Posts by DanielPSp

    Heres one of mine for my unfinished factory.


    Code removed


    Mine is messy as well, but eh, order out of chaos. I also plan on using it for my forestry section. This code will HAVE to be cleaned up once it's done. I think I am going to make this the base program eventually and make it call other programs depending on which section of the factory I want to work with.
    Edit: Program is very unfinished as well.

    Looks great!
    I do also want to make computer comunicate. That would be awesome, but first of all I do want to learn a bit more scripting. I can copy a other script to do this, but I wan't to be able to understand the script...


    It would be so cool to controll other computers with one computer!

    Wow.. reading fail there.. It's sorta what I get for making a post at 4am in a bout of insomnia though :)
    Odd.. wonder if the supposed to be infinite length of RP2 wire isn't so infinite then.

    Haha yeah, me too, all the word that comes out of my mouth at that time is just a mess... :)
    I guess the logic gates has to be within a radius, cause I made no difference to the bundlecable, I just moved the RS latch and I did suddenly get response.

    define "long distances" is this SSP or SMP?
    there's a couple things at play here.
    1: processing distance for SSP, last I knew the game only processes blocks a certian distance away from you. No idea if this has changed or not
    2: chunk unloading in SMP. If you get too far away the server will unload the chunks you were just in.


    The solution to both of these if you have Buildcraft installed are the additional pipes, it brings a ChunkLoader block to the party.

    I wrote in the first post that I have used chunkloading blocks all the way, I did also check with the "F9" button to show which chunks that are loaded.


    It is SSP. around 250 blocks away.
    Edit: Fixed!
    This must be a bug for sure..
    The wire has a start and stop button in both end's. And I just moved the RS latch to the midle of the cable, before it was placed in one of the end's.

    I am currently building a powerplant. I use bundlecables to transfer signals and for some reason they don't work at long distances. I have checked the whole cable and there no bad connections. I have also added chunk loader block so that every single piece of the cable is always loaded. Have anyone else having this problem?


    I have wireless redstone installed, but it would be much cooler to have these cables going everywhere.

    NEI, NotEnoughItems, it's like TMI except way better. Timers you say, well I don't have many of those, I think its just the shear amount of custom rendering and logic mixed with MC not being multithreaded.

    aah, i understand. That mod, is a genius one. You can show crafting recipies too, which is awesome!


    Yes, since the timers ermit particles when triggered.. But with the computercraft mod we don't need any gates, yeah! : D
    Multithreading would be AWESOME! I have a quadcore so with multithreading prossessing it would help alot! ...

    Yeah I'm definately going to look into it, I should get a bit of time this weekend. I have a total of 64 mfsu, nei ftw! Main bank is 4 sections of 12 mfsu, backup bank is 16 total, in 2 sections. I agree that this new mod will be of good use for saving processors on server xD

    Great!
    "nei ftw!" ?
    Haha, great someone else though that too! Actually timers from RP just somehow kills my FPS...

    Great to see more people are working with "powerplants" ! :D


    Anyway, just started working with the Computercraft mod. I do now have a password protected door for my comtroll room, and inside my controll room I have a another computer that i will wire up to people which will be using the power I produce, if they dont pay, I an shutof theyr power thorugh the console!
    And say you got like 40 users that it's wired up to your power network, that would be 40 switches, imagine how large your control room has to be? ..
    And for prossessing. If you start scripting instead of using gates I think you will save performance IF you are going to put this on a server, it's worth looking into it!


    Conclusion, the mod was worth looking into. Atleast for me!
    How much EU's can you store in your batterybank? How much are you able to produce?
    I am thinking of making it possible to produce 20k eu/t. just don't know how yet....

    Nice mod, great to see it is for SMP now!
    Will download when I get time!


    Anyway! I have an request! Maybe add a block which cools a reactor? So we can place this block (Like reactor chambers) so that it connects to the reactor core, and then place a waterproof pipe and then we can pump water into it, which cools down the reactor!


    I know the others things in this mod is NOT related to this, but it is a crossover, or what? :) Haha
    Anyway, great work! :)

    Are these multiple programs? Or did you build this all into one? I would be interested to see your script if you care to share it.

    It is one sript.
    it works this way:
    Print a few sentences (Loading, and a short "how to" use guide)
    Then it will way for the first keyword (I just named it keyword)
    If the first keyword is "Doors" It will print a new text, and then wait for keyword 2
    If keyword 2 is "Service-Door" it will print a new text and wait for keyword 3
    If keyword 3 is "Open" It will print a text and active a redstone signal (Which goes through bundled cable)
    Or if keyword 3 is "close" it will print an other text and deactive the redstone signal.
    Disconnecting users will work the same way, but with diffrent text's and A lot more of options!
    The way i did this is to draw a "flow schematics". Don't know the english word.
    I will post the script when I have added a few more lines! And I'm currently away from my computer! And I think I will be this weekend..


    EDIT:
    Script:


    Not perfect, will clean it up and such later!
    If you need explonations, tell me! :)


    Make a folder on your other drive. Put minecraft.exe there. Create a batch file with this text, in the same folder:

    Code
    set APPDATA=%CD%
    minecraft


    Run it, and it will make another .minecraft folder where the batch file and minecraft.exe are. It'll use this .minecraft folder whenever you use the batch file to start Minecraft.

    Didn't know about that! Thank you!


    Quote

    Well, I don't know too much about LUA. There are a bunch of files HERE to give you an idea on how it works. Which is what ive been doing. There are enormous capabilities with this.. I even saw one program that created a network between other computers using lua.

    Thank's! I have basicly been screwing with others programs and I have almost explaned to myself how they work, what function they use and at least I find that very usefull! I have now created a control room. I do still have buttons and light indicators. But I find that more easy, if something goes wrong, I need to act fast, and typing on a computer is to slow at the moment...


    Anyway, I have used a computer to controll client's power flow and to open service doors and stuff like that!
    If I turn on the computer I will get a message:
    "Client's switch network and service door opener loading!"
    Type dis-con to change a clien'ts power supply, or type Doors to open or close a door.


    dis-con is not working yet but I can open my service door!Den I do like this
    Type "Doors" then push enter
    I get a list of which doors I can use.
    I type "Service-Door" and push enter
    Then I choose betwin close or open
    then it repeat the whole prossess!

    Quote

    ever thought of going CASUC for the reactors? it is the max posible efficiency for an reactor. so maximizes your profit.


    if you like to know how to do it, pm me.

    I do now wan't Ice cooled reactors, I have been studing this reactor and I think I will use the same design or something.
    My current plans is to produce around 20k EU/T ... And if nessecery my battery and trafo's can output 30kEU/T to the users.

    I know RP2 is looking into adding a computer block into her mod, using assembly. But in the meantime if you know, or want to learn LUA give this a shot. It IS compatible with RP2!! COMPUTERCRAFT




    It would be a great addition to any powerplant IMHO.

    Ive added that mod, and I just added ligistick pipes (BC addon) You know of a good guide for begginers? I have only created BASIC scripts with batch files...
    I'm using Direwolf20 config files for block ID's.


    The bad thing is that my C drive broke and I was running a freshly instaled windows install so I had no backup system...
    All my files is lost... And I do hate that Minecraft can't be installed on a drive other than that one Windows is installed on.. But I'm not going to put the fail on MC, since I didn't take any backups...


    I am hoping to start rebuilding a powerstation at some point. But this time I will wait until I am done with posting pictures.


    I will edit the first post WHEN I feel for uploading new pictures. And I will also edit the second post.
    My idea now is to create diffrent houses. one for nuclear power, one for geothermal, one for distrubution, you get the point :)

    Pictures will be nice.


    I have reading about that problem too. either you can charge --> discharge -->charge (and so on). This way that detector cable can tell you when to run the "backup generators".


    I should experiment a little more an see what I can come up with :)


    Btw, I'm sorry to not post any pictures this time, but I had alot of ideas so I have been playing more on other worlds than this build..
    but, happy new year, may this be the best industrialised year ever! :D


    EDIT:
    I did just do some testing! Need more testing ofcourse!
    When batt. 2 runs out the backup generators starts running! And when batt.2 is full, the backup generators gets disconnected.
    The main problem is that even if the primary generators can keep up, there will still go EU's from batt. 2
    Maybe this can be solved with using 3 sets of batteries?
    I will test more when I get time :)

    Quote

    Your welcome, as to how much 10M eu's is worth, that's a tough one. Depends on your power source. If your primarily going nuclear, then maybe you will want to charge uranium, and charge more than what it costs you ofc, you have to make some profit. If you want a global economy, that's pretty tough, as is if your going solar or windmill. I'll have to think on that one a bit...

    True, I will have 4 sources. Geothermal generators, Nuclear reactors, a few solarpanels, and a BC engine hooked up to a "energy coupler", work like a engine running fuel that is connected to a dynamo.


    I think want to take the payment with gold, diamond, iron, and IC2 coins.
    I have planned that every house will be feeded through a MFSU. If someone want ALOT they can get more ofcourse (if they need a rate higher than 512)
    One full MFSU is worth like, one diamond or 4 gold, 8 iron. and the coins. If I disable crafting and start using IC2 coins, i need a proper trading system? Its kinda strange if they can use the ic2 coins only for EU payment?


    Quote


    Water mills in a tower filled with water. Will help supplement a little bit more and just kinda look cool as well.


    Ninja edit: I like the new pics.


    Ninja edit two: How do you have the light switches running on a button? Wouldnt that just cycle them on/off for a second? Or am I just being a complete retard?

    Ooohh, I see. I was thinking about something yesterday. It would be so awesome to have these huge pipes on top of the building, and a lake which is there for nuclear cooling? and out of the building water comes and warnings everywhere which says "Radioactive water - DANGER" haha.
    Maybe that will be my next project :)
    Edit:
    Uhm, about that button. If you use a few days learning about ligic gates. That one I use is a T-flip flop. called "toggle gate" in Red power. WhenI use buttons I can control a signal from diffrent places :)

    Ah it is much easier than removing a recipe, if you want to disable crafting of coins, just go into your config, and set it to disable that recipe, you'll see the config option.

    Oh, I will take a look when I put my map in the server! Thanks for the info! :) Then I will use the coins.
    And btw, how much is 1 MFSU full of EU's worth? what do you think?


    Quote

    And now I want to build a water tower to supplement my solar flower/windmills. I fogot to upload some screenshots before I headed to to work today. Anyone have some good screenshots of their water tower setup if you have any?

    Water tower?
    Pictures of new map is uploading now. The map download will be uploaded later, when I feel that there is anything to show.


    EDIT: New pictures in 2. post! Take a look :)

    Hmm, I will think about that!


    At the time I can't put more people to my server, I am limited be my network speed...


    Quote

    You are not supposed to revert coins... And i think whoever is the "major player" in a MP world should be the only one capable of creating coins. (That is, remove the recipe for coins and an admin issues the give command to insert coins into the economy)


    One could use IConomy but it is a bukkit plugin and nobody in their right mind wants to play IC2 on bukkit.


    Nah, instead use IC2 coins and set up a PROPER economy that fluctuates. People will trade 1 iron ingot for say 50 coins. Someone might have a lot of iron in store and will happily sell that iron for 45 coins per iron ingot.
    You get a great economy model going where people buy low and sell high.

    True! But how do I remove the recipie, is it as easy as deleting a file?


    I was thinking about moving to bukkit to get a more controll of my server, but I don't know yet...


    New pictures and maybe a download will be uploaded today. I just want to finish the circuits for my atomic reactor.

    hmmm


    there is a mod out there called iconomy that might match your requirements better than IC coins :( .


    As much as I would like to us them, iconomy lets everyone have a vitural wallet rather than items and transactions are all done through chat commands.

    I think you are talking about a plugin for Bukkit?


    I am thinking about adding AlbOS (or Redbuss) when they are released. Then I think it will be easier with items, because its easier to make them interact with redstone controlled things. But it might work, I don't know when it's released, it is a huge project so...
    Anyway I just think it's much more easy with items.

    At the current state of all mods we can create: Huge factories, water/ice cooled nuclear reactors, advanced railroadsystems/stations, huge electronic circuits, and so on. Sooner or later we will have AlbOS, Redbuss, RP frames and the lasers from BC. Maybe forcefield?
    Anyway, how do you think your world will look like, how sick will SMP be?
    I wanted to create this thread for those fans that may have some freetime in their christmas and want to discuss their dreams!


    I just came over this thread in the BC forum. LINK (take a look at the picture he posted)
    First I started thinking about how awesome it would be if those lasers was dangerous, in a room like the picture. Then you have to disable the power before going into the room, if you enter when the lasers are active and you fell of the stairs, you might die!
    When Albos and Redbuss get released we will have fully automatic reactors, and imagine you got your self a powerplant suppling people in an SMP server. A MFSU cost 2 gold ingot's to refill. And if someone is not paying their bill, AlbOS/redbuss will autimaticly disable power going to that house.
    PVP aka fighting for most resources! With planes dropping nukes we maybe able to create an emergancy lockdown for all of your expensive resources! People hacking your AlbOS/Redbuss to make your nuclear reactor overheating.
    These mods ads a few block/items (ok, maybe a little more) and when combining them in diffrent ways we get diffrent results (atleas with water/icecooled reactors), and this maked these mods so huge. You guys are simply genius!
    Just OMG, these mods together have SO GOD POTENTIAL ... That they should go together creating their own game and sell it for full price...


    A HUGE thankyou to the creators of theese awesome mod, MC is a pretty good by itself, but with these mods this game is as close to perfect that I don't have words for it!


    THANK YOU ALL! Merry christmas and have a happy new year, everyone!

    Has anyone used the addon spacetoad has a video highlight on at the moment? Logistic pipes - looks bloody amazing from an automation perspective. It's still in alpha but it has a lot of potential.

    I have seen it!
    And I think I saw Direwolf20 adding this addon to his new lets play. If I know him right I think he will setup a factory that uses this addon! :)

    Yeah, a 1.0.0 world would be cool. Also, why wait on finishing for upload? I don't mind WIP's, if its not too much trouble for you :)

    I will upload it as soon as there is anything to see. I just started a new world, still have the old world but I think there will be block ID's issues...


    Anyway, I have started a new world. I will edit the first post and upload it when I have enough that you can see. I can also use some feedback! :)


    Quote

    I upgraded everthing to 1.0. Seems to run a little better for me.

    I did just update too. Seems to run with a lot smoother FPS now!


    How much do you guys want to pay for, like one full MFSU?
    Money=gold ingot,iron ingot, tin ingot. And so on!
    Maybe a use for the IC2 coins?


    - DanielPSP