They have big scanning areas for air. Solars can just go right next to each other
But we can build EV Windmill and there is no EV Solarpanel!
And there is a Carbon Rotor bug - after server restart it becomes an infinite!
They have big scanning areas for air. Solars can just go right next to each other
But we can build EV Windmill and there is no EV Solarpanel!
And there is a Carbon Rotor bug - after server restart it becomes an infinite!
Windmills are more of a pain to get in big numbers
May I ask why?
Awesome mod! But it can be even better, I got warnings under Forge 9.11.1.953:
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.ic2recharger.ItemRecharger with ID 28000 owned by mod Aroma1997sPortableRecharger, this item will NOT survive a 1.7 upgrade!
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.ic2recharger.ItemRecharger with ID 28001 owned by mod Aroma1997sPortableRecharger, this item will NOT survive a 1.7 upgrade!
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.ic2recharger.ItemRecharger with ID 28002 owned by mod Aroma1997sPortableRecharger, this item will NOT survive a 1.7 upgrade!
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.ic2recharger.ItemRecharger with ID 28003 owned by mod Aroma1997sPortableRecharger, this item will NOT survive a 1.7 upgrade!
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.ic2recharger.ItemRecharger with ID 28004 owned by mod Aroma1997sPortableRecharger, this item will NOT survive a 1.7 upgrade!
Very good mod but IMHO it has too cheap recipes compared to SolarPanels: ~2500 iron for HV Windmill against ~5500 iron for HV Solarpanel.
Also I got next warnings under Forge 9.11.1.953 and CompactWindmills 1.0.2.2.b1:
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.compactwindmills.ItemRotor with ID 27900 owned by mod CompactWindmills, this item will NOT survive a 1.7 upgrade!
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.compactwindmills.ItemRotor with ID 27901 owned by mod CompactWindmills, this item will NOT survive a 1.7 upgrade!
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.compactwindmills.ItemRotor with ID 27902 owned by mod CompactWindmills, this item will NOT survive a 1.7 upgrade!
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.compactwindmills.ItemRotor with ID 27903 owned by mod CompactWindmills, this item will NOT survive a 1.7 upgrade!
2013-12-12 12:46:55 [SEVERE] [ForgeModLoader] Found anonymous item of class aroma1997.compactwindmills.ItemRotor with ID 27904 owned by mod CompactWindmills, this item will NOT survive a 1.7 upgrade!
May be it be wise to add a safety fuses to all IC2 blocks so when overloaded its just shutdown with electrical sparks effect?
Still no updates?
Dye for Laser beam.
My watermills are based on the vanilla IC2 ones in unmanned mode. I don't really have a way of telling how high a water column is without causing a lot of lag (because I have to scan up, and up, and up again)
It's solvable, I belive in you! You must use same mechanism vanilla uses for water handling - catch neighbor block update. Or scan for example every 200 ticks.
I think amount of energy watermill generated must be directly related to the continuous column of water (falling liquid only) above it. And tier (lv/mv/hv) of watermills must be just a coefficient of maximal height of water column it can bear before exploding.
And ExtraCells with the liquid storage requires rv14...
It works with rv13.
Ore in pure IC2 world
Another question. Experimental IC2 contains Silver ingot and three (!) Silver dusts but no Silver Ore... And Silver dust used to produce Glass Fibre... Why no Silver ore generated in the world?
You shouldn't need an addon to move fluids with P2P tunnels, that's in base AE.
It's correct for rv14 only and was dropped by author.
Applied Energistics can also do liquids in 1.6.x.
Thank you! I found awesome ExtraCells addon for Applied Energistics.
Liquids in pure IC2 world
Hi!
Is there a way to transport liquids without adding to the World an evil BuildCraft MJ-energy/machinery? Its possible to transport items without BC/MJ for example by Applied Energistics or Tubes! mods. But what about liquids?
Dartcraft adds the recipe back if you miss it
Thank you, very promising mod but I prefer Custom Stuff 2 (using JavaScript for modding). But it's not so easy since neither reinforced stone nor advanced alloy has no Ore Dictionary representations and IC2 sets its IDs dynamically.
Or add recipes to use sprayer on crafting table.
Hi!
Is it possible to replace "Reinforced stone" to something different since latest IC2 disabled its crafting table recipe? (I know how to create reinforced stone in the world but this way is just not cool) Thank you.
Valid point on autocrafting, but I doubt it is used by MANY mods...
For example IC2's Advanced Repulsion Systems.
Or...
Can noble IC2's developers add "Reinfroced stone" and "Advanced Alloy" to Ore Dictionary for example as "stoneAdvanced" and "plateAdvanced"? And thus made possible adding recipes with them by using Custom Stuff 2 or similar modding tools.
fail to read forum or experement in creative is not bug.
Thank you for video but it's very important to re-enable creating of reinforced stone on crafting table. Since it used by other mods as recipes ingredient, and can be possibly auto-crafted.
Please restore Reinforced Stone *crafting* recipe! It's very important to craft it on crafting table!!! Many mods using it as a base block for example Advanced Repulsion Systems. Thank you!
P.S. And I don't really understand why this is NOT a bug: http://bt.industrial-craft.net/view.php?id=757 It's definitely a mods compatibility issue.