Posts by Geo Terra

    Hi GregoriusT, I just installed industrial-craft 1.109 and the latest
    version of gregtech on my mc 1.4.5 along with NEI. When I went to play a
    world it crashed probably due to an outdated nei addon. Could you
    update/ask mistaqur to update the nei addon in GregTech so that I could
    be able to use it. Love the mod and hope you will be able to update it
    soon. Thanks.

    Eh.... Actually, Greg packages his own NEI addon within GregTech, so I highly doubt that the problem lies in GT's addon. A crash report would help us help you immensely.

    It's much more better to implement some machine (universal assembler) to allow EE like conversion from UUM to items and list everything inside conversion list.
    this basically magic, but will provide much more emersion and bring technology and UUM assembly process.

    If memory serves, GregTech has the UUM Assembler which allows you to store up to 10 UUM recipes in there. You just supply it with the UUM. It acts a little like an Auto-Crafting Table.

    I did follow rawcode's suggestion. I don't read the gregtech thread.


    isBeaconBase is a hook, I even had to update my dev environment in order to see it, because my forge was too old.

    Alright then. I'm good with that explanation. Excuse me while I go set up my MultiMC instance.

    If my own meager knowledge of astronomy is anything compared to what's being talked about right now, then, if I recall correctly, smaller stars are essentially guaranteed to form white dwarfs at their 'death,' and the 'middle class' stars become neutron stars, and the 'super massive stars' are the ones that have so much mass behind them at their death that they form black holes. Again, my knowledge is meager, old and has been too deep in the 'archives' for so long, I think it eroded a bit, so I could be wrong.


    Thutmose: I think what Crafter meant by "ripping spacetime" is that the massive gravity of the black hole causes a massive time dilation effect due to (I believe) the black hole sucking in light, meaning that it's harder for distant observers to make accurate guess based on time.... Now that I think about it, the phrase should be closer to "stretching spacetime to near breaking" which is so close to ripping, that people just go straight to "ripping."

    Quote

    - Bronze and Uranium blocks can be used as beacon base

    Quick question to Richard (and a bit of a strange one at that), did you guys know about the Beacon hook already or did you find out about from the GregTech thread when someone asked if Greg could add his gem blocks to the Beacon and he said that he would if there were a hook for it and I came back from the Forge forums with confirmation that such a hook does exist? I'm just wondering as I find it a little funny that the IC2 release that contains this addition comes somewhat soon after the hook confirmation.

    I, like a number of other Minecraft players (I'm assuming), watch Direwolf20's videos, and I had an idea when I saw the 'recharging' mechanic of the Thaumcraft wands.


    My idea combines a few interesting thoughts I've seen floating around on this thread. Would it be possible to make the storage units act like RE-Batteries in the sense that they stack when COMPLETELY empty, but when the unit in wrenched, the player receives a "shock" from a configurable amount of EU lost from the unit (I'm thinking 5-15% at default and maybe 1.5 hearts of damage per 1000 lost?). The unit retains the remaining energy, but the amount of energy stored decays over time (I'm not sure about the decay rate, perhaps 1000 EU every second (20 ticks)? The EU loss could be configurable as well for the sake of server owners).


    The EU loss would be nullified for quick moves, especially if the player misplaced it, but would definitely discourage using the storage units as a completely OP form of EU transport.


    Could this work?

    Ehhhh... I'm really iffy on this one. On the one hand, I can see the convenience factor behind this, including the ability to carry over the charge when upgrading the MFE to MFSU, that I like. But, on the other, I'm with FenixR, Nanomanz, and CrafterOfMines57 in regards to this change making the 'battery' items next to useless outside of crafting.


    All in all, I'm a no for this.

    A question for the IC2 devs, are you waiting for the 1.4.5 release that's supposed to be uploaded to the launcher tomorrow (November 20, 2012) before releasing another open beta? I'm assuming that this is the case, but I would appreciate official confirmation on this.


    I'm not asking for release dates or anything (I try to steer clear of things like that), I'm just trying to figure out the plans behind one of my favourite Minecraft mods.


    Thanks in advance.

    As it happens, a hook for adding valid blocks to the Beacon does exist. It was pointed out to me by SanAndreasP, the maintainer of the Clay Soldiers mod.


    He says that the hook exists in the block class (I don't if he means the Block.class or the TE class for the Beacon) as the following method:

    Code
    public boolean isBeaconBase (World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)



    As for adding the gems as payment items for the Beacon, SanAndreasP said that he might look into doing a PR once he's done with his stuff (which I can only assume is updating to 1.4.4).


    Link: http://www.minecraftforge.net/…24.msg22158.html#msg22158

    Casus was a mistake a IC2 and then they corrected it? or I not so understood?

    CASUCs were an unintended side effect of some rather ingenious players who figured out loopholes in the system. Although, I really wouldn't mind a config option that would alter reactor behaviour between the CASUC of old IC2 and the new reactors; but like mcmz4e said (don't mind if I paraphrase a little), the chances that the IC2 devs would bring back the CASUCs are zero at best.