Posts by SinusoidalC
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Suggestion 1:made the Advanced Machine Block back for crafting use.
Adv Machine needs Steel/Stainlesssteel Machine Hull to craft
IC2 Induction Smelter needs Adv Machine Block and Copper Plates to craft
It will seems resonable if using Adv Machine Block to craft Highly Advanced Machine Block
I think all GT Machine using MV should be made of Adv Machine Block
Suggestion 2:made other IC2 Machine require steel to craft
Suggestion 3:nerf the wench recipe.it still using ingots to craft now. -
how about add a nano File for GT?
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Oh did I? You just need ASP for the recipe to work (or GT's HV covers).
I have both ASP and GT==
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Oh did I? You just need ASP for the recipe to work (or GT's HV covers).
and,MSP still does't have a GUI
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ok, you removed the recipe of MSP?
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ok i wait for update
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Nah, my system will be far more advanced
I plan to add my own fusion reactor, and it's going to be a "mainstream" multiblock like RC Blast Furnace. IDK why, I just like them better :3My fusion reactor will use tremendous amounts of hydrogen; considering like 100 buckets per tick. Yeah, that's a lot of Aqueous Accumulators.
EDIT:
Looking into 1.7, well..
Network works!
Now just basically waiting on fancy mcp names & IC2, then I can start porting LS to 1.7. This is my first major MC update survival attempt (1.5 -> 1.6 doesn't count as "major").EDIT 2:
Just put LS's sources into 1.7.2 folder. Isn't too too horrible, but isn't too good too.
2195 errors, most of them are routine. (like moving all the blocks/items from Block/Item to Blocks/Items classes, and so on).EDIT 3:
Thanks to the allmighty Java Search feature of eclipse, got down to 1628 errors.oh oh!1.7 is coming!
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It does have inventory and charge slots for sure (I copypasted all the stuff from ASP and just changed generation rate, with Sentimel's permission ofc.), it just doesn't have container/guicontainer implementation. IDK, maybe will implement, maybe won't.@Ook:
I plan to add "Manual" (or "Tutorial" it was named, doesn't matter) tab (like in TE), it will just tell you how machine work, how ISidedInventory is implemented on it (where to extract items from/put them in), how much EU it requires/generates, etc.
Addon pretty much doesn't have any documentation, and I want to fix that.EDIT:
Duct tape, needs correction:
And it does adopt to text's size and dynamically resize:
Had do write some sneaky voodoo magic algorithm, but still, it doesn't quite cut the longer words.GJ for manual! However the GUI of MSP doesn't work well.
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MSP SHOULD have a GUI like other SPs for show its Working state and for charge tools
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It is supposed to work this way. Dragon Egg has an IV value (of two million BTW), so you can replicate it.
Upgrades are however a ton cheaper, and the way you'll (likely) do it is that you build your first IV Generator fill it up with IV Generator Upgrades (which should have max stack size of 16 BTW, i just forgot to set it), and then build another one and fill it with upgrades once again. The most painful thing here will be to build the first IV generator, which, I guess, you will use exploits to get (exploits that are not too cheaty-cheap, like cobble is 1 IV and you can use Rock Desintegrators to make cobble, thus only making energy required).You SHOULD and even MUST not use your only dragon egg for this, because you won't be able to replicate it. So, even for the first IV generator, two million IV waste is simply required.
I mean that there's a mod called "Magic bees"and it has a recipe to craft a dragon egg
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@above Love the quoting
I think I did something wrong==
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EDIT:Well, texture here is pretty darn bad, but will fix
<img src="http://i.imgur.com/WaQPfds.png" alt="wysiwyg image" style="font-size: 0.8em;" />
What this thing does is it teleports any entity you target to you, and you to entity you target.
Suggest:add a machine that works like a node or make nodes with IV
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Then just use I-O plates to make E-Chestplate and use chromite to make machines.
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IV generator is quite OP.I have 4 ways to get nether star and 3 ways to get dragon egg.
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You can use Chromite to make Energetic Chestplate and use iridium-osmium plate to make antimatter suit! Make them useful !Not just remove it!
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Why'd you move 2 of the best features? Just because it "effected" GT's balance, doesn't mean it is bad What's wrong with the anti-matter dimension anyway?
I think so.You can make a config to disable it rather than remove it.Not everyone like “GT balance” ,and it's fun ruin GT balance.
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* - Remove chromite
* - Remove Antimatter Universe dimensionI think chromite ores shouldn't be removed.It's a vrey useful function.
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In older versions of this addon, Energetic Chestplate was named Forcefield Chestplate, and killed any mobs in radius of, let's say, 16 blocks from you. That feature was quite OP and Forcefield Chestplate was quite easy to get. I decided to add AntimatterSuit, and migrated the Forcefield Chestplate's features into the AntimatterSuit Bodyarmor.
What Energetic Chestplate now does is nothing apart from being a 80kk EU lappack. Also, it is used as a crafting ingredient for Quantum Ring/AntimatterSuit Bodyarmor.Current capabilities of the blue armor:
1. Levitation Boots - allows you to fly, 2x max jump height compared to QBoots.
2. Supersonic Leggings - sprint MUCH MUCH faster compared to QLeggings.
3. Energetic Chestplate - a nice combo of armor+lappack.
4. Tesla Helmet - you press R (forge key binding, R is the default) and it will shoot a Tesla Ray. In the version that's public (it's far behind the version I'm currently developing), it doesn't have an aimbot, but in dev-version it does.Quantum Ring - protects you from ALL kinds of damage, be it rapier, or Twilight Scepter, or void damage, or anything at all + combines features of all the blue armors.
AntimatterSuit's features are not quite done yet (I basically ran out of ideas). It's expensive enough to be THAT OP, isn't it?
And yes, there is Antimatter Ring in dev-version.Antimatter Ring sounds cool. Release it please
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Hmmm, I'm not seeing any mention of this anywhere, maybe I am doing something wrong. But whenever I macerate chromite and go to put it in the ore washing station, nothing ever seems to happen. It is fully charged and filled with water, what could possibly be the issue? The reason I ask in such urgency is because I am currently partaking in a war, and I need quantum armor soon! Thank you for your time, and great mod
i had already reported this bug,just wait for new version