Posts by DreamMasterXXL

    Version 2.0.6.8 17.02.2019



    New Mods

    Bartworks 0.3.21


    Mod Upgrade:

    Core Mod 1.6.07
    Electromagictools 1.2.7.5
    Gregtech 5.09.33.10
    GT++ 1.7.03.89
    IFU 1.5
    Open Computers 1.7.4.1265
    Open Security 1.0.117
    Special Mobs 3.3.1
    Tec Tech 3.3.9
    Waila Plugins 0.2.1
    Witching Gadgets 1.2.9h


    Mod Changes:

    Electromagictools:
    -Name fix for Raw Casing/Cell
    -Russification new sentences for EMT
    -small graphical update (tooltips adjusted) to provide clearance
    -made tooltips on EMT solars coherent
    -added the real output power of the Essentia Gens to the tooltip
    -updated the de_DE.lang

    IFU:
    -Did block blacklisting smarter so it uses less server load.

    NewHorizonsCoreMod:
    -move neutronium ebf to max tier
    -Helium from Aurora Blocks [Suggestion] #3929
    -mica insulator in awakened coil to 40
    -IV Mainframe recipe is wrong. #3924
    -add new Item Raw Neutronium for Neutronium Process.
    -renerf quantium ebf recipe
    -change circuit to 11 because it use a fluid/gas (neutronium)
    -Suggestion: Modify SMD Diodes #3945
    -GT Block of Cobalt can't be crafted #3888
    -Magnalium Recipe Bug #3946
    -Brick dust recipe change #3868
    -Thick Neutron Reflector wrong recipe(It don't show on NEI) #3962
    -change resistance from Reinforced Blocks be similar to gt change harvet level as well
    -fixed Venus Blocks OreDict Issure
    -added blockOlivine as blockPeridot in OreDict
    -Endium Blocks cannot be broken back down into ingots #3957
    -Hazelnut Wood not working to make heavy oil in pyrolyse oven #3956
    -change Neutronium Mixer recipe to zpm
    -add uhv cutting machine recipes for power ics
    -add fusion mk 4 recipes to core mod
    -removed unused bat file

    Gregtech:

    -Fix flask crash on server
    -More Osmiridium Wires per recipe,
    -Lower Osmiridium and Europium wires in Motors
    -Adjust a few Fusion recipes
    -remove europium from pure generation on Planets
    -Add simple mass overrides for replicator
    -reactor coolant change
    -[2062]assembling machine energy-dynamo hatch mistake #3907
    -Deep iron can still be smelted #3900
    -Clear glass recipe inconsistencies #3895
    -redid small boiler logic, added blocks, added diamond
    -rescaled burn value of coal coke to 3200 instead of 6400 in small boilers
    -added everything burnable else
    - that is not in a bucket or cell (No Fluids)
    - has at least 2000 burntime (No Wood/Saplings)
    -[2.0.5.1] Phatlic Acid recipe consumes second cell #3938
    -fix lce 9x output
    -add wiremill recipe for Fine Wire Americium recipe
    -Input grid in 9-input assembler is not centered to items #3865
    -change hardness from the Reinforce Blocks to be core mod equivalent
    -add missing Core mod reinforced blocks to gt
    -restore compability for mods (superconductor wires)
    -reroute Superconductor to SuperconductorUHV and mark Superconductor as Deprecated
    -also fixes a possible NPE in dev enviroments
    -MV lathe requires industrial diamond? #3980
    -No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
    -Changed Crops
    -Buffed Lemon crossbreed chance to a reasonable rate
    -Buffed Oil Output from Rape since IC2 crops cant be sprinklered like Pam's
    -Buffed CompressedPlantball recipes to use less Crop Drops since they are rarer than other stuff
    -Buffed Milkwart to always produce a dust instead of a small dust in the extractor, this reflects the chanche of the Fluid Extractor recipe
    -adding the liquid fuel back for campatibility reasons (GT++)
    -Change fuel requirements
    -Increase stone chances. Increased small ore for silver, realgar, zinc. Decreased density of some oreveins. Increased orevein percentage to 100%
    -Fix problem with genertor leaving 1L and IC2 universal fluid cells providing random EU.
    -Re-enable filling containers from generators.
    -Lower densities for rest of ores.
    -Fix for oreveins not always taking on color of surround GT stones.
    -oreveins were being placed first, changed to now place GT stones first.
    -Increased GT stone changes again. Added feature that GT stones will now replaced hardened stained clay and cobblestone in the worldgen. -This will allow small ores and potentially oreveins to be seen higher up in mountains and in canyon biomes.
    -Add support for placer ores, including config options for enable/disable and density.
    -Increase orevein height to 9 layers. Give small ores a free 1 fortune boost to compensate for lower orevein densities.
    -Fix copper tin orevein to be 80-200, not 180-200. Minor orevein optimization.
    -Add more messages during startup so players know things are working.
    -change Neutronium comb recipe use more eu/t now
    -changed processing time and tier for cosmic neutronium, infinity catalyst and infinity
    -add materials Curium, Californium and Flerovium 
    -add new fusion recipes mk 4
    -fixed NPE related to custom materials, might break their language support.
    -restored compability for the Driller Base
    -Update assemby line info in nei for scanner recipes

    Special Mobs:
    -Fixed internal MCP code usage.
    -Pain will now trigger death events properly.

    Tec Tech
    -fixed ur thing (#12)
    -moved gtnh circuits in if clause and disabled non-existant circuit
    -Update GT_MetaTileEntity_Hatch_Rack.java
    -change Nano circuit recipe

    Witching Gadgets:
    -add more Materials to Blacklist


    Recipe changes:

    -replaced dremcraft and ic2 item casing by gt (in bq and script)
    -Solar Pannel nerf

    Bio o Plenty:
    -Bamboo (Sticks replacement) have no burnvalue #3978

    Chisel:
    Clear glass recipe inconsistencies #3895

    Core Mod:
    -Fix Neutron Reflector Parts
    -No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961

    Extra Utilities:
    Fix can't craft Bedrock Drum Because don't use the ore dictionary,can't make Bedrock drum

    Gregtech:
    -added mortar recipes for cooked/uncooked minced meat - issue 4039

    Harvestcraft:
    -Add recipes for disabled Harvestcraft cooking tools #3878

    IC2:
    -Can not craft the OC:CHARGER in 2.0.6.2 #4067

    Magic Bees:
    -Thaumcraft's research Magic Bees's frames introduction #3939

    Project Red:
    -Indigo dye needs Blue Illuminar recipe #3896

    Railcraft:
    -Assembler recipes needed for HS booster and HS transition track #3933

    Steve Carts:
    -change chest pane recipe from steve carts

    Tainted Magic:
    -tainted magic messed up after 2.7 #4030
    -fix broken Tainted magic page

    Tinker Construct:
    -add cobalt ingots and nuggets back to smeltery


    Config changes:

    -correct server properties

    Core Mod-
    No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961

    Ender IO:
    -Eener io tp is now 2 secs cooldown like the quest book said

    Gendustry:
    -add 4 item to protein vanilla porkchop, beef, chicken, fish

    Gregtech:
    -changed europium mix to uranmix
    - Updated gregtech orevein percentage to 100 in prep for changes.
    -update GT cfg

    IFU:
    -Updated IFU config with blacklisted blocks to prevent mineshaft/dungeon exploiting.

    Witching Gadgets:
    -update WG config


    Quests changes:

    -update translate able version to 2.0.6.2
    -Major update with new IC2 quests and PTFE quests.
    -Re-ararnged some quests to make better sense.
    -Fixed minor typos. Added super tank 2 and 3 quests.
    -Addeed some more info for newbies to understand pipes and water generation.
    -Added printer quest for Seismic Prospector.
    -Added info on steam outputs cannot be blocked.
    -Removed outdated oil cracker info.
    -Added info on more ways to get gallium and arsenic.
    -add new Quests for Bartworks thanks to @bartimaeusnek
    -correct Windmil quest (hardened clay amount)
    -add new ebf coil quests for 12k and 15k coils
    -add quest early on about mushroom islands #3932
    -Quest 1200 Plasma Generator should ask for a lower tier dynamo #3931
    -New ore mix quests #3887
    -Add Kitchenware 2.0 Quest (HV Age)
    -fix quest "Radon Decay"
    -added chinese quest file. Thanks to Kiwi
    -Cant complete the Crossbow-Bolt Quests #1154 and #1156 #3884
    -Quest ID 1156 Not Completing (iron tiped bolts) #3808
    -Add a few more Quest like Ironwood Tools and Armor or Canopy Tree quest.
    -moved redstone quest to after upgrade 2.0 so players find out about cauldron cleaning sooner and can clean redstone for their ore wand
    underground fluids quest after moon.
    -updated ic2 crops starting quest
    -Tips for monsters
    -Railcraft boiler tips
    -Backpacks config option to wear backpack
    -Bees breeding - Need purebreed bees
    -tier 0 quests for tips on dealing with infernals and other monsters
    -spectre glass for nether portals, spectre key, spectral armor
    -stairs quest
    -Openblocks fan quest
    -EBF tips
    -A bunch of new pam's foods quests
    -enderio magnet
    -Added some base tier coins quests for animal products like leather/wool/eggs
    -Added flood gate quest
    -correcting coin amounts and change some minor quest stuff
    -seismic prospector - added that it also finds ores.
    -added quest that tells you ball of moss is not shown because of thaumcraft
    -added quest talking about alternatives to aluminium gravel ore.
    -Made Alu gravel no longer required to progress Making Better Tools
    -re-arranged Quest in MV and HV
    -Add a few new Quests like PVC, Field Gen I, Power ICs and MV Motor
    -add more quest for uu mater and replication
    -quest 1078 and 1079 need to change #4031
    -Add a GT crowbar quest #4052
    -fix description of quest 1703 and correct some Chinese translations
    -update questfile (us) to lastest Questfile
    -Tetrahedrite unlock, made redstone mainline
    -made iron tipped bolts and ticon Forge tools generic
    -fix Large Bronze Boiler quest-
    -set oreberry coin rewards to 10
    -added some new coins rewards and adjusted others
    -AE System - Cables #184 reward is a T5 EV lootbag #4058
    -Add Quest: Basic Electric Oven #4054
    -Rubber armor repair recipe or quest #4049

    Version 2.0.6.2 13.12.2018




    Mod Upgrade:

    Core Mod 1.6.04
    Gregtech 5.09.33.04
    Nodal Mechanic 1.1.0-K
    Open Computers 1.7.3.1258
    Tec Tech 3.3.8


    Mod Changes:

    NewHorizonsCoreMod:
    -New OC recipes improvement #3157
    -Make Open Glass gt recipes #3835
    -Cannot craft/use GTNH quartz sand #3843
    -new ebf coil recipes
    -add new ebf and vac freezer recipes for high tier stuff
    -deep iron added to ebf list and vac freezer
    -Elite Arc Furnaces only have one output slot #3863
    -missing the last one (arc funace wrong otput)
    -Coke Oven Brick Dust recipe bug #3869thanks @DualBallers
    -Add zh lang file thanks to kiwi
    -update Phosphor/Phosphorous (nedd new GT file)

    Gregtech:
    -Oil recipe fix
    -normal rubber allowed in luv pump #3834
    -UV/UHV Motor are uncraftable #3839
    -Can't craft ZPM Dynamo Hatch #3838
    -HV energy hatches too expensive #3844
    -change color for HV coil
    -New EBF Coils 12k and 15k Electrum Flux and Awakened Draconium
    -add new temps to materials
    -change material enums a bit for new ebf coils
    -deep iron added to ebf list
    -Some mistakes in GregTech.lang #3853
    -Potassium nitrade dust recipe missing ingredients #3855
    -MV Output Bus is not possible to craft #3867
    -issue with malachite ore (nether version) #3872
    -Cannot craft Foresty Copper Electron Tubes in the GT Assembling Machine. #3871
    -add cinnabar 2nd mix thanks to kiwi
    update zh lang file for GT thanks to Kiwi
    -Also allow any number to be used while making ore dict things Better NC panel input/output format and additional book recipe (#1501)
    -Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicBatteryBuffer.java
    -Update src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
    -Add volumetric flask. (#1500)
    -Fix maintenance cover (#1496)
    -New public variable init
    -Initiated new public variable which is calculate how much damage get turbine rotor per time, its needed to compare with actual rotor durability.
    -Fix #1439 and #1456 (#1503) Fix #1439 Fix #1456
    -Fix flask gui.
    -Add disable sort option for input bus. Default behavior will stay same
    -depricate Phosphor
    -Fix flask crash on server

    Tec Tech
    -Add Object input for ass line
    -add oredict support for circuits in assline
    -UV/UHV Motor are uncraftable #3839
    -Can't craft ZPM Dynamo Hatch #3838
    -recipe overlap assembly line slots
    -In case there is no alt field
    -Fix using bad number type in add line recipes...
    -fix material Phosphor to Phosphorus in lastest gt version


    Recipe changes:

    BOP
    -Cannot craft/use GTNH quartz sand #3843
    -fix derp. Oredict cant be input item.

    Buildcraft
    -Update Build-Craft.zs

    Gregtech
    -start with comb oredict support

    Harvestcraft
    -add all Trapdoors to AnimalTrap

    IC2
    -Cannot craft/use GTNH quartz sand #3843

    Open Glasses
    -recipes not removed via code possible

    Thaumcraft
    -Infusion recipe for Charged Silver Caps is missing #3860

    Tinkers Contruct
    -Clear glass pane EBF recipe bug #3879


    Quests changes:

    -Assembly Line NEI #3842
    -re add mil quest from DualBallas
    -[Help] Guidebook localization support. #1643
    -update Sleeping bag quest
    -Move Space Torches quest to after Rocket Fuel #3880
    -add new iron and wooden door quest Oil Sand Quest #3877
    -add lang file us for quests

    Electro Magic Tools

    -added Runic Armor for: The One Ring, Inventory Charger/Decharger Ring, Thaumic/Electric Armor, Wings

    -remove IC2BasicSource due to buggyness with new cables


    IFU

    -change recipe for the wand

    -change Ore finder recipe again

    -Tiny Mostly Visual Suggestion: Ore Finder Tech Themed #3799


    Tec Tech

    -Prepare code for energy tunnels

    -Fix name of Superconductor special for GTNH

    -put all UHV and UEV (core Mod and GT) recipes to Tec Tech reserach Station(major change)

    -Achivements typo fix

    -added new gt circuits to quantum computer



    Config changes:


    Architecture Craft

    -Added the config values to fix issue #3761



    Chisel Tones

    -thanks to @Bryfer chisel tones config was wrong


    Custom Tooltips

    -update comb tooltps for gt combs

    -Ender Collectors buggy #3729


    Ender IO

    -SAG Mill for Wrought Iron #3692


    Enhanced Lootbags

    -update lootbags for oc


    Gendustry

    -change d-o-b recipe to working now

    -update tool tips for combs can processed in forestry centrifuge

    -add gt combs too

    -remove breeding and products from gendustry bees(major change)


    Gregtech

    -set GT Bees true

    -unificate old item casings to be gt casings now


    Open Computers

    - Code Issues 523 Pull requests 0 Projects 2 Insights Settings Suggestion: Remove thaumcraft from Opencomputers blacklist default config. #3749


    Open Glasses

    -Awesome Mod Suggestion: OpenGlasses #3814


    Open Peripherals

    -Non-Compatible Mod: OpenPeripherals #3815 removed configs and scripts



    Recipe changes:


    Advanced Solar Panels

    -I can not do MT Core #3826 MT Core recipe broken #3684


    AE2

    -fix ae2 script derp


    Avaritia

    -Infinity sword from avaritia cannot be crafted #3758


    Biblio Craft

    -remove slotted book and make atlas craftable with another book (known as Alkalus Exploit)

    -Minor Suggestion: Replace pressure plate in BiblioCraft seats with wool slab. #3793


    Core Mod

    -moved coinage mold

    -remove item casing recipes becase i moved them to gt

    -new uhv solar pannel recipe for now.


    Enhanced Lootbags

    -update lootbags luck enchantment recipes


    Gregtech

    -Issue 2967 Extruder Recipe Move Moved recipes out of the Tinkers-Construct.zs file to GregTech.zs

    -new uhv solar pannel recipe for now.


    IC2

    -fixing Nanosaber wasn't craftable


    Malis Doors

    -Big Door frames #2395


    Open Computers

    -Suggestion: Recipe for Component Bus (Creative) #3787


    Open Peripherals

    -Non-Compatible Mod: OpenPeripherals #3815 removed configs and scripts


    Tinkers Construct

    -Fix for Issue 2967 Ardite Tool fix

    -Issue 2967 Extruder Recipe Move Files Moved fix for issue 2967 from Tinkers-Construct.zs to Gregtech.zs.

    -Smeltery cannot make steel ingot #3812


    Twilight Forest

    -Add Thaumcraft aspect for Twilight Forest stuff #3236 thanks to @DV666


    Witchery

    -Witchery Distillery Labeled Witchery Spinning Wheel #3829


    Multiple mods

    -[Suggestion] Extra Bees Frames Research Path #3691

    -update all scripts to the new gregtech item casings

    -Suggestion: Alloy smelter recipes move/clone in other machines #3770



    Quests changes:


    -Evolved Skeleton Time to Kill Quest Doesn't Complete #3703

    -meteoric iron moon

    -add milk radiation quest #3721

    -update and add oc quests from Teirdalin

    -Fix quest description spelling 'wich' -> 'which'

    -Fix for Issue 3709 Changed the quest to show the new location of the veins being 80-120 not 40-80.

    -Fix for Issue 3780 Quest ID 938 Updated match data 'Damage' field from 26 to 27 to allow the quest to be completed.

    -Thaumcraft Warp Explanation in Questline #3777

    -Make sure quests explain early water mechanics #3775

    -Point players to IC2 crop sticks in farming tab when given ore berries #3771

    -Quest Change Recommendation ID: 798 #3763

    -Quest ID: 1020 Iron (III) Chloride #3756

    -Committer: Dream-Master

    Get rid of gate caused by electrotine jetpack #3754

    -Tiny Mostly Visual Suggestion: Ore Finder Tech Themed #3799

    -Add Piston Boots quest #3753

    -Issue 3740 Ore Finding Rod Hints Added detail to the ore finding wand quest to help players understand that the wand doesn't need to be held to work as ell as some of the signs that it is working. Sounds and visuals.

    -Wrong Iron Caps is used for the Iron Capped Greatwood Wand. Quest #798 #3802

    -Pam's Harvestcraft Olives not spawning #3743

    -Add quests for traveller's gear #3737

    -typo in quest. #3823

    Version 2.0.6.0 16.11.2018


    New Mods:

    Open Glasses 1.0.46


    Mod Upgrade:

    Architecture Craft 1.7.3
    Core Mod 1.6.03
    Electro Magic Tools 1.2.7.4
    Forestry 4.2.18.0
    Gregtech 5.09.33.03
    IFU 1.4
    Iron Tanks 1.1.16
    Tec Tech 3.3.7
    Thaumic Bases 1.4.18-0
    Thaumic Horizons 1.1.9.7


    Removed Mods:

    Open Peripheral Core 1.4-280
    Open Peripheral Addons 0.6-249
    Open Peripheral Integration 0.6-95


    Mod Changes:

    NewHorizonsCoreMod:
    -Added Recipe for Mudballs
    -Added Recipe for Fluix Dust
    -Added Fluid Solidifier Recipe for Ender Pearls
    -change textures for Eggs
    -add uev centrifuge recipes for infinity combs
    -put hulls to the firt place of the java file to prevent the core mod have a load order error
    -fix UV battery
    -fix solarpanel recipe
    -Update GT_MachineRecipeLoader.java
    -added circuits for quantum suit recipe
    -Assembler recipes for Pump Covers (#1487)
    -fix thick nutron reflector recipe
    added dirt block mixer recipe
    -added new fertilizer recipes
    -Assembler recipe for basic Forestry circuit can't use NAND chips #3722
    -Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)
    -change HPIC and UHPIC recipes
    -Add new uv superconductore recipes
    -add new wafer recipes in cutting machine
    -added new pic recipes (npic)
    -Change transformer recipes with adding new PICs
    -add new uhv superconductor wires
    -I use Superconductor UV for construction SupCond Coil
    -split machine recipe loader in two files. Methode code was to large run 4
    -Centrifuge Fire Charge = Blaze Powder with wrong meta id #3760
    -add back LuV Superconductor recipes to fusion coils for balancing reasons
    -remove item casings from itemlist
    -change all recipes to meta gen items from gt
    -Add itemCasing from GT to recipes
    -change circuit recipes aproved by @0lafe
    -add more circuits to assembler recipes to fluid hatches
    -change bio recipes for the bio tier
    -add 9 slot assembler
    -change tank capacity in assemblers
    -add back longer oc recipe for rack
    -Suggestion: Grog Recipe Change #3798 Bug: Scummy Bee Mutation Broken. Impossible to get Nanomachines. #3791
    -fix assembler gui to 9 inputs
    -update grog recipe
    -Suggestion: Alloy smelter recipes move/clone in other machines #3770
    -Items missing proper Ore Dictionary #3744
    -add new tier irradiate processing plates for solar panels uhv
    -make more changes. Set Core mod circuits above uev
    -added circuits to thier new tiers
    -remove uhv and uev recipes recipes because they are in Tec Tech now.(major change)
    -put all items Tec Tech using to Custom Itemlist to prevent a crash
    -remove Uhv Circuit recipe and put it into Tec tech code

    Gregtech:
    -added all alloy bees and combs from gendustry to gt code(major change)
    -Trying Alkalus fix, compile problem with hashCode.
    -Proper import for Objects.
    -Fix caching
    -Added Thaumic bees to GT Code(major change)
    -add more variables for Bees thanks to zoko
    -replace whole bee template with the traits copied from branch
    -Fixe Bee lifespawn
    -fixed and change bee recipes
    -Add bee drops to gt code
    -Add Drops recipe and change ROCK to rock in flowers allele
    -fix fluids as muation blocks and show now dim and biome
    -Add Propolis and Pollen to gt code
    -Work with subclassed GT cables (ie: gt++ cables)
    -added explosion log -readded GalacticraftFiles for @mitchej123 GC Compat
    -fixed a typo in IGregTechTileEntity
    -add gem and metal raremetals and radiactive bees to gt code(major change)
    -added comb recipes to gem, metal, raremetals and radiactive bees in gt code
    -Add tf bees to gt code (major change)
    -fixcolors effects and localizers
    -added <1% bee mutation rate
    -fixed crashing w/o mods for bees
    -added AlleleBeeProperties to the missing bees
    -fixed bees loaclizer, comb colors and bee names
    -add more comb recipes add drop recipes
    -add more recipes to space combs
    -Add the last com recipes
    -added uev motor for uev centrifuge for infinity combs
    -add forestry squeezer recipes to drops
    -added unification of Gedustry bees -> GT bees
    -fixed NPE without certain Mods Loaded
    -oredict circuits working now hopfully in assembler
    -Fixed Iron III Chloride Formula
    -Fixed Iron III chloride Recipe and PBI recipes
    -refined automatic bee exchange
    -remove super cheap growth medium recipes
    -buff bees in autoclave alot
    -Add new bees: Apatite, Ash and Fertilizer
    -add more requieremts for new bees
    -try for force unification of assembler recipes
    -add Dimethylbenzene to Distillations Tower
    -Add new Pyrotheum and Cryotheum bees
    -put unused materials to mateirals2 file
    -fix dimethylbenzene from charcoal
    -Add config for Small Boiler Automation (#1449)
    -Add config for Small Boiler Automation Default is off
    -Fixed retarded logic
    -Fixed bug in macerator recipes. (#1468)
    -fix(blockmachines): persistency on harvest (#1498)
    -fix(oilsand ore): centrifuge recipes (#1485) fix chance for sand output from 0.63% to 50%-25% depending on richness
    -fix rich oilsand ore flagging
    -This patch fixes persistency of NBT tags in machine item when machine block is harvested. Machines with an @Override on setItemNBT will now persist data correctly when harvested?
    -Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (#1478)
    -fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output
    -Assembler recipe for basic Forestry circuit can't use NAND chips #3722
    -Quest suggestion: Liquid Filter #3714
    -Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)
    -change texture files a bit
    -add new coil (crafting component only) recipes and textures
    -update coils to ulv change ids. Add energy hatch recipe
    -add back all euv machine components
    -Add new UEV recipes for machine parts to ass line
    -add assline nei integration for uev machine parts
    -add metal option to cosmic neutronium. add gears and toolheads
    -add new energy hatch recipes to crafting grid, assembler and assline
    -add localizer to assline Energy hatches
    -change recipes pumps 1 tier down
    -change coil recipe
    -Fix UHV Energy Hatch recipe
    -Fix wires in Hatches
    -More coils in Assembler recipes for Hatches
    -add new PICS, WAFERS and uv superconductor wires update hatches recipes
    -Change transformer recipes with adding new PICs
    -Add ULPIC add LPIC for early trans
    -added new uhv superconductore wires
    -change Luv-uev machine component recipes(major change)
    -changed uhv superconductor wires recipes to aw draconium tiny pipes
    -fixed any rubber issue on ass line recipes (for pumps)
    -add LuV-uv fluid regulator recipes. Change eu/t usage
    -Add new recipes for Energy hatches(major change)
    -Add new recipes for Dynamo hatches same as Energy hatches(major change)
    -add new recipes for Input and Outpus Buses and hatches(major change)
    -add new recipes for muffler hatches(major change)
    -Add new item: Casing for crafting only(major change)
    -oredict itemcasings from ic2
    -Change pipes for liquid Hatches
    -change recipes for growth medium. Aproved by @0lafe
    -remove dissabeling eggs for stemcells(major change)
    -remove groth medium from combs because dumb
    -change Mk1 fusion controller
    - change Bio material for Bio Circuit
    -add 9 slot assembler
    -change tank capacity in assemblers
    -remove double fluid regulator recipes
    -added fake oredict for CircuitAssemblerRecipes with Circuits
    -Suggestion: Alloy smelter recipes move/clone in other machines #3770
    -Alternative Magic Energy Generator - Blood Power #3769
    -Add BloodMagic's slates in Magic Absorber
    -PowerUp Slates
    -Nerf neutronium shaping through smelting->moulding #3820 reducing Mass of neutronium by 100x(major change)
    -add materials for nano, piko and quantum
    -remove uhv and uev recipes recipes because they are in Tec Tech now.
    -tec tech achivements typo fix
    -remove zpm2 and 3 research recipe because in tec tech now
    -Etched Low Voltage Wiring is using just one lens #3831

    Can you please highlight in changelogs information, that could be important to know before update, like Breaking Changes? For me it is missing/removed blocks/items or changes in worlds/core mechanics (e.g. new ores or electricity). Otherwise, after each update I need to investigate which part of my factory got corrupted or which world I need to re-generate.


    Thanks in advance!

    Btw, great pack, nice work! :)

    Will do in the next update.

    It seems like you have your own version of GT5U since the version from blood-asp is still at 5.09.32pre4. Can your version be used by everyone else too or is it a specially modified version for your modpack? Also, is there anywhere a list of requirements for your version of GT5U?

    Its a special version and i wouldnt use it outside GTNH pack. It will need the core mod as well and many other mods too.

    Version 2.0.5.1 10.09.2018



    Mod Upgrade:


    Adventure Backpack 0.9-h10

    Core Mod 1.5.39

    Electro Magic Tools 1.2.7.3

    Gregtech 5.09.32.36

    GTNH-TC-Wands 1.0.4

    GT Scanner Mod 1.5.3



    Mod Changes:


    NewHorizonsCoreMod:

    -fixed cell hydration cell recipe

    -can't make cake in assembler - milk won't pipe in #3527

    -change iron3 chloride to the material in recipes

    -Added Bio CPU

    -re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit

    -Alternative Primitive Circuits for MV #3438

    -working on new circuits and boards

    -fix uhv superconductore wires

    -fix broken circuit recipes

    -OpenComputers - Rack doesn't craft in the assembler. #3575


    Gregtech:

    -fluid regulater adjustment is broken #3535

    -possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536

    -add texture liquidair

    -remove iron3chloride from fluid list because it is an material now. Same for Lifeessence

    -Sunnarium fusion recipe #3534

    -Un-Nerf Liquid Air #3517

    -Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.

    -Fixed Java exception when removing chunks from list.

    -added config option to allow broken recipe map for debug purposes

    -rename oil drill to oil/fluid/gas drill

    -Add more high tier circuit parts and boards + add textures

    -Correct name of Superconductor for UHV

    -More Bio Circuit parts

    -add reinforced Glass tubes + add recipes for it

    -add Crystal soc 2 recipe

    -correcting superconductors + add bio tier

    -Added new Solar Panels from UHV to UIV (no recipes yet)

    -change to new fluids for nq reactors.

    -rename all from wires to Superconductore uhv

    -remove unused materials because of Materials.java:27: error: code too large

    -Add recipe for Promethium

    -Fix Saltwater Huge thanks to @Frytes

    -fix superconductor wire color to white back

    -fix Block alloy glass

    -change solar pannels to meta generated items 03 add ass line localizer for items

    -Change Prometium Recipe

    -Pipe/Cable overhaul & Add filter output on fluid filters

    -Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation

    - Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on

    -You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)

    -Distribute Fluids - Modeled after several of the upstream PRs

    -Fluid regulators on pipes should stop spazzing out now

    -Fluid filter covers - Now work with filtering output

    -Fix: Colored cables/pipes properly connect (or don't) to each other based on color

    -Trigger connection evaluation on painting of cables/pipes or machines

    -Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection

    -Fix weirdness if only one of the gt6 pipes/cables are enabled

    -added replacement class for ALL of the Nq Gen classes....

    -Changed Nq Reactors to use the new Universal Class

    -remove unused stuff and rename fuels

    -remove core mod hard dependencies

    -fix naquadah reactor wiredness

    -Various fixes Added GT-FML-Log

    -Added an Exception if a Nq reactor without recipe map is created

    -Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)

    -Added a config option for changing the ReinforcedGlass percentage

    -Renamed Materials2 -> GTNH_ExtraMaterials and fixed it

    -added tooltip for glass

    -cleaned up code a bit

    -GC Energy Compat

    -GT cables now properly fill GalacticCraft machines with Energy

    -IC2/AE2 Energy Compat

    -Updated IC2 & AE2 energy compatability

    -Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer

    -Filling IC2/AE2 energy buffers will now send multiple amps if needed

    -Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in

    -handle nulls


    GT Scanner Mod

    -Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version

    -Change from fixed colors for fixed fluids, to assigned colours using a HashMap.

    -New fluids will need to be added to the map.

    -Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.

    -Fixed offset for the crosshairs vs the player's actual location.

    GTNH Wands Mod

    -Added Method to add/modiefy Wand Caps

    -Fixed Craftable Wands

    -Update ThaumcraftWands.java


    Electro Magic Tools

    -added Large Essentia Gen

    -updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix

    -added Large Essentia Gen support Blocks

    -added Super Nice Textures thanks to @LogicFalls

    -added Essentia Hatch

    -added Essentia Filler to support the Essentia Hatch

    -changed load order of the EU map (since Avaritia registers its aspect way too late...)

    -fixed Ichorium based recipe

    -fixed a Typo in the Information String[]

    -fixed a few bugs, removed unused variables & imports

    -added a ingame book containing the fuelmap



    Config changes:


    Custom Tooltips

    -Command Blocks for Better Questing - disable 2? #3201

    Gregtech

    -Liquid Air values too low to actually pump. Made floor and increased top end.

    -add new tier circuits infos

    -update gt cfgs



    Recipe changes:


    Electro Magic Tools

    -added Recipes for the Large Essentia Generator and support Blocks.

    Gregtech

    -Coin Mold / Coin Shape on official Servers #3580

    Thaumic Bases

    -Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520

    -[recipe] Making Amber(Thaumic bases) #3118



    Quests changes:


    -Tier 7, Superconductors 32768 quest requirements #3526

    -Memory card quest (#1331) is impossible to complete #3525

    -Lich bone chip for coins quest #3524

    -Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518

    -Qbit Wafer and Chip (#1679) has quantity mis-match #3516

    -Glass Fiber (#1675) has quantity mis-match #3515

    -Add quests explaining underground liquids off-world #3543

    -Salt for your salty mouth quest not repeatable #3574

    -Suggestion: Remove requirements for oil in quests #3561

    Version 2.0.4.9 26.08.2018


    Mod Upgrade:


    Core Mod 1.5.36
    Gregtech 5.09.32.34
    GT++ 1.7.02.09
    GTNH-TC-Wands 1.0.2
    GT Scanner Mod 1.5.1
    Tec Tech 3.6.6a


    Mod Changes:

    NewHorizonsCoreMod:
    -Comb Time and Voltage Adjustments
    -Dragon egg crafting items
    -Alternative Primitive Circuits for MV #3438 (NAND Chips)
    -Superconductor dusts mixing fix #3440
    -nerf Nichrome to 480eu/t vac freezer and make EBf burn time longer
    -marshmallow recipe change
    -nerf bee comb time to 300. Its a compromise between 1200 and 128
    -re enable op bees. Bees get a rework anyways
    -Unable to make the Blank fuel tank for the Small fuel canister #3459
    -add 10K Coins for later use
    -Suggestion: wild carrots ore dictionary #3485
    -Suggestion: Extract fluid fire resistance potion from pam's ignis fruit #3484
    -Suggestion: Flesh Root to mincemeat #3483
    -Suggestion: Extract coconuts into coconut milk #3482
    -Suggestion: Mixer recipe for Red Alloy #3491
    -[RFC] Uses for Natura nether trees #3435
    -added Trophy recipes for dream
    -changed World Accelerator check for solars
    -Recipe to turn empty hydration cell back into normal cell #3381
    fixed cell hydration cell recipe

    Gregtech:
    -[Suggestion] Change Blood Magic Life Essence Cell recipe to use Regular cell rather than Universal Cell. #2215
    -Alternative Primitive Circuits for MV #3438 (NAND Chips)
    -Fix for issue 3399
    -Conflicting/Unusable recipes in Large Chemical Reactor #3450
    -duct taped fix. remove gt++ recipe for cetan
    -Seismic prospectors changes:
    -Do radius in blocks. Clean up printouts. Add in chunk information for located ores.
    -Added powderbarrels to usage. Added recipes to make Adv Seismic Prospectors. Removed recipes for the old ones.
    -boronsilicate fix mixer recipe
    -fix dimethylbenzen derp
    -Fixed Mufflers and Large Boiler Fuels. (#1319)
    -Adding new Textures for GT Coils Textures by @LogicFalls
    -fixed GT Teleporter
    -improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter)
    -alkalus' fix to improve performance on the typefilter...
    -Change to use an ObjMap
    -Missing LCR recipe for CrO2 + O -> CrO3 #3510

    GT Scanner Mod
    -Fixed basic prospector behavior.
    -Changed to display summary of ores found and distance from player.
    -Adjusted range down overall. Increased success chance slightly.
    -Increased durability
    -added simple scanners
    -added UHV Electric Prospector's Scanner
    -removed unnecessary classes
    -disabled debug build

    Tec Tech
    -Push some collider work and change plasma nerf behaviour
    -Change fusion behaviour a bit


    Config changes:

    AE+AE2 Stuff
    -add oredict to inscriber for dia and gold plates

    Gendustry
    -Bee adjustments and OCD cleanup

    Gregtech
    -added fluids to planets (charon not exists)

    Loot Bags
    -New lootbags and balanced the old ones #3469
    -LuV Quest merge #3471

    Tinkers Construct
    -Stone Duplication With Fortune / Auto-Smelt #3497

    Server dat
    -Add Wabulabudaba russian gtnh server

    TecTech
    -Missing Plasma #3427


    Recipe changes:

    AE+AE2 Stuff
    -Add Inscriber recipe #3477
    -Wireless Setup Kit #3441

    Extra Utilities
    -Quarry use now Europium Plate. Approved bei 0lafe

    Gendustry
    -Idea - Decending Name GenDustry Comb Ore Directory Names. #3509

    Iron Chest
    -recipe conflict world anchor #3475

    Loot Bags
    -LuV Quest merge #3471

    Project Red
    -Have Null routing chips use vacuum tubes instead of LV circuits, up output #3407


    Quests changes:

    -Suggestion Portable Quest #3493
    -fix kill enderman quest
    -[RFC] Uses for Natura nether trees #3435
    -fix a few quest rewards
    -Fixed a bunch of issues from tickets. Added redwheat, tin pipes, brass pipes(restricted pipes too)
    -farming station, large combustion engine quests
    -Quest Error Brew of Love #3488
    -Cleaned up quests. Added new SpaceSuit quests for Venus PPE.
    -update fusion quests lootbags
    -Rotor and watermill quest outdated/incorrect #3406
    -Quest #1495 #3197
    -Making gallium easier to get #3455
    -Add Mineral Sands to the Orefinder purchase quest #3463
    -Suggestion: Make the feather duct-taped wings quest optional #3466
    -Move seeds quest from behind mattock? #3476
    -More Space race quests (tier 5 Rockets)
    -more circuit quests and stuff Luv/ZPM/UV
    -LuV Quest merge #3471 Add polybenzimidazole quests
    -Manualy merge 0lafes Quests. Add a few more (IV so far) LuV follow later
    -Add Synthetic rubber quests
    -Updated seismic prospector quest to new advanced seismic prospector and added more information.
    -more quests like chemical dehydrator and nickel quest
    -marshmallow quest added
    -Update/move basic prospector quest #3456
    -duct taped fix. remove gt++ recipe for cetan
    -Nuclear reactor quests #3443
    -Suggestion: Alternate Radon Quest #3449
    -update coins coins Quests by 0lafe
    -The big fluffy crybaby quest 905 #3437
    -Dragon egg #1499
    -Completed Quest Inaccessible #3436
    -Check unlock for Empty Epoxid Board, in EV #3426
    -Quests #3511
    -Fix hv food quest

    Version 2.0.4.8 08.08.2018


    Mod Upgrade:

    Crops++ 1.3.1a


    Mod Changes:

    Crops++
    -fixes Visual issures with Waterlilly
    -added buildversion to build.properties


    Quests changes:

    -add a better reward for iron/steel armor #3422
    -Large Aluminium Cells needs to be moved to after MV #3421
    -Hand pump quests (2x) need to be set to consume resources #3418

    -Review Multi Block goals and mark quests as main that need to be mainline #3416

    Good afternoon, I installed your assembly "gregtech new horizons", played a little and noticed that FPS more than 200+ does not rise, there are drawdowns to 50, 30 and 20 FPS, despite the fact that I have gtx 1060 6 gb, i7- 7700k and 16 gb of RAM.

    And I also have the resource pack BDсraft 64x, but I do not think that it is such a drawdown.

    I respect your work and appreciate your time to build the assembly, but could you find out what the problem in the assembly "gregtech new horizons"


    Sorry for my bad English.

    Yes GTNH has a heavy load even on a good gaming pc. Try to use Optifine D6 . How much ram you gave GTNH ? All 16 ?