[1.6.4] Gregtech hardmode server

  • Wait, a Lag Message can only happen 10 times per Chunk Load. I bet 430, 67, 512 is part of the Steam Pipe System of Nonotan, right? I bet that Fluid Pipe goes over Chunk Boundaries (z axis) and causes Lag that way, even though that shouldn't be possible due to Anti-Orphan-Chunk-Technology.


    Edit: Found another new Solution. "getTileEntityAtSide(byte aSide)" is getting called by almost every crossblock Function in GT. Buffering the Result of that Function and just checking if the TileEntity is still valid (just a !isInvalid() and a Coordinate Check) would reduce the Access to the TileEntity Mappings and increase the CPU Efficency at the cost of a little bit of Memory (not much, just 6 Object Pointers aka Longs per GT TileEntity). Since all vanilla GT Covers, Automation Blocks and the Pipe Network use that Function to determine connections to adjacent Blocks, this would reduce a ton of Server load.


    Profiling indicates that we are fine on memory and really cpu constraint, so I am all in favor of trying to trade memory for cpu :) Is this solution implemented in the latest GT ?

  • Have you guys considered PFAA in the near future? I know how difficult it is adding worldGen lategame (especially massive game-changing worldgen), but I think PFAA fits Gregtech far better than Underground Biomes here. It probably would mean a map reset though... not very fun or easy...
    Anyway what are your thoughts?
    EDIT: I really meant do you guys like the look of PFAA on any server, I realize this came out sort of mangled.


    The post was edited 1 time, last by Queue ().

  • Why are Galactricraft's steel poles made with Gregtech's Steel Plates, instead of Rods?

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • Have you guys considered PFAA in the near future? I know how difficult it is adding worldGen lategame (especially massive game-changing worldgen), but I think PFAA fits Gregtech far better than Underground Biomes here. It probably would mean a map reset though... not very fun or easy...
    Anyway what are your thoughts?
    EDIT: I really meant do you guys like the look of PFAA on any server, I realize this came out sort of mangled.


    World will reset for 1.7, and if PFAA becomes far more balanced when that happens, I'll try and convince inv to add it :)


    Galacticraft poles are made with Compressed Steel, which is oredict registered as plateSteel.

  • Galacticraft poles are made with Compressed Steel, which is oredict registered as plateSteel.


    I still think a long metal pole makes more sense to be made with metals rods rather than plates. I was thinking realistically, rather than what the previous recipe was.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.


  • World will reset for 1.7, and if PFAA becomes far more balanced when that happens, I'll try and convince inv to add it :)


    Galacticraft poles are made with Compressed Steel, which is oredict registered as plateSteel.



    Yes I have been following the discussion on PFAA and since it and gregtech are moving closer together it is a good contender to replace UB in kirara 2.0, which is likely to happen when gregtech and ic2 update to 1.7 AND when the players feel they are done


  • I still think a long metal pole makes more sense to be made with metals rods rather than plates. I was thinking realistically, rather than what the previous recipe was.


    Yup, I just kept the original recipes for the most part, just disabled a bunch of machines.

  • I've got another recipe question, why isn't the ender chest recipe:


    Obsidian Obsidian Obsidian
    Obsidian Chest Obsidian
    Obsidian Teleporter Obsidian


    After all, you are teleporting the chest :)

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • I was downloading the mods, but then I ran into 2 problems:
    - I can't find the right MineTweaker version, I have an older version, is this good enough or do I need the one mentioned in the main post, if so can someone send me the right version of the mod
    - the Carpenter's blocks mod download doesn't seem to work for me, can someone please send me the file for the mod.


    Greetings,
    Ahntmizin

  • I've got another recipe question, why isn't the ender chest recipe:


    Obsidian Obsidian Obsidian
    Obsidian Chest Obsidian
    Obsidian Teleporter Obsidian


    After all, you are teleporting the chest :)


    Cause I just replaced the ender component.

  • I was downloading the mods, but then I ran into 2 problems:
    - I can't find the right MineTweaker version, I have an older version, is this good enough or do I need the one mentioned in the main post, if so can someone send me the right version of the mod
    - the Carpenter's blocks mod download doesn't seem to work for me, can someone please send me the file for the mod.


    Greetings,
    Ahntmizin


    Minetweaker: http://minetweaker.powerofbytes.com/wiki
    Carpenters: attached

  • I have trouble with the Google Drive links too. I find that if I open it so I can view the files in the .zip, I can click file > save and get the mod file that way.