Got another crash. When i add range extenders to the advanced information panel so that it was in range of the nuclear reactor the server crashes attached is the crash report
EDIT: this happens with the regular information panel as well
Got another crash. When i add range extenders to the advanced information panel so that it was in range of the nuclear reactor the server crashes attached is the crash report
EDIT: this happens with the regular information panel as well
The problem is not in my code. It's an IC2 Exp API bug.
Can somebody push IC2 devs to fix line "energyGeneratorNuclear = Class.forName(getPackage() + ".core.IC2").getDeclaredField("energyGeneratorNuclear");" in ic2.api.reactor.IC2Reactor and create a build for 1.7.2?
Field IC2.energyGeneratorNuclear is obsolete.
Or I can do a rude fix in Nuclear Control code...
The problem is not in my code. It's an IC2 Exp API bug.
Can somebody push IC2 devs to fix line "energyGeneratorNuclear = Class.forName(getPackage() + ".core.IC2").getDeclaredField("energyGeneratorNuclear");" in ic2.api.reactor.IC2Reactor and create a build for 1.7.2?
Field IC2.energyGeneratorNuclear is obsolete.
Or I can do a rude fix in Nuclear Control code...
PM Greg about that.
Wou
Any issues if we made a wiki for the addon? I'll set it up and everything
I'd consider the FTB wiki to be the official wiki, like how gregtech does it. It doesn't have much or any information though, writing wikis is boring :p.
That's 1.7.2 though, and IC2's 1.7.10 for nearly 50 builds
That's 1.7.2 though, and IC2's 1.7.10 for nearly 50 builds
A lot of mods are still 1.7.2 when my entire list updates ill update to 1.7.10 but 1.7.2 was considered a major build much like 1.6.4 while updates like 1.7.3 and so on were tiny builds they may still be willing to see if they can fix it. till its fixed Nuclear Control is almost usless because i cant do much of anything
Ok. I'll do the fix. I've already done such fix for another function from API.
A lot of mods are still 1.7.2
Not really
I did the fix in NC code but I hope the error will be fixed at least in new IC2 1.7.10 builds.
Yay?
One feature i would love to see is a way to add custom sounds to the Alarms so that we can have more then just the two alarms for diffrent functions
To add new sound you need to unzip mod file, copy your sound file (in alarm-***.ogg format) to assets\nuclearcontrol\sounds\ folder and update file sounds.json with a new line:
"alarm-***": {"category": "master","sounds": [{"name": "alarm-***","stream": false}]},
Also you need to add this file to mod config (config\IC2NuclearControl.cfg):
S:allowedAlarms=default,sci-fi,***
You can zip folder into file again or use it as is (.minecraft\mods\ic2nc-1.7.2-1.7.2.04\mcmod.info)
If it's not usefull I can try to add custom folder in config or mods folder.
Or you could make a resource pack.
To add new sound you need to unzip mod file, copy your sound file (in alarm-***.ogg format) to assets\nuclearcontrol\sounds\ folder and update file sounds.json with a new line:
"alarm-***": {"category": "master","sounds": [{"name": "alarm-***","stream": false}]},
Also you need to add this file to mod config (config\IC2NuclearControl.cfg):
S:allowedAlarms=default,sci-fi,***
You can zip folder into file again or use it as is (.minecraft\mods\ic2nc-1.7.2-1.7.2.04\mcmod.info)
If it's not usefull I can try to add custom folder in config or mods folder.
Will this work for servers too?
Yes. But for server part you don't need to add sound file. Because the sounds are not used on server.
You need only to change config - to add this file to mod config (config\IC2NuclearControl.cfg):
S:allowedAlarms=default,sci-fi,***
Server sends this information to client to filter allowed sounds (sound names) on client.
tried to add custom sounds and now i get
I'll try to reproduce you error. Because I've added a lot of sounds and I don't have any error.
Another variant is - I can add your sounds as default to mod file.
I'll try to reproduce you error. Because I've added a lot of sounds and I don't have any error.
Another variant is - I can add your sounds as default to mod file.
Maybe i made a mistake somewhere but im pretty sure i got it all correct. (I will attach the jar) what happens is i add the sound and when i pull out the alarm no sounds (not even sci-fi or default) are in the list of alarms and if you try to click the arrows or the selection area you crash.
EDIT: I was stupid had a extra coma laying around in the sounds.json All fixed
Attached is the ic2nc.jar with the added sounds
Sorry for interrupting, maybe it's just a bug for me, but my game keeps crashing when clicking on the Nuclear Control Tab in the Inventory menu.
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 26.07.14 02:26
Description: Updating screen events
java.lang.NoSuchMethodError: ic2.api.item.IElectricItemManager.charge(Lnet/minecraft/item/ItemStack;IIZZ)I
at shedar.mods.ic2.nuclearcontrol.items.ItemToolDigitalThermometer.func_150895_a(ItemToolDigitalThermometer.java:103)
at net.minecraft.creativetab.CreativeTabs.func_78018_a(CreativeTabs.java:312)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147050_b(GuiContainerCreative.java:478)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146286_b(GuiContainerCreative.java:455)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146274_d(GuiContainerCreative.java:563)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1628)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
I'm using the experimental version for 1.7.10, i know it is unstable, but from what I read it seems that it works for some people. Have a nice day!
It's designed for 1.7.2, so the API changes in 1.7.10 break stuff.