YES! and that is why they slowly 'go out' nice:)
*facepalm* Someone called for a little necroposting?
YES! and that is why they slowly 'go out' nice:)
*facepalm* Someone called for a little necroposting?
If I remember correctly cables were coded as tile entities, which pistons do not like to move. It's in the Mojang code. Not IC2's faullt.
didn't rocket science go defunct? something about a HD crash i think
I can't recall. Right now, Kentington's life has gotten the better of him, so right now there's a bunch of users over there trying to get the sources and begin working on it.
I get this Log every timer Please help
[00:07:50] [SEVERE] Adding mods from \tekkit\mods\AdvGeneratorspr5.zip
[00:07:50] [SEVERE] Zip found.
[00:07:50] [SEVERE] Failed to load mod from "mod_IC2_AdvGenerators.class"
*facepalm* Why don't people read anymore? This addon is outdated, it will not work with more recent version of IC2. Oh, you might want to watch yourself, all of us, with some exceptions, do not like (to put it lightly) Technic or Tekkit.
Technic/Tekkit is not our jurisdiction. Go ask over on their forums.
And just as a note: We, of the IC2 forums, do not like (to put it lightly) Technic.
EDIT: Believe me, I am one of the nicer people here. Make sure you don't get on the bad side of people like FenixR .
Installing the API is just copy and Paste into the rootfolder of Minecraft. If you know how to install the Forge-API (look at the Forge-Forum), then you have no Problems.
Eh, not really. Forge installation is somewhat automated by the batch/shell file they package with the sources. But before that, extracting the forge folder to the MCP root but before is easy.
To the OP: to install the IC2 API just extract the API to MCP\src\minecraft\net\minecraft\src so that there's a folder called ic2 there, then you'll be good to go.
can you help me i dont know how to install it in my server bukkit i try to put in the folder mods and it doesn't work i try to put in the craftbukkit folder and i got error again here my log:
CodeDisplay More2012-07-17 00:33:11 [SEVERE] java.lang.NoClassDefFoundError: ic2/api/IEnergyTile 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.defineClass1(Native Method) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.defineClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.security.SecureClassLoader.defineClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader.defineClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader.access$100(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader$1.run(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader$1.run(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.security.AccessController.doPrivileged(Native Method) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader.findClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.defineClass1(Native Method) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.defineClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.security.SecureClassLoader.defineClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader.defineClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader.access$100(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader$1.run(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader$1.run(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.security.AccessController.doPrivileged(Native Method) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader.findClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at net.minecraft.server.mod_zAdvancedSolarPanel.load(mod_zAdvancedSolarPanel.java:72) 2012-07-17 00:33:11 [SEVERE] at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351) 2012-07-17 00:33:11 [SEVERE] at cpw.mods.fml.common.Loader.modInit(Loader.java:263) 2012-07-17 00:33:11 [SEVERE] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:618) 2012-07-17 00:33:11 [SEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.java:142) 2012-07-17 00:33:11 [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:176) 2012-07-17 00:33:11 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) 2012-07-17 00:33:11 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 2012-07-17 00:33:11 [SEVERE] Caused by: java.lang.ClassNotFoundException: ic2.api.IEnergyTile 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader$1.run(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader$1.run(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.security.AccessController.doPrivileged(Native Method) 2012-07-17 00:33:11 [SEVERE] at java.net.URLClassLoader.findClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source) 2012-07-17 00:33:11 [SEVERE] ... 32 more 2012-07-17 00:33:11 [SEVERE] Unexpected exception java.lang.NoClassDefFoundError: ic2/api/IEnergyTile at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at net.minecraft.server.mod_zAdvancedSolarPanel.load(mod_zAdvancedSolarPanel.java:72) at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351) at cpw.mods.fml.common.Loader.modInit(Loader.java:263) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:618) at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.java:142) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:176) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.ClassNotFoundException: ic2.api.IEnergyTile at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 32 more
can you help me please.
Take it up on mcportcentral, they mucked up their port of IC2.
The main practical application I had in mind was base-building. Sometimes I find really nice flat land for a new death-fortress covered in trees, long grass, etc. and just don't want to bother clearing it out. Could also help with Wasteland-style aesthetics (I remember the Rocket Science mod's thermonuke would, after a certain radius, just kill trees and grass - the end result was spectacular). Lastly, this might (at a future point) add a little depth to the Industrial Conflict update - as I see it, jungle warfare could get a lot more dangerous with defoliants.
Also, with the Industrium Conflict, defoliants would be interesting considering that you could also use it to destroy your opponents food supply (i.e wheat). But, this aspect could also be used in griefing as well. A bit of tit for tat as I see it.
Wow, a first-time poster that came with a well thought out idea and even made it sound workable. I like it and the concept.
This kind of thing could help me clear out one of my ages that is simply overrun with plants.
Edit Profile -> User Account -> change the Name -> submit
Exactly.
Wow... I support this wholeheartedly. Well thought out and even has an example GUI.
Now just to figure out a recipe for it...
If the IC2 devs don't adopt this, then I genuinely hope someone turns this into an addon.
Your welcome. He does plan on adding more tutorials in the future, so make sure to stay tuned.
FIgured it would be better to bump this old thread then start a new one...
I originally had the same question, but found this answer. A bit of a follow up question though since there a lot of moding tutorials out there. I can only assume like any other community; some are crap and teach bad habits while some are good resources that teach sane ways of doing things that will not piss off other programmers who might have to look at (or integrate) your code. Often I see 'good practices' and 'clean code' in posted requirements for code to be worthy of including in mods or packs, but even good programmers can produce crap code when they get the wrong idea about what is expected or how a system is put together.
Which brings me to ask, are there any specific tutorial or tutorial writers that fall into the 'recommend' or 'to be avoided' pile?
If you don't mind figuring out things with the IC2 API (he only covers Forge), I can recommend the Helfull tutorials here:
[Creating Mods] Helfull's Tutorials [1.2.5][Forge] - Minecraft Forum
He doesn't have much, but he goes the extra length of having a github repo with example code. Examples: creating property files, creating recipes, etc. It'll give you a start.
A full composite set is in the list.
Well, then screw my plans then. I'll just wait for that. *sigh*
im using EE but this is not compatible with EE.
but can i still use that super lap pack?
Yes, the only incompatibility is that EE blocks the GraviChestPlate's ability to fly. Everything else works, of which I can confirm.
I have the issue with not being able to craft the MV Pneumatic Generator, probably a problem with forestry again.
I just quickly tested it, your using Forestry Bronze to craft right? In my test it doesn't work, so use IC2 bronze.
Try this build: http://lexmanos.no-ip.org:8080/job/Forge/Recommended/
There was a problem with TEs in earlier versions. I use this version without a problem.
Display MoreWe are trying to create an IC2 SMP server.
In game we have mined a few times down to the bed rock, havnt found a single new ore. Even gone creative and blown things up, no dice. But we found rubber trees by the score. Also we havnt seen any Oil.
Not sure what info is needed here.
We have IC2, Forge and Buildcraft installed.
IN SSP or CSP we have no issues findin the new resources.
What version of Forge?
I am still on 1.95b and won't upgrade until I know Atomic's Adv. Machines and Compact Solars work with 1.97. So until then I guess I can just spawn them into the game. Thanks.
Adv. Machines and Compact Solars do work. I'm using them myself.