This is an issue created by ModLoader, as it does add the possibility for adding new config options, but does not consider the back button being static.
As such, we can't do anything about it.
Posts by Alblaka
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It's epic, hope Alblaka adds it to official release!
Charcoal Maceration was something disabled INTENTIONALLY due to the fact coal does "now" have a real use due to it being the only source of coal dust.
Previously coal was useless, because you could plainly grow it on mass tree farms.Will for sure not be "added" to the official release.
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To be exact, Chestplate redues all taken damage by 33% before the armor calculation is applied at all.
A whole suit is meant to protect you from damage, but i doubt it's yet working fully.
PS: Currently MCForge for some reason does not contain the necessary hook within the EntityPlayer file, thus the NanoSuit can't exactly be working (same for Quantum) and will be considered a normal MC armor.As well, the idea of a "Nano Batpack" or anything related was denied due to the fact it would be plainly imba. Exspecially if you consider a Quantum Suit would provides 100 full charges for a normal tool with each single armor piece.
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Actually RStone is exclusively meant to be a shielding block, not exactly the material people should build they're entire house of...
The main problem would be additional BlockID usage, unless we manage to code stairs, slabs and blocks into the RStone blockID itself... which could be a slight challenge... -
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The idea of this change isn't bad, exspecially as the 2nd method is already avaible.
Now the miner should, in worst case, run multiple operations without success if not enough are pumps are provided. F.e. digging 2 lava into the pumps, then digging a 3rd time (with EU consumption) without doing anything and then fill the recharged pumps on 4/5 again. Could work entirely fine, eventually, depending on the order the pump TEs are called in.Thanks for providing this idea
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As well, you need 2 pumps, otherwise they cant keep up with the miner. And don't use a Diamond Drilll, then you would need loads of pumps.
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It's only 10 blocks in each direction for CPU's sake. Continously iterating through the whole y-axis (60 blocks up and down from magnetizer) could prove extremely CPU-intensive.
As well Magnetizers are cheap and it's nto a big deal to put one every 20 blocks. -
IC² does nothing except for adding cool new stuff.
Seriously, everything beyond the content of IC² is EXCLUSIVELY related to MCForge itself.
Thus you please proceed and ask "Does MCForge support HD-textures?" on which i will answer "I've got no clue, how about asking the MCForge-Team?". -
Just to mention it by the way, these machines will NOT be implemented into IC² itself.
The "accelerating machine" idea was exclusively meant for Smelting as "the" base operation, not for the 3 workshop machines.However, i won't mind this addon sticking around in here
Everyones own choice.
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Check whether any of your used mods shares a used basefile with MCForge. If so, that mod could be a possible cause of this error, as it override MCForge, which is used by IC for textures.
My guess would be the ItemSprite API.
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Fean created a new sprite already
Which looks better then the old one and as well this one, imho.
Thanks for the try, though -
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Or use tin cables. They're specificially meant for low-voltage over distance. They can transfer 1, 2 or 3 EUt packets along 40 blocks without any losses.
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Yes, we/the_support would very well like you to post some sort of stacktrace or errorlog, because otherwise there's not much we can do about an unknown crash, given you installed IC and the crapload of fixes properly.
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10001 isn't the durability, but the damage. Thus a nearly destroyed = Empty crystal.
The error lays within crafting lamacrystals from charged energy crystals, as this results in a 10% charged lamacrystal. Which cannot be used for crafting.
It's changed to creating an empty crystal (and thus wasting 100k EU) in the next release, so far just use UNCHARGED energy crystals to craft lapotron crystals and everythings fine.
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Afaik this is the issue if you don't install the server-sided fix mentioned in the release thread.
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It's possible. However, it would require me to read through the code of how chests determine their combine-partner and then write a secon iteration in case chest 1 is full.
All possible, but i currently rather would like to spend my time on new things.As well, you can use Personal Safes to have a 54-slot storage for a machine :3