Posts by Queue

    [1.6.4] A Survivor's Handbook: Dealing with Hardmode Gregtech


    This is the successor to the great guide by Nonotan shown above. It is a work of the entire community, with me as the editor in chief. The guide covers a wide range of mechanics, and needs contributors. I am nearing the stage where I am comfortable converting it to PDF and publishing it, but there is still plenty to document.

    I retain the right to edit everything here, including privileges:
    https://docs.google.com/docume…O2Fou6zM/edit?usp=sharing


    RELEASES AND THINGS


    BIG GIANT RED TEXT YOU MAY WANT TO READ


    Haha Greg gets all giddy, and so does Invultri :)


    Does it (and if it does not, maybe consider it) optimize hoppers and furnii calculation stupidity (thanks Mojang) like EVOC from ProfMobius in 1.6.4?

    My client mod/resource pack setup:


    CyanideX's Unity (http://www.minecraftforum.net/…-project-retexture?page=6) (http://minecraft.curseforge.com/texture-packs/222097-unity)
    >Unity Forestry
    >Unity IronChests
    >Unity Extra Cells
    >Unity Vanilla (and a bit of SMP's revival at times) (http://smptextures.com/revival/)


    Our very own Pyro's Textures
    >IC2 Alternate ([16x] Pyrolusite's IC2 Alternate Textures v0.5)
    >Gregtech Alternate *MUST HAVE* ([16x] Pyrolusite's GregTech Alternate Textures (1.7))
    >PFM (http://www.minecraftforum.net/…s-resource-packs-pfm-v1-1)
    >PMM (http://www.minecraftforum.net/…s-resource-packs-pfm-v1-1)


    Underground Biomes' 16x version BECAUSE THE 32x is WIERD AS FUCK (http://www.minecraftforum.net/…rground-biomes-constructs)


    Client side mods:


    Better Foliage (http://www.minecraftforum.net/…ds/2119722-better-foliage)
    Journeymap Unlimited (http://journeymap.techbrew.net/)
    Sonic Ethers Shaders' with the CUDA shaderpack for AMD cards (http://dedelner.de.tl/)
    WAILA (http://www.curseforge.com/profiles/ProfMobius/)
    ShadersModCore (http://www.minecraftforum.net/…-3-18-updated-by-karyonix)
    QuickHotbar (http://www.minecraftforum.net/…/2143847-quick-hotbar-mod)
    PiP (shhhhh) (http://ichun.us/)
    NEI (do I need to link this)
    NEI Addons Forestry (link in the OP)
    NEI Addons (the original bDew version finally updated) (http://bdew.net/)
    MineMenu (so I dont have to type in chat or type /tps) (http://www.minecraftforum.net/…1-4-radial-menu-nuff-said)
    Inventory Tweaks (http://inventory-tweaks.readthedocs.org/en/latest/)
    iChun Util (for PiP) (http://ichun.us/)
    BetterRain (http://www.minecraftforum.net/…2134067-better-rain-v0-14)
    BetterRain Core (above)


    All in all this combo makes for an actually quite subtle yet dramatic improvement over Vanilla minecraft. The resource packs are all 16x and based off of vanilla, while the mods only serve to enhance how I sort my inventory, save on hotkeys, look up recipes, minimaps, and such. It is very uncluttered and I love this setup. I encourage others to experience it too.


    Sure, but imer can still use/change it, so that won't be a problem.


    I think he's being overly mean on Thursdays. Mondays and Tuesdays are way worse :P

    Those damned mondays. Fuck those guys.

    First off, glad to see you on this forum :)


    Secondly, I agree with your points here, and I have a feeling they are echoed throughout new and old users alike.

    How are the GUIs cluttered? If there were, then I'd suggest something similar to the way Binnie did it for Extra Bees and Trees, so that holding shift over a section would explain it, and show where the item you shift clicked on would go. But IMO they're fine, and there's not really any good way to "declutter" them, since everything which is there needs to be.

    Less cluttered, more strange. Lots of black borders, and the canner has a very strange layout. I meant that they could be very easily simplified.


    Making multi-blocks for things that don't need it? The coke oven from Railcraft was only a multi-block because there was going to be a different way of getting creosote oil from smelting coal. It was new and different, as nothing else really had multi-blocks. Now it seems many mods do it, when it's really not necessary. IC2's way of small scale multi-blocks like the steam generator are flexible, but most of it could be done remotely if necessary. I think the way IC2 has made small scale multi-blocks in the form of heat and kinetic generators and receivers is suitable and has no need to be drastically changed. And reactors, if a little lead heavy for the amount that is generated, are fine too.

    I agree here somewhat. I like what you said about ic2's small scale multiblocks (the nuclear reactor was among the first), but I also think that something like an ore washing plant could be made into an actual plant, not just a block. This means more blocks required, which could also remove some of the recipes from machines, removing that horribly-dubbed-and-somewhat-incorrect-but-nevertheless-complained-about-crafting-"tedium"


    That's just adding steps because you can. Making it difficult for people just puts them off. When there's a compressor, there is no need for specific timing or fancy over the top automation, because Pnumaticraft does things with air, IC2 just adds it to make the blast furnace a little more exciting. The blast furnace makes one thing, and that is refined iron. Maybe if it was more core to IC2, like if it made plates, then perhaps it could do with something a little more, but it doesn't.


    You are correct, this was a poor example.

    http://www.industrial-craft.net/ There you go. Were it not abandoned, and maybe tweaked a little, it seems to fit perfectly with what you describe.

    Exactly. It is abandoned. And I agree with you that it would fit perfectly, albeit with some design tweaks. (is alblanka the owner though?)

    The IC2 forum is fine. I can't see why it is necessary to mess with something that functionally, fits it's purpose. The mess is caused from having a finished threads section, but it not being used. The issue if you start removing old things, is if someone is still doing something, and suddenly they make a duplicate because it' been taken away. Granted, things like the addons, suggestions and support threads need cleaning, but someone will ask why is this happening, or make a suggestion that is a duplicate of one has been moved. Not to mention the time factor of shifting every over.

    I agree that it is "fine", but "fine" is not good enough. That is why I think a new forum would be needed with IC3, so it could start fresh- hence "a new era". There would be no need to move over.


    No. Why should we bend down to Curse when we have perfectly good ways of distributing it ourselves? That and we never have, so there is no reason to have a duplicate download link which would need to get updated as well.

    I don't really care here either way, but some people prefer Curse's method. It is rather nice actually, and despite Curse's usuall shittiness they have done a remarkable job- so it shouldn't be too hard.


    That said, I agree with you here.


    When the E-net's finished.

    I am aware of that, sorry I meant to cut that part from the OP.

    A new era.
    Industrial Craft is entering a new era. Gone is the old eNet, recipes, textures, and general way of doing things. Everything about the mod is changing under the title "experimental". IC2Exp is far from done, but I have one simple question for when it "is":


    What happens next?




    Under this question:
    Will it be Industrial Craft 3?
    What will become of the old forum?
    Will it go up on Curseforge or other mod distro?
    (Note that all of these are assuming that Alblanka doesn't return or pull an Elo.)


    When/if IC2Exp gets to the point where it is considered complete, I think that these need to be addressed. Take the forum, for instance. It is running very old forum software, and although people have become accustomed to it and love their post counts, it is honestly a terribly designed forum. Both aesthetically and functionally the IC2 forum is a mess. What will become of it? I propose a cleaner, more minimal forum that is first and formost a website. One like the BC website, just far less ugly and one that puts forum right at the forefront. I think that the idea of everything being a thread is just utter shit, I mean just look at the Gregtech thread. It is a total mess, restricted by the confines of a forum thread.


    Now if you were to take a different approach, one where there was a website, and under it there were several tabs, you could solve this issue. For instance, you would have an about page, a wiki page, a bugtracker page, and a download page. Then you would have a "hub" for addons (and texture packs). Bigger addons would recieve higher status and be on the top of the list. Now, under this system, Gregtech or something like GraviSuite, would have a page, one that could be styled to fit the addon without the confines of an OP.


    The forum would be for discussion. It would be a place to talk about mods, post guides and info and such. It wouldn't be a garbled mess of mod downloads, idea threads, suggestions and discussion. A forum is for the sharing of knowledge and discussion, not for download links and texture packs.


    Tell me what you think.


    --


    Now as for the mod itself, I think that several big things need to be done.


    First is the GUIs. Sirus's texturing work is nice, and tooltips help a ton, but right now IC2Exp GUIs are rather cluttered. They are tough to navigate and are a bit strange. Something more userFriendly would aid the User Experience tremendously.


    Second is magic boxes. IC2 is splitting from the TE way of doing things. IC2's main differentiator from the RF world besides many of the obvious things, is that it is more difficult and takes time to achieve the reward rather than letting a magic explosionProof box do the work for you.


    The current mutliblock trend is helping this, but what I think would add to the IC2 experience greatly is to take cues from MC itself. Minecraft has the best multiblocks ever: Redstone and minecarts. The way to automate in minecraft requires sprawling complexes to house complex redstone/water/minecart/piston contraptions to farm food and process materials. The user determines the multiblock, not some 3x3x3 dimension.


    The issue with this is server lag, of course, but in 1.8 this is all but removed entirely. As for 1.7, it is up to the devs.


    Basically I think that "magic boxes" are far less fun than something like a factory. Instead of adding one little blast furnace block, maybe add a blast furnace process. Give the user options, tell them to find a way to heat up some sort of space and add some compressed air through any series of methods, that can be timed with redstone or automated with minecarts. This is intentionally vague, but I hope my idea got across.


    Tell me what you think.


    --


    Finally, I will disclaim that I am on some serious meds for my 2nd round of wisdom teeth being taken out this morning, so if this makes little sense, or I made a slip up here or there, feel free to yell at me.

    Why do people keep saying this shit? IC2 is by no means tedious, things are still pretty cheap and easy to get. It is simply done being the same old mod and is entering a new era. A new era with more machines, better eNet, more multiblocks, revamped textures, and a new recipe system to combat the trend in modding of ridiculously overpowered items coming at a freakishly low cost.


    Here is the thing: Use Immbis' version, or minetweaker. Or leave the mod. The mod will not change to adhere to the complaints of people sick of change, and if you don't like it, don't use it.

    I like the idea of IC2 being a far less daunting GT (funny how that works out with GT still being an addon), smaller, yet with most of the functionality. This would mean more machines and ways to transport items, and such. I agree with Choco and the sawmill... but it would be nice if it were a multiblock- not just any boring prism multiblock but a unique mill-like multiblock. Or a process that requires many machines, so users make their own multiblock essentially.