Bug: When I left-click on the chest, it quickly gets destroyed (even with just my hand)...
What's the hardness setting on them atm? I'd say it's really low right now... lol
I'm using Material.iron now, gonna change the hardness...
Bug: When I left-click on the chest, it quickly gets destroyed (even with just my hand)...
What's the hardness setting on them atm? I'd say it's really low right now... lol
I'm using Material.iron now, gonna change the hardness...
Just updated to 0.9.1
Added new texture (both animated and non-animated version)
Added animation! Now it looks like the minecraft chest by default, with a shiny metal look.
Added config to disable animation (makes it look like a normal block)
Idea- since it's not personal anymore, perhaps make it the size of a triple-chest by adding another layer of GUI on top? Equivalent Exchange, among others, has extra-large chests.
That would screw up with Minecraft's default maximum, which results in weird gui...
Hmmm now that i think about it, I might be able to add a new GUI with triple size...
I'll think about it.
Meanwhile, I'm working on making it a chest-like (with animation and new texture) block.
Actually, the chunk was generated with 1.15 now that I think about it.
Was there anything like this reported in 1.15?
Sorry still learning things. What is the difference between the personal chest. I assume this is public chest?
Also, personal chests cannot be piped in or out, assuming you use BuildCraft Pipes.
@KaneHart Personal chest can only be opened by the user who placed it.
lishid Wow, many people are going to thank you for this one!
I personally needed it too, so I thought it would be a win-win.
It's basically a Large Chest (double chest) within 1 block.
Gold chest is 3x capacity of normal chest
Diamond chest is 4x capacity of normal chest
BC pipes can be used on this block just like on any chest.
Install: Put in /mods/ folder
Video (by Direwolf20, THANK YOU )
http://www.youtube.com/watch?v=QCl2gs-B5yA
Changelog:
0.9.6 (by cpw)
-updated to MC1.0.0
-use forge textures rather than ModLoader overrides
0.9.5
-Changed recipes to tier based
-merged all chests into one blockID
WARNING: USING THIS VERSION WILL REMOVE ALL PREVIOUS IRON/GOLD/DIAMOND CHESTS
Remove the old chests before updating!
0.9.4
-Industrial Diamond now works for the Diamond Chest
0.9.3
-Added new Diamond Chest with 4x storage capacity and a new GUI, configurable blockID and GuiID
-Introduced a better code organization where OOP is better used.
0.9.2
-Added new Gold Chest with 3x storage capacity and a new GUI, configurable blockID and GuiID
0.9.1
-added new texture
-added config option to enable/disable animated chest appearance
Todo:
-Add a Password locking chest
-Add a per Member Shared Personal Chest
-Add a new chest that's invisible but accessible
-Add a series of Personalized version of the chests
DOWNLOAD (Client, Server, Bukkit)
Click here: http://forum.industrial-craft.…ad&postID=29273#post29273
You mean 3x mass fabricator each at 512EU/t
Gonna do that when I get less lazy... lol
Display MoreWait.. wait..
UU Matter overpowered? I'm feeding mine with a solar array setup of 9 3x3 arrays, and it STILL takes forever to output, and I have a decent amount of scrap in it.
But if anything I'm baffled by how much power it takes to simply make two iron ore.
I'd say for the sake of sanity, remove the "single stack" items from the scrap boxes and expand the amount of stuff you can get from them to include a larger variety of stuff.
Try an input of 512EU/t instead of 81EU/t
I think SpaceToad fixed it, and it should be fixed on the next BC version, not 100% sure though.
you mean
Improved transport and waterproof pipe network usage, fixed update of …
Does it actually work?
You mean just the diamond-pipe dupe bug right?
He fixed all the SMP crashes + reduce network usage to <1%. *sarcasm*
1. Try a fresh/clean install
2. You did not mention Modloader MP?
NVM you're trying to install 1.00 on minecraft 1.8.1
1.00 is made for Minecraft 1.7.3
1. Try a fresh/clean install
2. You did not mention Modloader MP?
Using the running or jumping ability results in 3-4x normal network usage, which causes much lag to everyone around the Qsuit user
I would guess that since IndustrialEfficiency is an optimization for industrialcraft rather than for buildcraft, it wouldn't help in my case.
Also, doesn't minecraft itself have a network packet flood detection/prevention system instead of just displaying an empty screen without any debug info?
Yeah, it seems that BC is causing a lot of problems, but then again, most of my players and I use BC tools such as quarries, fillers and pipes...
But, it's still kind of strange that no output/crashlog is produced when it blackscreens.
by pump you mean engines?