Visual version of my guide
Gregtech shorts (1 minute GT tricks, fun little vids on things like wrenches hitting shit and stuff)
SpwnX explaining crops... THE VISUAL COMPANION (tm)
Posts by Queue
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Crops
Ore processing
Machine tiers (as in each machine, like a vid for the centrifuge and benefits through the tiers)
Logic
Find someone with a mic who speaks english on Kirara, and record over mumble how they do a setup. -
Some ideas:
1. A view-only and a editable document. That means a separate document for suggesting and the owner can approve it or remove the suggestion.
2. BTW, can I edit the document? I have this great idea of a GregTech recipe and survival guide that brings newbies into the steam and electrical age.The first suggestion *shouldnt* (hopefully) need to happen. I will take it into account.
PM me your gmail and you'll be added
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It is only viewable now. If anyone wants to edit, PM me.
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Holy shit people are assholes. And they cannot spell.
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Holy Shit J.J.
What an awesome preview man
The Force Awakens -
How bout we nerf the QSuit? Make it a tad cheaper, and less OP. That way the player has to actually worry bout shit. Config-able ofc (like Forestry Gamemodes).
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... and Mr. Norris... Chuck Norris...
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It's been a while, but don't Forestry machines run off EU? And doesn't enet bridge handle this? Please clarify if I'm wrong.
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There were some discussions about leaf decay in the game... Forestry farms for example, suffer from leaves not decaying...
Random things mod adds fast leaf decay for any harvested tree (boosts performance). Someone forked his code and created a server side only mod for leaf decay. Here it is https://github.com/Olafski/FastLeafDecayWould be good if this can be considered.
I love this mod so much. Great for any world.
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Thanks for telling me to go to the Nether to crash, SpwnX.
Shall you make him repent for his sins?
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You're both doing that again, are you? That's nice. HQM as before? Going up on the launcher too? Nice.
Si. It should be better than before, and this time I will be actually helping dev it. Right now it is like prePreprePreprePreAlpha
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Hey just so you know, Carbon and I are including this in a Learn GT pack. You shall be credited.
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It is one dead motherfucker
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Keep up the great work Chloe!
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A guy from the Video commented and said that this setup no longer works. it would be instant explosion in IC2 Experimental.
I've been doing reactors with vents for the longest time and I've been wanting to create and automatic way of recharging LZH condensators without overheating the reactor. AE seems to be the best way so far, but with the 1.7.10 version of AE I've been struggling to model after these videos:Full System:
https://www.youtube.com/watch?v=JoHxIeaiMJoCoolant System:
https://www.youtube.com/watch?v=bYMChoQIPZYI suggest posting the AE2 related questions on the FTB forum, sorry I can't help further. Hopefully someone will come along who has experience with this
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I NEED HELP HERE!
While i wasn't getting help i attempted to setup a test reactor. It ended in utter defeat, but i got the control room actions working like i want them. The ME System is a MESS. I want the ME system to import spent LZH condensators and then transport them to the advanced automatic crafting tables (buildcraft) then import them back into the system until needed. meanwhile the condensators taken out of the reactor have been replaced with pre-stored LZH condensators specifically for the ones that are needing replacement.I suggest starting with this:
https://www.youtube.com/watch?v=5j99sArrpOs
I think this is along the lines of what you want. Use this as a base, then try to update it to 1.7. It should be easier to manage that way.
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Base unloaded, bye guys.
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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Anyone got a good ore processing chain that:
Relies on steam for all smelting/alloysmelting/etc operations
Relies on electricity for a FEW things such as maybe a centrifuge (keep it cheap, it is early game)
Is reliable
Is pretty cost effective
Gets a good bang for its buck -
Whoops.... >.> you might know english better then I do...
Also, yeah, I'm not planning on adding anything else to the mod. AFB is properly transparent and stuff, no white background fuss. Just the stretched GUI texture (which is a code issue) Kinda want to move to my other projects, FSP, RubyMod, fixing NC2, and IndustrialEx, and everything else.
-1 for me not recognizing the mispelling off mie naem. It's fine for you to mispelll if i kant find the error