of COURSE I have to find metallurgy and this mod AFTER I put 15 hours into my world...now I have something to look forward to when I corrupt my world somehow:D

  • I WAS going to say no pics no clicks, but I trust in the people that use IC. Plus all those other people validated it.

    1. OMG CREEPER RUN AWAY!
    2. Go away, you creeper wierdo!
    3. What ever, I'll just go around.
    4. Hup, over their heads I go!
    5. Okay Mister living grenade, I'm going to knock you into those skeletons, and I'll follow through with a nano saber. Understood? FOR THE ALMIGHTLY DRAGON LORD!

  • I will definitely keep an eye on this mod, looks like it could be a wonderful edition.


    I'm just wondering how nice it will play with others, as in, adding to an existing IC/BC/RP world that is also using the nether ores mod. I assume it would only effect new chunks?

  • I will definitely keep an eye on this mod, looks like it could be a wonderful edition.


    I'm just wondering how nice it will play with others, as in, adding to an existing IC/BC/RP world that is also using the nether ores mod. I assume it would only effect new chunks?

    Only new chunks. And it plays beautifully, the shared metals (copper, tin, etc.) can be used in IC/BC/RP easily (Thank you Forge Dictionary!!!)


    And tbh, Metallurgy makes more sense for mining than what vMC has already.

  • Good to hear that it already works well and I kinda assumed the whole new chunk only thing. Luckily we have tried to keep the server's map as small as possible in case we wanted to add something like this. I'll try it out when we update to 1.1, still waiting on Zip. :)

  • I WAS going to say no pics no clicks, but I trust in the people that use IC. Plus all those other people validated it.


    No pics no clicks? What is this MCF?


    *shakes head*


    And thanks guys, the praise means a lot to me I've put a lot of hours into Metallurgy and I'm glad to see people enjoy it. There's big big plans coming in 1.3 which I'm very excited for.

    Still remember the convo ending with "No, stop bugging me, cables transmitting energy are totally not possible! Use the batterys."

  • I just read about 20-30 pages back in the original thread. I've been looking for a good forge ore mod and the future looks bright for this one.


    My only concern now is it's actual usefulness with IC/RP/BC. The new ores are mostly for tools and armor which are already replaced by other items.
    Armor = Quantum suit, Pickaxe/Shovel = Miners/Quarries/Lasers/Drills, Sword = Nano Saber, Hoe = RP scythes/Electric Hoe.
    On our server only axes are used in large amounts due to not having forestry (we use Terraria Trees instead). We could just use chainsaws, but then what would we do with the stacks of leftover RP gemstones?


    On a side note: How will RP gemstones compare with the whole diamond change?


    The upcoming "modern" ores sound interesting but are there any plans of further uses for any of the metals other than tools/armor/coins/rails? Like more IC uses for example? (Like Inconel can be used in place of Advance Alloys)


    Don't get me wrong, I'm still going to add the mod as I can always make up custom recipes (with NEI) and it's just plain EPIC. I'm just excited and curious.


  • We're always discussing new possibilities of things to do with the metals, the issue is I'm trying to keep the blockID usage down (I already use 3 per metal set). Right now we're looking at adding a machine for every metal "set", so Base Metals for example would have a Copper, Bronze, Iron, and Steel Furnace which would work faster than base, Precious Metals would get new chests you could craft that are much larger than base chests, etc. Those aren't enough to remedy the problem of more uses to a massive extent, but I figure its a start.


    1.3 is also getting some basic recipes with the metals, so Buckets, Shears, and Rails will be craftable with the metals (but will output various amounts of Rails based on which metal used) and a few other bits.


    Its kinda hard to find consumable usages for all of them, but we're trying.


    I can't actually edit or modify RP gemstones, so there's not much I can do there, as well as Elo's code being so tightly guarded I can't really do an "override" like I can with other things sadly. With IC2 Drills I might do an override system where the normal base drill will be about the same, but have the mining level of Iron or Steel, then Diamond Tipping it will increase its speed. Then there would be more Drills available of higher tiers that you can obtain (and also Diamond Tip) which would have higher base power storage and faster base mining speed/mining levels so that way they can increase your access to various ores.


    Its a tricky thing to balance honestly, but ideas are in abundance and time as well.

    Still remember the convo ending with "No, stop bugging me, cables transmitting energy are totally not possible! Use the batterys."

  • I received a bug report about diamond drills not being able to mine your ores properly. Did you add proper harvest levels using Forge?


    Replying to this so others in the thread can see (since I already answered on IRC)


    This is an issue on my side due to the fact my mod overhauls mining levels, I hadn't considered other mining tools in other mods (since the number of mods adding new digging implements is usually kinda low unless its another ore mod) I'll be addressing this asap (I'll try to get an updated version of this addon out that'll fix it, then the support will be fixed in 1.3 regardless)

    Still remember the convo ending with "No, stop bugging me, cables transmitting energy are totally not possible! Use the batterys."