[NewHorizons] Ultra Hard Gregified modpack via Minetweaker and Modtweaker. GT, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry, Better Questing 1,7K Quests

  • Version 06.08.2018

    New Mods

    findit 1.0.1

    Mod Upgrade:

    Adventurebackpack 0.9-h9

    Better Questing 1.0.173e

    Core Mod 1.5.33

    Crops++ 1.3.1

    Electro Magic Tools

    Extra Cells 2.3.14bNIGHTLY

    Galactic Greg 0.9.9



    RF Expansion 1.0.13a

    Standard Expansion 1.0.108b

    Tec Tech 3.6.6

    Witching Gadgets 1.2.9g-GTNH

    Mod Changes:


    -added cropGeneExtractor

    -added cropReplicator

    -added cropSynthesiser

    -add water lily textures

    -added WiP Weedpicker

    -added WaterlillyCrop

    -added debugweedmaker

    -smaller code fixes

    -removed fluid canner recipe

    Electro Magic Tools

    -fixed weird behavior of GUIs due to short Overflows

    -fixed Aqua Infused Gen not working underwater

    -did some changes to the reflected gens, still don't work.

    Extra Cells

    -Fix #398 - OreDictionaryExportBus not working with craftable items

    Galactic Greg

    -added support for small ores in space

    Witching Gadgets:

    -fixes and some more items

    -fixed renderer issures on terraformer

    -added River, Ocean, End terraformer focus

    -started on vorpal sword


    -Usage for PBI #3179

    -OC recipes: memory planks autocrafting "economy" #3185

    -OC recipes: Cards are not craftable #3184

    -OC recipes: Server (T3), screen (T3) #3183

    -remove config 0 circuits

    -OC IV circuits not have variants

    -[Recipe] Solar Panel (Super Solar Panel) #3114

    -move fish oil recipes to the core mod

    -nei shows wrong recipe for thick neutron reflector #3207

    -World Anchor Uncraftable #3235

    -exchange recipe tier for personal and passive anchors

    -IC2 Personal Safe lacks assembler recipe #3264

    -Add Quantium Pipes for super fast new uhv conveyor belts.

    -[RFC] GT Solar Panels to strong #3232

    -Add UHV forming press for Uv Solar pannel ingredients

    -Circuit Downcrafting Exploit #3289

    -Typo in item "casting form (large pipe shape) 5994" doesnt have R in large #3285

    -added floppys w NBT for OC

    -tweaked GT_CraftingRecipeLoader to use the private fields instead of 4 Args in call

    -added Lua Bios EEPROM

    -increase ore washer tank

    -Update GT_MetaTileEntity_WorldAccelerator.java

    -Red spectral component not craftable with Ruby lens #3261

    -fix wrong obsidian recipe

    -Regular Coke Oven Bricks #3346

    -Fix to support disabling MACHINE_METAL tinting on machines.

    -Add new coins for Dream World in Witchery

    -Glowstone dust from biome's plants is unusable (has meta 32767) #3370

    -remove all wildcard values and replace it by meta 0


    -Gated PBI at LuV

    -Make the pre production more expensive start from MV, HV, EV, IV Level

    -Usage for PBI #3179

    -move fish oil recipes to the core mod

    -add new space certus Quartz oremix (need a Nether reset)

    -pulled small ores into code

    -removed config for custom ores

    -removed immensive engineering support

    -removed magneticraft support

    -removed PFAAGeologica support

    -added small ores for GaGreg

    -fixes #3226 via

    -added some Main Branch PRs




    -tiny pile sulfur + raw rubber = rubber #3267

    -Suggestion: add small certus quartz ores #3250

    -UHV piston use wrong motor tier #3242

    -bedrockium wires don't have wiremill recipes #3241

    -Configurable max stacks for conveyors

    -Update tooltips for conveyor modules

    -Light and Heavy Fuel Burn Values #3115 (320 to 305K)

    -reverted Blood-Asp#1468 due to buggy behavior with ore grinding

    -Look for air instead of tile.air.

    -[Suggestion] Change Circuit Assembler "processing" GUI to avoid confusion with Assembler #3274

    -increase ore washer tank

    -Railcraft Crowbar Recipe Issue #3333

    -Red spectral component not craftable with Ruby lens #3261

    -fix wrong obsidian recipe

    -Jade should be added to the Twilight Forest. #3345

    -Universal Fluid Cells Wont Empty #3342

    -Revert changes for machine metal support, using different method now via coremod to enable disable.

    -change shards ore texture thanks to @LogicFalls

    -name fixing Iron3Chloride

    -Name tag assembler recipe #3351

    -cleanroom not working in LV #3355

    -Increase Large Combustion Engine pollution 50%.

    Tec Tech

    -Init work on collider

    -Fix dyes (#11) Remove writes to GT Dyes enum because it caues problems with trying to remove MACHINE_METAL tinting.

    Config changes:

    Anger Mod

    -angermobs and vampirism #3290

    Core Mod

    -Passive chunkloading incorrect info #3253


    -non gendustry bees are op #3347

    -osmium queen #3339

    -Fences are uncraftable with non vanilla wood planks #3304


    -Updated and fixed some stuff in Gendustry lang.

    -Gendustry log warns


    -Update GraviSuite.cfg


    -Jade should be added to the Twilight Forest. #3345

    -Suggestion: add small certus quartz ores #3250

    -shruken filesize

    -added custom veins as named veins

    -Add planets to the space quartz mix


    -High Pressure Coal Boiler vs Advanced LV Boiler #3371

    Open Coputers

    -Opencomputers OS #3310

    -Various OpenOS items are uncraftable #3312

    Special Mobs

    -witchery doesn't recognize special mobs blazes which causes problems #3214

    Recipe changes:

    Twilight Forest

    -Add Thaumcraft aspect for Twilight Forest stuff #3236

    Carpenters Blocks

    -fix recipe carpenters safe

    Core Mod

    -[RFC] GT Solar Panels to strong #3232

    Ender IO

    -[suggestion] move ender IO farming station to early HV #3199

    Electro Magic Tools

    -Nano goggles infusion refuses to start #3262


    -Fixed a couple of errors and added the max values if one was set.


    -Frequency module is uncraftable #3314


    -combs aren't properly accepted in voltage type filters #3358


    -Quantum solar panel can't be crafted back to GT EV solar panel #3257


    -Mutation frame too OP for gtnh [] #323


    -OV scaner craft bug #3245

    -nei shows wrong recipe for thick neutron reflector #3207

    -Cp Foam and Concrete Bucket #3202

    Magic Bees

    -Update Magic-Bees.zs

    -Metabolic frame #3341


    -add iron and gold nuggets to saw recipe

    -shift saw in nugget recipe

    Project Red

    -Red spectral component not craftable with Ruby lens #3261

    -fix pr chip recipes using mv circuit

    -Added Circuit Boards from PR mod to circuit assembler

    -add routec junction pipes to assembler

    Super Solar Pannels

    -Red spectral component not craftable with Ruby lens #3261


    -nerf magic mirror

    -Update Thaumcraft-05-Golemancy.zs

    -Salis mundis duplication not working #1116

    -Red spectral component not craftable with Ruby lens #3261

    -fix pr chip recipes using mv circuit

    -fix aspects

    Tinkers Construct

    -make unused pattern to wood pulp

    Quests changes:

    -Move Gas turbine quest so it is obvious it is an alternative to diesel. Add information that pollution is 50% less with gas vs diesel

    -Added Large Gas Turbine, Trading Station, and Automating Power on/off quests.

    -Updated witchery and new Project Red quests.

    -change coins in quests a bit

    -First half of witchery quests cleaned up.

    -New quests added for: vacuum hopper, XP shower, carbon crossbow limb, replacement hand pump, cleaver + wiither skulls, salt coins, witch gear, wtich books.

    -Part one redesing Robot arms emitter and sensors need a change

    -Part two redesing Robot arms emitter and sensors changes

    -Coins Coins Coins repatable Quests make the game to easy. #3189

    -New Tab ProjectRed quests

    -add more witchery quests

    -fix a few more witchery quests (coin balance)

    -Added new IC2 quests. Added node upgrade quest for World Interaction Upgrade. Fixed some quest issues.

    -reduntant quest pre-requisites, smd component, central processor, advanced circuit assembler #3356

    -remove mv steam turbine from hv starter quest

    -Add Horse spawn eggs to Saddle Quest

    -[Quest #1299] Cant detect Dense energy cell #3344

    -add handpump quest

    -Early game storage (pre-AE) #3277

    -Flew to Ceres - can't loot or break the landing balloon #3300

    -Reconfigure HV Macerator quest requirements to MV macerator quest #3334

    -General Quest Fixes/Typos #3321

    -Frequency module is uncraftable #3314

    -Pitchblende quest demands red Uranium 238 Ore #3318

    -Move Tetrahedrite quest from Steam to LVf #3305

    -make advanced ores for the wand as checkbox quest with no reward.

    -Make rutile quests optional-Titan Ore balancing #3278

    -Rutile is main quest but a or quest. So you can go the rutile or bauxite way

    -add more coins to quest

    -Alvearies (How to be(e)) incorrect amounts (low priority) #3291

    -Contains changes from WarlordWossman for 4 additional Stevescarts quests.

    -[RFC] GT Solar Panels to strong #3232

    -Ore Wand Quest #3271

    -[Quest 803] Wrong circuit for quantum armor #3273

    -[Quest 1531] Wrong data stick for rocket #3272

    -[Sugguestion] Seed oil quest #3269

    -Add Ore Drilling Plant quests #3244

    -BBF quest has wrong clay number #3248

    -Incompatible Blaze Powder types #3252

    -Passive chunkloading incorrect info #3253

    -Suggestion: copper wand caps in adept thaum instead of iron #3260

    -Wrough iron quest #3221

    -Basic circuit assembler quest in an odd place #3224

    -fiery bowstring required again in ardite crossbow body quest? #3233

    -remove �f

    -Add crosbow to the quest

    -Mention crop calculator in questbook #3225

    -add more quests. Weed Ex Crop Matron

    -Crossbow quests #3209

    -Sifter quest too generous #3215

    -change Solar Quests to new recipes

    -[Quest] Remove ore requirement from Magnalium quest #3187

    -Stone age quest tab improvements #3191

    -Change dolly and glider quests to just retrieve the item #3178

    -"Cough Cough - Something needs to be done about the smell" quest #3180

    -Space Race Quest Fixes [Minor] #3181

  • Good afternoon, I installed your assembly "gregtech new horizons", played a little and noticed that FPS more than 200+ does not rise, there are drawdowns to 50, 30 and 20 FPS, despite the fact that I have gtx 1060 6 gb, i7- 7700k and 16 gb of RAM.

    And I also have the resource pack BDсraft 64x, but I do not think that it is such a drawdown.

    I respect your work and appreciate your time to build the assembly, but could you find out what the problem in the assembly "gregtech new horizons"

    Sorry for my bad English.

  • Good afternoon, I installed your assembly "gregtech new horizons", played a little and noticed that FPS more than 200+ does not rise, there are drawdowns to 50, 30 and 20 FPS, despite the fact that I have gtx 1060 6 gb, i7- 7700k and 16 gb of RAM.

    And I also have the resource pack BDсraft 64x, but I do not think that it is such a drawdown.

    I respect your work and appreciate your time to build the assembly, but could you find out what the problem in the assembly "gregtech new horizons"

    Sorry for my bad English.

    Yes GTNH has a heavy load even on a good gaming pc. Try to use Optifine D6 . How much ram you gave GTNH ? All 16 ?

  • Version 08.08.2018

    Mod Upgrade:

    Crops++ 1.3.1a

    Mod Changes:

    -fixes Visual issures with Waterlilly
    -added buildversion to build.properties

    Quests changes:

    -add a better reward for iron/steel armor #3422
    -Large Aluminium Cells needs to be moved to after MV #3421
    -Hand pump quests (2x) need to be set to consume resources #3418

    -Review Multi Block goals and mark quests as main that need to be mainline #3416

  • Да GTNH имеет тяжелую нагрузку даже на хороший игровой ПК. Попробуйте использовать Optifine D6 . Сколько оперативной памяти вы дали GTNH ? Все 16 ?

    8 Гб

  • Version 26.08.2018

    Mod Upgrade:

    Core Mod 1.5.36
    GTNH-TC-Wands 1.0.2
    GT Scanner Mod 1.5.1
    Tec Tech 3.6.6a

    Mod Changes:

    -Comb Time and Voltage Adjustments
    -Dragon egg crafting items
    -Alternative Primitive Circuits for MV #3438 (NAND Chips)
    -Superconductor dusts mixing fix #3440
    -nerf Nichrome to 480eu/t vac freezer and make EBf burn time longer
    -marshmallow recipe change
    -nerf bee comb time to 300. Its a compromise between 1200 and 128
    -re enable op bees. Bees get a rework anyways
    -Unable to make the Blank fuel tank for the Small fuel canister #3459
    -add 10K Coins for later use
    -Suggestion: wild carrots ore dictionary #3485
    -Suggestion: Extract fluid fire resistance potion from pam's ignis fruit #3484
    -Suggestion: Flesh Root to mincemeat #3483
    -Suggestion: Extract coconuts into coconut milk #3482
    -Suggestion: Mixer recipe for Red Alloy #3491
    -[RFC] Uses for Natura nether trees #3435
    -added Trophy recipes for dream
    -changed World Accelerator check for solars
    -Recipe to turn empty hydration cell back into normal cell #3381
    fixed cell hydration cell recipe

    -[Suggestion] Change Blood Magic Life Essence Cell recipe to use Regular cell rather than Universal Cell. #2215
    -Alternative Primitive Circuits for MV #3438 (NAND Chips)
    -Fix for issue 3399
    -Conflicting/Unusable recipes in Large Chemical Reactor #3450
    -duct taped fix. remove gt++ recipe for cetan
    -Seismic prospectors changes:
    -Do radius in blocks. Clean up printouts. Add in chunk information for located ores.
    -Added powderbarrels to usage. Added recipes to make Adv Seismic Prospectors. Removed recipes for the old ones.
    -boronsilicate fix mixer recipe
    -fix dimethylbenzen derp
    -Fixed Mufflers and Large Boiler Fuels. (#1319)
    -Adding new Textures for GT Coils Textures by @LogicFalls
    -fixed GT Teleporter
    -improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter)
    -alkalus' fix to improve performance on the typefilter...
    -Change to use an ObjMap
    -Missing LCR recipe for CrO2 + O -> CrO3 #3510

    GT Scanner Mod
    -Fixed basic prospector behavior.
    -Changed to display summary of ores found and distance from player.
    -Adjusted range down overall. Increased success chance slightly.
    -Increased durability
    -added simple scanners
    -added UHV Electric Prospector's Scanner
    -removed unnecessary classes
    -disabled debug build

    Tec Tech
    -Push some collider work and change plasma nerf behaviour
    -Change fusion behaviour a bit

    Config changes:

    AE+AE2 Stuff
    -add oredict to inscriber for dia and gold plates

    -Bee adjustments and OCD cleanup

    -added fluids to planets (charon not exists)

    Loot Bags
    -New lootbags and balanced the old ones #3469
    -LuV Quest merge #3471

    Tinkers Construct
    -Stone Duplication With Fortune / Auto-Smelt #3497

    Server dat
    -Add Wabulabudaba russian gtnh server

    -Missing Plasma #3427

    Recipe changes:

    AE+AE2 Stuff
    -Add Inscriber recipe #3477
    -Wireless Setup Kit #3441

    Extra Utilities
    -Quarry use now Europium Plate. Approved bei 0lafe

    -Idea - Decending Name GenDustry Comb Ore Directory Names. #3509

    Iron Chest
    -recipe conflict world anchor #3475

    Loot Bags
    -LuV Quest merge #3471

    Project Red
    -Have Null routing chips use vacuum tubes instead of LV circuits, up output #3407

    Quests changes:

    -Suggestion Portable Quest #3493
    -fix kill enderman quest
    -[RFC] Uses for Natura nether trees #3435
    -fix a few quest rewards
    -Fixed a bunch of issues from tickets. Added redwheat, tin pipes, brass pipes(restricted pipes too)
    -farming station, large combustion engine quests
    -Quest Error Brew of Love #3488
    -Cleaned up quests. Added new SpaceSuit quests for Venus PPE.
    -update fusion quests lootbags
    -Rotor and watermill quest outdated/incorrect #3406
    -Quest #1495 #3197
    -Making gallium easier to get #3455
    -Add Mineral Sands to the Orefinder purchase quest #3463
    -Suggestion: Make the feather duct-taped wings quest optional #3466
    -Move seeds quest from behind mattock? #3476
    -More Space race quests (tier 5 Rockets)
    -more circuit quests and stuff Luv/ZPM/UV
    -LuV Quest merge #3471 Add polybenzimidazole quests
    -Manualy merge 0lafes Quests. Add a few more (IV so far) LuV follow later
    -Add Synthetic rubber quests
    -Updated seismic prospector quest to new advanced seismic prospector and added more information.
    -more quests like chemical dehydrator and nickel quest
    -marshmallow quest added
    -Update/move basic prospector quest #3456
    -duct taped fix. remove gt++ recipe for cetan
    -Nuclear reactor quests #3443
    -Suggestion: Alternate Radon Quest #3449
    -update coins coins Quests by 0lafe
    -The big fluffy crybaby quest 905 #3437
    -Dragon egg #1499
    -Completed Quest Inaccessible #3436
    -Check unlock for Empty Epoxid Board, in EV #3426
    -Quests #3511
    -Fix hv food quest

  • The MV NAND chip is a pretty big deal. Oil's rather impractical until you can prospect for it, and the seismic prospector is fairly low tech EXCEPT that it requires data sticks to use. Those require a cleanroom and HV, which are much steeper requirements. A non-cleanroom MV alternate makes it possible to prospect for oil and ore much earlier.

  • Version 10.09.2018

    Mod Upgrade:

    Adventure Backpack 0.9-h10

    Core Mod 1.5.39

    Electro Magic Tools


    GTNH-TC-Wands 1.0.4

    GT Scanner Mod 1.5.3

    Mod Changes:


    -fixed cell hydration cell recipe

    -can't make cake in assembler - milk won't pipe in #3527

    -change iron3 chloride to the material in recipes

    -Added Bio CPU

    -re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit

    -Alternative Primitive Circuits for MV #3438

    -working on new circuits and boards

    -fix uhv superconductore wires

    -fix broken circuit recipes

    -OpenComputers - Rack doesn't craft in the assembler. #3575


    -fluid regulater adjustment is broken #3535

    -possible fix on Crash - Fluid Registry Issues - #3536

    -add texture liquidair

    -remove iron3chloride from fluid list because it is an material now. Same for Lifeessence

    -Sunnarium fusion recipe #3534

    -Un-Nerf Liquid Air #3517

    -Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.

    -Fixed Java exception when removing chunks from list.

    -added config option to allow broken recipe map for debug purposes

    -rename oil drill to oil/fluid/gas drill

    -Add more high tier circuit parts and boards + add textures

    -Correct name of Superconductor for UHV

    -More Bio Circuit parts

    -add reinforced Glass tubes + add recipes for it

    -add Crystal soc 2 recipe

    -correcting superconductors + add bio tier

    -Added new Solar Panels from UHV to UIV (no recipes yet)

    -change to new fluids for nq reactors.

    -rename all from wires to Superconductore uhv

    -remove unused materials because of Materials.java:27: error: code too large

    -Add recipe for Promethium

    -Fix Saltwater Huge thanks to @Frytes

    -fix superconductor wire color to white back

    -fix Block alloy glass

    -change solar pannels to meta generated items 03 add ass line localizer for items

    -Change Prometium Recipe

    -Pipe/Cable overhaul & Add filter output on fluid filters

    -Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation

    - Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on

    -You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)

    -Distribute Fluids - Modeled after several of the upstream PRs

    -Fluid regulators on pipes should stop spazzing out now

    -Fluid filter covers - Now work with filtering output

    -Fix: Colored cables/pipes properly connect (or don't) to each other based on color

    -Trigger connection evaluation on painting of cables/pipes or machines

    -Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection

    -Fix weirdness if only one of the gt6 pipes/cables are enabled

    -added replacement class for ALL of the Nq Gen classes....

    -Changed Nq Reactors to use the new Universal Class

    -remove unused stuff and rename fuels

    -remove core mod hard dependencies

    -fix naquadah reactor wiredness

    -Various fixes Added GT-FML-Log

    -Added an Exception if a Nq reactor without recipe map is created

    -Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)

    -Added a config option for changing the ReinforcedGlass percentage

    -Renamed Materials2 -> GTNH_ExtraMaterials and fixed it

    -added tooltip for glass

    -cleaned up code a bit

    -GC Energy Compat

    -GT cables now properly fill GalacticCraft machines with Energy

    -IC2/AE2 Energy Compat

    -Updated IC2 & AE2 energy compatability

    -Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer

    -Filling IC2/AE2 energy buffers will now send multiple amps if needed

    -Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in

    -handle nulls

    GT Scanner Mod

    -Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version

    -Change from fixed colors for fixed fluids, to assigned colours using a HashMap.

    -New fluids will need to be added to the map.

    -Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.

    -Fixed offset for the crosshairs vs the player's actual location.

    GTNH Wands Mod

    -Added Method to add/modiefy Wand Caps

    -Fixed Craftable Wands

    -Update ThaumcraftWands.java

    Electro Magic Tools

    -added Large Essentia Gen

    -updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix

    -added Large Essentia Gen support Blocks

    -added Super Nice Textures thanks to @LogicFalls

    -added Essentia Hatch

    -added Essentia Filler to support the Essentia Hatch

    -changed load order of the EU map (since Avaritia registers its aspect way too late...)

    -fixed Ichorium based recipe

    -fixed a Typo in the Information String[]

    -fixed a few bugs, removed unused variables & imports

    -added a ingame book containing the fuelmap

    Config changes:

    Custom Tooltips

    -Command Blocks for Better Questing - disable 2? #3201


    -Liquid Air values too low to actually pump. Made floor and increased top end.

    -add new tier circuits infos

    -update gt cfgs

    Recipe changes:

    Electro Magic Tools

    -added Recipes for the Large Essentia Generator and support Blocks.


    -Coin Mold / Coin Shape on official Servers #3580

    Thaumic Bases

    -Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520

    -[recipe] Making Amber(Thaumic bases) #3118

    Quests changes:

    -Tier 7, Superconductors 32768 quest requirements #3526

    -Memory card quest (#1331) is impossible to complete #3525

    -Lich bone chip for coins quest #3524

    -Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518

    -Qbit Wafer and Chip (#1679) has quantity mis-match #3516

    -Glass Fiber (#1675) has quantity mis-match #3515

    -Add quests explaining underground liquids off-world #3543

    -Salt for your salty mouth quest not repeatable #3574

    -Suggestion: Remove requirements for oil in quests #3561

  • It seems like you have your own version of GT5U since the version from blood-asp is still at 5.09.32pre4. Can your version be used by everyone else too or is it a specially modified version for your modpack? Also, is there anywhere a list of requirements for your version of GT5U?

  • It seems like you have your own version of GT5U since the version from blood-asp is still at 5.09.32pre4. Can your version be used by everyone else too or is it a specially modified version for your modpack? Also, is there anywhere a list of requirements for your version of GT5U?

    Its a special version and i wouldnt use it outside GTNH pack. It will need the core mod as well and many other mods too.