Extrafirma for TFC and that pack were two unfortunate casualties.
You did the Extrafirma?
Extrafirma for TFC and that pack were two unfortunate casualties.
You did the Extrafirma?
Alblaka is gone, and no one have idea when he will come back.
More like he isn't sure he wants to come back.
mr10movie
I can help you with intro if you want too, you have me on steam BTW, so if you want to we can discuss intro there.
I am a 3d animator, though not a very good one currently, but that improvement requires practice and time.
Short and sweet is the key
Update out. Contains every (EVERY) machine face texture. Almost all blocks are done, some will be reworked in the future, maybe.
Items come next. Enjoy.
...
I'm particularly fond of the laser engraver.
Well done
Garg mentioned once on chat that he spends a lot of time on texturing. Despite all this effort, his textures turn out to be pretty bleh (poke your eyes out!) unfortunately.
And ironically, we have to thank garg for that, since he makes *any other texture* oh-so-wow!
That said, your textures do look interesting in their own right.
He has also stated that he doesn't give a shit about textures
Love this resource pack, and will be trying it out. It's funny how different your pack and Pyro's are... but just how well they work together.
Yeah I went a bit overboard with client side mods, I used to have 30ish before 1.7.10. Now I'm running Spwn's setup. That is if I ever get back to playing because fucking school.
Github does that to encourage open sourced software sharing is caring kids.
+1 unbiased opinion from the man with approximately several million github WIP projects
Here are some quick edits made in Chrome/GIMP. Is this forum software capable of making changes similar?
You can do private repositories with GitHub, but you need to upgrade your account and they charge you 7 dollar per month for that.
But money... is expensive
I suggest using all of the minimaps at once:
Antique Atlas
VoxelMap (all the editions)
JourneyMap (all the editions)
OPIS
Mapwriter
REI (I think there is a ported version somewhere)
It makes your game really awesome, like 15fps max, and has lots of cool useless circles covering up the screen for your amusement.
Looking at the background, I see an outdated gravel texture that drives me insane. Please fix.
If the idea isnt going to be upgrade the forum, and its fine to necropost this 3 year old thread (almost 4), then I say change a lot of the colors, assets, etc. Basically make it a bit cleaner.
For me, GitHub is more a communal tool than a hosting solution. It's good if you want people to work at the same time on one project, but otherwise... meh.
Even if you can take my resource pack and freely tweak it to fit your needs (Creative Commons), it's not a community-driven one.
However I considered making a website, and this will definitely happen once I have more time. Of course, I'll host all my stuff there once I'm done.
Good point, it is more of a communal tool. I wonder if there is a way to make something private, purely for releases, using it... would be worth researching for my projects at the least
Actually GitHub would fix your hosting/version history stuff. AND you could make a website for all your resource packs
1.6.4
Ok good then. I'm fairly certain (its been a year since I played 1.6.4) that Sphalerite smelted gives plain zinc? Correct me if I'm wrong. also doesnt the alloysmelter have another brass recipe?
in my gregtech brass need zinc dust, zinc dust need industrial centrifuge, industrial centrifuge need stainles steel. Dirty pile of zinc with copper dont give brass. Why?
This guide is a version old. Are you playing on 1.7.10?
Hexchat.
https://hexchat.github.io/
I like it, easy to hack around in an make it look sexy. If you don't want to put the effort in, it looks like shit... but whatever IRC was never sexy anyway.
Spam is love. Spam is life. Spam doesn't hurt anything.
Much like. Very see.
Keep the vids short and sweet. Edit them well, too.
Lets necro the shit out of this.
I'm Queue. I do stupid shit. I'm dumb. I go afk every couple of months.
next.