I saw your thread and put the copy back in there, but couldn't remember my password to log in and reply
Happy you ended up getting it
Dropbox will be changing the link soon though.
For future folks have another copy sitting here
I saw your thread and put the copy back in there, but couldn't remember my password to log in and reply
Happy you ended up getting it
Dropbox will be changing the link soon though.
For future folks have another copy sitting here
If anyone is bored this is my local copy of IC2 sprites made from (mostly) the work of people in this thread.
Think the only ones that are my work are below in-case they need replacing, colourblind after all >.>
-Bat box, MFE, and MFSU.
-LV, MV, and HV Trans.
-Switch/Detector cables.
-Trade-o-mat front.
-Rubber holes slapped on soartex tree texture
Still not a clue what is and is not needed in block_0.png anymore >.>
Don't think you would have any use for this , being mostly your old textures combined with a couple new ones here or there.
They don't look anywhere near as good as your new stuff though. eh.
Sadly I won't be much help, being colour-blind sucks >.>
He may have been asking if its possible to add a config option to toggle the piping for people not caring for the security just the compactness.
I dunno
So you want to change the current:
Cobblestone->Macerate->Sand->Compressor->Sandstone
Gravel->Macerate->Flint
With:
Cobblestone->Macerate->Gravel->Macerate->Sand->Compressor->Sandstone
Cobblestone->Macerate->Gravel->Compressor->Flint
??
The animals will not despawn, its more likely they were killed off.
Animals no longer spawn or despawn.. just breed... oh wait he forgot to add that function in 1.8 >.>
If your bored, Cobble gen->1/3 pipe into an auto macerator/smelter to make glass, then auto-craft into cobble pipes (8 per 3 stone) then recycle
Slight power usage to macerate/smelt though
If the wiki is to be believed:
625+313 (Mac/Smelt) + 3 * ~530 = ~2500 to mine 3 and macerate/smelt 1
8*~530 = ~4200 to mine 8.
meh.. would need a lot of macerators to keep up though probably
That looked like 9x9, its 4 to each side of the miner like this
I prefer a nice big automatic cactus farm
Just playing on my own server with a few RL friends. It all seems to work fine.
Have you guys tried re-downloading the lot in-case there is just something corrupted out there?
Unless its a mod compatibility issue, I only run IC2 1.15 and BC 1.8.1.1 Core+Pipes
Transformers store a little power in between outputs, if you had enough power stored in it to send a EV pulse, then when you flick the lever the EV pulse will flow back to the MV transformer and MFSU probably detonating both.
I have not tested that since 1.00 since I am not willing to risk my MFSU's.. again
I always have switch transformers set up with 2 transformers like so:
Incoming(LV) -> Trans1-Always Redstoned -> Out(MV) -> Trans2-Toggle/Lever(MV) -> Out(LV)
The left transformer is always redstoned and so stepping up.
The right one has the lever (or redstone current from elsewhere) to turn the system on or off.
That way when I flick the lever on the right one even if it sends an EV pulse back to the left one it hits the EV face of it and doesn't go boom
Essentially just make sure that any path the power could flow back from the toggle one can handle the higher voltage.
Which machines?
As far as I can tell in 1.15 I can shift+left-click stacks in/out of practically all machines and chests in SMP without issues.
Transformers store a small amount of power which when red-stoned they can send the other way causing a surge.
You could try this and see if it works.
Incoming(LV)->Trans1->Out(MV)->Trans2(MV)->Out(LV)
When Trans2 is switched even if it was to try send a MV pulse backwards Trans1 could handle it because it hits the MV face
Just something I added to my copy of IC2 which I find handy is being able to right-click a chest item in my hand and have it swap out with my current chest item.
eg.
Bat-pack equipped, Jet-pack in hand.
When I right-click with the Jet-pack it should swap with my Bat-pack leaving me with the Bat-pack in hand and Jet-pack equipped.
Items to be swapped:
-Bat-pack
-Jet-packs, both.
-Perhaps Nano/Quantum chest armors.
Bound to be something wrong with this since I coded it while sober >.>
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer){
ItemStack tmp = entityplayer.inventory.armorInventory[2];
entityplayer.inventory.mainInventory[entityplayer.inventory.currentItem] = tmp;
entityplayer.inventory.armorInventory[2] = itemstack;
return itemstack;
}
Sadly as far as I know they will always start blinking. Its a bug in IC1 and will likely not be fixed due to IC2 being released.
Hidden torches + pistons is probably your best hope
For nuke fixes etc there is a patch at the top of this notepad thing
Sorry someone removed them, they should be back in the pad again.
Luminators sadly blink due to constraints on the way they were made.
Patch located here
Nukes/Industrial TNT should be fixed in the patch at the top of this pad
Alot of machines have a 5% (I think) fail rate when wrenched returning only a machine block.
MFE's, HV Transformers and Miners are exempt and won't fail, probably MFS's as well.