By saying BuildCraft is lame, you play with fire! Creator of BuildCraft wrote MCForge, API on which IC2 is based, so better be careful, and rent security!
Some serious security...
By saying BuildCraft is lame, you play with fire! Creator of BuildCraft wrote MCForge, API on which IC2 is based, so better be careful, and rent security!
Some serious security...
It's been implemented. And works brilliantly.
Did you make sure you grabbed the MLMP "Packet230" Fix file?
As well, the "forge/ISidedInventory" tells that the MC Forge was missing something. You might want to double check the download.
Will the mods that need AudioMod to play their sounds (ex. Eq Ex) still work with the updated sound system that comes with IC2? Or will the fix and AM work side-by-side?
I was thinking, what with the proposed "Mob Tracker," could it be possible to track the so-called "Despawn-proof Mobs" that Mojang proposed?
Do you mean THE Godcraft server?
Anyhow, I like this idea since I've been working on a server for IC2 and this might actually use this if it were possible.
Actually, no. When you downloaded the IC2 jar, the download was corrupted. Give redownloading it a go.
Display MoreSo an updated features list would be - Zoom functions
Centered on player
Waypoints - (color coded like in minimap mod?)
Consumes 1 eu a second and has 2,000 eu storage for 33 minutes and 20 seconds use
Draws power from batpack after (or before?) its own energy reserves have depleted
Shows XYZ coordinates (like using F3 but without that annoying lagometer in the way)
Also - should it have a "cave mode" like the minimap mods? Not sure on the realism (a GPS that can magically make a map of a cave?)
Also opinions on an on/off function? Would be extra coding and not that badly needed but I think it would be useful to turn it off if you want to have it with you but dont want it draining power.
Zoom - Yes
Centered - Yes
EU Usage - Yes
Batpack - Before using it's own (kind of like the power tools)
XYZ Co-ords w/o lagometer - HELL YEAH!
Cave Mode - Not entirely sure...
On/Off - Have it turn off automatically if placed into a storage container or it's placed into the inventory, on when it's in the hotbar (A LOT of coding, I know)
The sattelites were really just a realism suggestion but I do like your waypoints idea, its like Rei or Zan's minimap in a realistic way
also do you think it should be able to run off batpack?
The "satellite?" No. The GPS itself? Maybe, yes, maybe no...... Nah, the GPS, I can understand being connected to the Batpack.
Alright, I had to bump this.
I'm still getting the same error, which I think sits inside the TF2 Teleporter mod, but I wanted the opinion of all you guys:
Mods loaded: 10
ModLoader Beta 1.8.1
mod_RecipeBook Beta 1.8
mod_EE 1.8.1
mod_treecapitator 1.8-DaftPVF
mod_TooManyItems 1.8.1 2011-09-27
mod_TF2Teleporter 1.8.1
mod_BuildCraftFactory 2.2.1
mod_BuildCraftEnergy 2.2.1
mod_BuildCraftCore 2.2.1
mod_BuildCraftBuilders 2.2.1
--- BEGIN ERROR REPORT c8eb2fb5 --------
Generated 12/10/11 8:23 PM
Minecraft: Minecraft Beta 1.8.1
OS: Linux (amd64) version 2.6.38-11-generic
Java: 1.6.0_22, Sun Microsystems Inc.
VM: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT version 2.1 Mesa 7.10.2, Tungsten Graphics, Inc
org.lwjgl.LWJGLException: X Error - disp: 0x7fc60058a200 serial: 94 error: BadDrawable (invalid Pixmap or Window parameter) request_code: 137 minor_code: 7
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
at org.lwjgl.opengl.GL11.nglClear(Native Method)
at org.lwjgl.opengl.GL11.glClear(GL11.java:589)
at net.minecraft.client.Minecraft.x(SourceFile:336)
at net.minecraft.client.Minecraft.a(SourceFile:268)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:679)
--- END ERROR REPORT 141b1ae0 ----------
1. Yes, I started from a fresh JAR (all of them, lwjgl, jinput and lwjgl_util, AND minecraft.jar)
2. Installed everything right (including decompressing to add Buildcraft and moving the ModLoader.class into the JAR root from /java/lang/)
I've checked back over everything, if no one can give me a hand, I head back to the TF2 thread and start asking around.
Use the spoiler tags, code tags mess up badly.
If it was a corrupt JAR, you'd get a GZIP error or something to that effect. Probably a bad recipe.
If not entirely sure (and you don't have it already) use Risugami's Recipe Book mod to see the recipes.
Yeah, ItemSprite API is the culprit. There is a Forge-EE version out now and it's up on the thread.
Somewhat similar topic: http://forum.industrial-craft.…page=Thread&threadID=1415
This kind of thing would help, but in the end, it's up to Al and the Devs to decide.
I'm entirely sure if IC2 supports HD packs out of the box, but I can say that there are plans to "merge" OptiFine and Forge.
Can you give us an error report via command line (Windows) or Terminal (Mac or Linux)?
Thanks Adien. I'll give Treecapacitor a go.
Yes, I have Optifine installed. Also, sorry about the wrong board, this is my first thread.
Optifine messes up the Forge's rendering system. There are plans in the works to make Optifine Forge-friendly.
And don't worry about the board thing, human error. It happens.