Posts by baturinsky

    Most compact energy storage is, naturally, uranium blocks. One stack of them is 40 billion eu. Sadly, it requires a complex machinery to tap in.


    Overall, energy storage in IC is very, very inferior to energy production. Energy is use it, or lose it. Not that much unlike RL, actually.

    This breeder was inspired by ccrraazzyyman's breeder and Farrk's idea to use Regulator from RP to control reactor.


    We have a stack of 32 ice in breeder, and Regulator keeps it at around this, so we always have exactly one stack of ice at exactly same place. And don't pay much attention at fine-tuning timers. We just treat reactor as having inherent 300 cool, plus whatever ice and air provide.


    That lets us automatize replacement of other elements.


    Re-enriched are automatically replaced with new isotopes, using Filter and Detector. If uranium cell is turned to near-depleted, it is removed too.


    Usage is following.


    Put some power into MFE, so there is some buffer of ice and energy. Fill input chest with isotopes.
    Fill reactor as shown on picture, then let it run cold for several minutes, so isotopes de-synchronise a bit. Then dump 6 buckets of lava.
    When cycle is done, last bunch of isotopes will be nearly, but not quite charged. It is ok, because it leaves us nice spots to shift-click uranium in.


    Each consecutive cycle - put 6 uranium, then 6 lava buckets.


    Each cycle gives you 48 charged cells.


    There should be exactly 8 cells of water under reactor.


    There is one problem, though - reactor loses a lot of heat each time cell is replaced, about 22 per cell, and there are 48 of them. More is lost, if they are charged at the same second. But if replacement time is short, and they are de-synchronized, you will still have 9k+ at the end of cycle.


    Which means you can turn 3 Raw Uranium into 16 Uranium Cells (which cannot be used to convert 1:8 depleted again, since they're uranium cells, not raw uranium ingots).
    That's definitely not "infinite Uranium", merely 'a lot of'. Which again is a buff to Nuclear and could help turning it into the endgame power source.


    One ingot can be converted to 8 isotopes. You will have to spend one uranium (cell) to enrich them to 8 uranium, so you get 7 uranium cels per one ingot. And if 25% chance of natural near-depleting, it will be 9 cells per ingot. At 4 effectiveness, each uranium cell is 8mil eu. So, energetic value of one uranium INGOT is about 72 million EU. Or 432 UU or 61 iridium ore, or about a one full quantum set, including diamonds and stuff.

    Planner link is wrong - you should use "copy url" button there.


    As for breeder, i doubt it is possible to make a reliable one with buckets, because there is no guarantee that when reactor ticks, there is a bucket there. Use ice. Ice making, though, is rather energy expensive process, so buckets are better for power reactors.


    Also, water require some time to regenerate - 0.8 seconds or so. If you try to collect more often, it will not work.

    Yes, regulator regulating works, got a prototype. I'll post it later. One thing I don't understand, how does he do that with one compressor? Is it overclocked a lot? Breeder produces 60 energy, compressor makes ice once in 20 seconds non-overclocked. I only could balance it with 8 compressors, 2 4-overclocked and 6 3-overclocked.

    Ideas.


    Use regulator to keep ice at steady number, say, 32. Reactor only can eat one ice block per cycle=1 second. So it will work perfectly. Then no need for accurate timing of ice supply.


    Nearly-depleted can be be removed by filters. Re-enriched can be removed by same filter, and replaced with isotopes by tick of detector (set to tick on isotopes only, one isotope per one reenriched), or just pumped in, filling any opened space.


    It is probably also possible to autoreplace-uranium too, but I have not figured how to do it in a safe way yet. Probably, desync uranium with isotopes, but sync uranium and isotopes separately. Then when uranium will butn out, it will leave nice holes, that you will be able to uranise by timer, or by detecting lack of electricity output, or something.

    True, but with all these technological machines, I find it silly that to cool a nuclear reactor, we have to pump buckets of water or ice blocks into it >_>. That's like the equivalent of owning a computer, but trying to fix it with a hammer every time it does something wrong.


    This part is actually quite accurate. Reactors require huge amount of cooling, usually in form of water. Fukushima was caused by tidal waves destroying pumps that provided reactors with water, afaik.

    Right, the only reasonalbe way is using CASUC's, not CASUS.


    Why dont you fix that with the BB-Code? Just go under settings (right next to the smileys) and click on "Enable BBCode in this message".


    It keeps unchecking for some reason.


    And, you can get 4+ efficiency with microcycles, instead of CAS-whatever. You can even get absolute theoretical maximum of 4.44 with microcycles, that is unreachable otherwise.


    Just got idea, may be, it is possible to combine this approaches? Pump reactor full of uranium, run few seconds, flush uranium, cool with water/ice, repeat.


    Reactors tic once per second, tubes can work in-between. Is it possible to fill or empty one full 6-chamber with uranium in under one second?


    Sorry for de-railing :)

    Green has it's merits. Uranium is finite, and you can't get more than 63 million of EUs from one uranium ore. And it is roughly 800 solar-hours. I'm to o lasy to calculate ROI now, but investing resources in green plants can give you exponential growth of energy income, and with compact solars it can even really work for some time.


    Without compact solars... how many wind/water/solars make game unplayable?

    I think, most upgrades should increase energy usage per operation.


    "Enchanting" rechargeable tool should be much harder. i suggest adding exponentially growing energy cost per each additional upgrade.


    So, it is something like this - new machine called "upgrading bench" or something. You put inside tool, upgrade items and charge it with energy. First upgrade installation (per tool) costs 10000 eu, doubling for each next one. So, you need over 20 000 000 EU total to get 10 upgrade levels on single tool.

    Can you make a contraption, that consumes whole world and puts it neatly in chests, using fraction of materials to make block breakers, tubes and chests, increasing speed of the harvest geometrically?