I had a similar bunch of ideas, but no details. I did not want to clone TFC, so I designed my addon (development halted until GT 5.0) around "more food" feature.
Same here, I don't want to steal from TFC but I love the storage ideas from it
And if anyone wants to debate politics here I will just delete the thread
So many ideas, so little delivery. Are you Barrack Obama by any chance?
Haha exactly why I made this thread. Too much shit in my head.
And Immbis posted IC2 classic, and half the mods here are incomplete so I felt it was the best spot.
Initial Release Checklist [I know it looks like TFC. My implementation and vision are quite different. Plus, this is a very minor part of the mod]:
Remove vanilla chests
Add log piles
Add dust piles
Add ingot piles
Add storage blocks for all items
Add Barrels. No, real barrels
Pressurized steam pipes
2nd Tier Furnace carts
IC2 Crop expansion
All IC2/GT machines as multiblocks
Different machine frames
Pneumatic Tube system (like France, not Redpower)
Multiblock mining operations
Multiblock power storage
I have an idea. This idea is where you have a modpack. IC2, with Gregtech around it (for difficulty, ore generation, (1.7) tools, machines, et cetera), and any IC2 addon you like. Then you have Multi. Multi is based off of Gregtech, Forestry, MFR, Railcraft, Ex Nihilo, and Terrafirmacraft. You start off in a world and must fight for survival. Bronze GT machines? You'll be aching for those lightning-quick buggers. Electricity is far, FAR off in the distance.
Multi nerfs chests. Got wood? Place it in a log pile. Charcoal? Coke ovens are late game. For now, bury logs under dirt and set those motherfuckers on fire! Chopping trees is easy... just chop the bottomost block... well except it takes forever. Furnaces are used only for food. And they require iron plates. For early game cooking, you use an open fire. For early game ore smelting you make an open fit, before moving on to a clay "oven" essentially (I'll put in realistic mechanics essentially). Dusts are place-able, and you pile them up. Stockpiling and surviving is the early game.
Not ready yet. Please don't ask.
Nice job! Pretty funny, I have been working on an ingame version but this is fucking awesome, nicely done.
Now, what if the things we disable are essential to progression? And if we just let one slip for the progression of TC mess up the whole of GT progression? That is a what if, as I don't know much about TC.
That isn't the issue, as with TC you need one item to get started (thaumometer), and by nerfing that you fix progression.
The issue is when is TC coming and who wants it.
HOLYSHIT IT WORKED
Honestly I have no idea why.
What exactly has Gradle to do with the time it takes to release the Mods? In my Case you can totally blame Morrowind.
No, not the Kirara mods, my mod. I keep getting a decompForge error, I spent 10 hours trying to fix it and then I just gave up.
Deal with it. No, seriously, once you get into it, it's an improvement, apart from having no source attached so you have to manually include that, which sucks a little. But hey, at least you dont have to look at obfuscated Minecraft code
Yeah I know, it is making it easier... the problem is not really on the forge side, it is the 10 hours I spent yesterday trying to get past my damn decomp error before I said fuck it and gave up.
Ok I am pretty sick and on meds, but reading my last post is pretty rough. Please ignore if it is too garbled
Essentially with my mod (FUCK YOU GRADLE FOR MAKING IT SO DAMN LONG) I am trying to help with that vision, so that we don't even need RC or Forestry, as everything will be based around IC2. The only thing I really can't do is Bees/Trees/Butterflies but I think my 3 tier IC2 crop system will come out cool.
Basically reducing the size of the modpack by adding those things we love about the mods we cant live without
Greg, if you don't mind, could you post what the currently-useless items are being planned for?
As I am making a mod that may want to take use of some of these items, I was hoping if you could clarify.
(and if you want it secret, just say which ones are getting used, not what for)
I think everyone slightly missed the point of TC here. It is an alternative, a fun side project if you will to Gregtech. What we would be doing is nerfing the start so you are forced to progress with GT, then once you get open to full GT power (at which point Thaumcraft loses all purpose as a shortcut), you can fiddle with TC for a bit of fun.
Thaumcraft is well balanced in this setting, as all it provides are items with similar functionality to Gregtech, but a bit prettier, more interesting, and in the case of golems, fun. Gregtech is what we love and will be using for progression but Thaumcraft is one of those things you can decide to pick up as a Technomage ooh what a title. Basically just as a way to have a bit of fun infusing your base with Tech and a hint of magic.
All we have to do is simply nerf the Thaumometer recipe (or something else if someone is violently opposed to that or something) and push TC way back until it is no longer a shortcut.
I much prefer what Calclavia has done (why would you hate the guy, that makes literally no sense) with his fantastic models and more unified design approach... but I would not like MFFS on the server, as it serves very little purpose in this peaceful setting and it takes much of the challenge out (with cheap quarries and Cloning abilitites and mob removal and such)
I love what Pahimar has done and what he has planned. However, EE3 is simply not balanced for a hardcore technomagic modpack.
He posted he was done with MC modding. No more out of him, as with a lot of modders recently.
And speaking of sir Chickenbones, he is indeed working on his mods as quick as possible, he has been doing so since february. He said that he recently finished the render systems in CodeChickenLib on twitter
BA damn you and your reasonable intelligent logic
It's Chickenbones we're talking about here. Release date requests just slow it down. Unless modder to modder is different.
Chickenbones has school too, so it could take time.
And Team Helix will have Infused gold crowns.