Remember that server ops can open everyone's personal safes.
Posts by Hawk777
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The RedPower machines look great!
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Not sure why people say things like “This should be in the wiki” and then don’t actually edit the pages. I added the information.
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Scrapbox issue is fixed now, thanks. Looking forward to seeing the Redpower Machines!
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HeadHunter67 is absolutely correct: chunks are 16×16 laterally and 128 high and therefore can never be split by altitude.
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Bug report: I am using your IndustrialCraft, BuildCraft, and RedPower packs, and there is no item icon for the IndustrialCraft scrap box. Once crafted, it can be found in inventory only by its tooltip.
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This is a beautiful texture pack! Now looking forward to RedPower Machine.
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This was done long ago. Just turn off generation of the raw ores in the world (e.g., in redpower/redpower.cfg, in the "generate" section) for one of the two mods, or even don't. You can make all the Redpower copper- and tin-using recipes with IndustrialCraft copper and tin, and it's intended to work (though I personally haven't tested) the other way around as well. If you leave generation turned on for both mods, you'll get distinct types of raw ore blocks that don't stack with each other, but they can both be macerated into a single type of dust and then smelted into a single type of ingot.
Rp2 already stretches the limit on ore diversity. From a dev standpoint is it going to be possible to unify ic and rp tin and copper? It's the suck to have two different ores with the same names. I could use another sink for copper...seem to have waaaaay more of it than tin. Maybe an ev wire using braided copper
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Most of the machines seem to already have this information. For example, in the Energy section of the Extractor page, the input is listed as “313 (2 EU/t)”, on the Compressor page it's “625 (2 EU/t)”, and on the Recycler page it's “35 (1 EU/t)”. Knowing that there are 20 ticks per second you can easily enough compute the time per item for each machine.
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Small bug, actually: the red power-level indicator (lightning-bolt-shape) in the UI for the miner doesn't show up with this texture pack. Other machines seem to be OK.
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Lovely! I always used DokuCraft High with stock Minecraft before, and now I can use them with IC as well! Now if only Redpower and BuildCraft were also in this texture pack…
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The IC wiki is a wiki. You should propose the SMP-only-label for the nanosabre on the talk page!
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Yeah, what you said is what I don't understand. I do use and like the IC2 laser for cutting tunnels and rooms, just like you say you want to. Why do you say you want that ability back? It's still substantially better than diamond drills, the next best tool, for that purpose.
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Quoth the IndustrialCraft Wiki page for "wrench":
QuoteWe do not guarantee that your machines will always be dismounted without any trouble.
QuoteThere is some chance that when you do, the machine will not be successfully removed and instead you'll be left with a gutted Machine.
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Why is it useless? Being able to obliterate four blocks deep of stone in a single shot makes hollowing out building areas a whole lot faster than using the diamond drill. It also makes long-distance tunnelling a whole lot faster for the same reason. I've never tried IC1, but I have no particular complaints with the laser in IC2.
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That would do the job, or you could get more complicated and build a state machine so you also have to put the items in in the proper order.
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Ah. Not interested in TMI, feels a bit cheap. Will just use water buckets instead then, as that can be fully closed-loop (extract empty buckets, pipe to a pump or deployer, pipe full buckets back to reactor). Thanks for the explanation.
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I just tried trading credits (coins) for Redpower brass, and it worked fine. You mention trading redpower copper ingots though; why would you do that when they should be interchangeable with IndustrialCraft copper ingots? (for that matter, do both types of ingots even exist since implementation of the ore dictionary?). I certainly have only one type of copper ingots and use them in recipes for both IC and RP.
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I'm planning to build a CASUC reactor at some point myself, and now I'm curious: how the heck do you do ice-based automated cooling? I mean, I know you can use a compressor to make ice blocks, but that eats up your finite tin to make water cells which are destroyed in the process. Do you just do it in a cold biome and let water freeze naturally? Do you use a terraformer? Doing this with water buckets seems pretty easy, but how do you get ice into a fully-automated system that runs indefinitely?