Fixed IC2 #589 in build 1.7.10.03. Also added ES translation and fixed FR and RU. Thanks to lordperi.
This build works with IC2 #576+ only.
Posts by Zuxelus
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Sorry for the first build. I'll try to test my builds before sharing.
Fixed several errors but still I need some time to check IC2 e-net and update the code. Last build is here
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Didn't understand. There is a link in the beginning of the thread.
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Strange situation. The port is already done. Maybe it's better to test the current version than do the same work again?
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New build 1.7.10.02.
- Fixed small bug with infopanels.
A small bug report: When I slant the information panels up/down, the client disconnects from the server. Neither server nor client crashes though.
- Changed code to use new NodeStats for counters (EnergyCounter and AverageCounter). Counters should work with new IC2Exp builds (~ 2.2.576+).
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Pyro's textures are a lot better then Zuxelus' textures
I spent 10 seconds to create my texture. It's inverted energy card Pyro's textures are 100% better.
Don't ask me what it does, something about generators (Zuxelus made it)
And don't ask me. I made it but I still can't understand what this card is showing
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what I am doing wrong ?
You didn't add buildcraft mod. Seems that there is a hard link.
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New build 1.7.2.05
- fixed Remote Sensor Kit receipt
- fixed error with AdvancedInfoPanel texture -
Great news. -1 task in my upgrade list and it's interesting to compare the code
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Many people asking me about 1.7.2 version. I will write an answer here.
It is not finished yet. There are still several known bugs. You can help me with testing If you want to have a stable build faster. Last build is on my Bitbucket. -
Your sounds.json is not valid. You need to delete the last comma in line "eowsalert".
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Would you mind if I share 1.7.2 version based on decompiled 1.9.9a?
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Hehe, what are you going to do when you run out of addons that aren't updated? :-p
I will write a manual "How to write Forge mods for Minecraft in examples". I've already started writing it. This weekend I've finished the section "How to use Configuration File & Configuration GUI".
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I'll try to update Gravitation Suite. I have a few free evenings
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Hello, I'm a pretty good modder using Forge and Java.
I'm not sure about your skills. I've opened the first file ItemGustoBase.java. You should not override registerIcons() because you are using the single texture.
You should use setTextureName(GustoItemInfo.TEXTURE_LOCATION + ":" + this.getUnlocalizedName().substring(5)). -
We are still working on 2.0.0a version. Done only the first point - Port to 1.7. That's why we don't use 2.0 in mod version. In 2.0 we will have new recipes, textures, sounds etc.
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I'll try to reproduce you error. Because I've added a lot of sounds and I don't have any error.
Another variant is - I can add your sounds as default to mod file. -
Yes. But for server part you don't need to add sound file. Because the sounds are not used on server.
You need only to change config - to add this file to mod config (config\IC2NuclearControl.cfg):
S:allowedAlarms=default,sci-fi,***Server sends this information to client to filter allowed sounds (sound names) on client.
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To add new sound you need to unzip mod file, copy your sound file (in alarm-***.ogg format) to assets\nuclearcontrol\sounds\ folder and update file sounds.json with a new line:
"alarm-***": {"category": "master","sounds": [{"name": "alarm-***","stream": false}]},
Also you need to add this file to mod config (config\IC2NuclearControl.cfg):
S:allowedAlarms=default,sci-fi,***You can zip folder into file again or use it as is (.minecraft\mods\ic2nc-1.7.2-1.7.2.04\mcmod.info)
If it's not usefull I can try to add custom folder in config or mods folder.
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First build. As usual untested and unstable.