Not yet. We still have bugs in 1.7.2. The link will be in this thread.
Posts by Zuxelus
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I did the fix in NC code but I hope the error will be fixed at least in new IC2 1.7.10 builds.
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Ok. I'll do the fix. I've already done such fix for another function from API.
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The problem is not in my code. It's an IC2 Exp API bug.
Can somebody push IC2 devs to fix line "energyGeneratorNuclear = Class.forName(getPackage() + ".core.IC2").getDeclaredField("energyGeneratorNuclear");" in ic2.api.reactor.IC2Reactor and create a build for 1.7.2?
Field IC2.energyGeneratorNuclear is obsolete.
Or I can do a rude fix in Nuclear Control code... -
Seems that this build is quite stable so now I'm working on another upgrade (APM) but if you have any problems/ideas about this mod please share them.
We will try to help. -
I am testing with the last one - 10.12.2.1147
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Shame on me for this bug... I used class FMLClientHandler in server side code.
Also was fixed a bug in Alarm List Box. Now you can select first sound.
Updated this post . -
I've reproduced it on cauldron-1.7.2-1.1147.04.107-server.jar with only two mods industrialcraft-2-2.1.484-experimental.jar and ic2nc-1.7.2-1.7.2.02.jar.
I think that the problem is in the code. Give me time to investigate the problem because I've never tested on server before and thanks for this bug. -
If the mod is dead and you don't mind I can do an update for 1.7...
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By the way, how did you make the sounds work? I can't seem to use the SoundLoadEvent anymore since they changed it.
I found interesting example on github , used this tutorial (it's in French) and took small part from standard code. You can check the source here .
Well, you don't live in America though, so you kinda have to.
I have an idea to move to America...
If the how-to guide on modstats is right, and it is that easy to use it, it would make more sense to keep it so the code was ready to send information out, just to the webpage rather than to an app. Which would be really cool BTW
Need to check this point. I think it's possible.
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I'm sorry for interrupting your conversation but I have fixed the sound and some small bugs. Still not stable and only for testing.
P.S. I prefer the metric system too
Edited: In build 1.7.2.03 fixed server part and impossibility to select the first sound in Alarm List Box.
1.7.2.04 - fixed "energyGeneratorNuclear" error -
I think you had this error because in 1.7.10 IC2 function was changed from "int charge(ItemStack, int, int, boolean, boolean)" to "double charge(ItemStack, double, int, boolean, boolean)".
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I think it's better to keep it in this thread.
I have compiled the first version of the mod for MC 1.7.2. It's unstable and untested. Use it ONLY for testing. Sound is not working because I need some time to read the manual.
Please help me with testing because I have never played with this mod and I don't know how to test it. Thanks in advance. -
I have compiled the first version of the mod for MC 1.7.2. It's unstable and untested. Use it ONLY for testing. Sound is not working because I need some time to read the manual.
Please help me with testing because I have never played with this mod and I don't know how to test it. Thanks in advance.
We have the new thread for our update so I've moved file to this thread.
[Addon] Nuclear Control 2 -
I hope you will not mind if I also try to make an update. I have already updated two IC2 mods from 1.5 to 1.6/1.7 so I have some experience in such work...
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Is that just trying to load it? Because if it is, try using like version 397 or 390, pretty sure at least one of those worked.
Yes. It was done for last IC2 build 397 and may not work with previous builds.
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If you're talking about me, I haven't completely disappeared. I check this thread regulary but now I'm working on another mod. I hope to return to this mod in nearest future to add planned features.
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Next 1.6.4 build.
- fixed all errors detected by Quintine (turbine, discharge, cloaking, energy storage)
- changed config (added config for NanoBow modes)
- small NEI update and code review
Sorry. 1.14.3.06 had one critical error with turbine using so 1.14.3.07. Thanks again to Quintine. -
First successful build of 1.7.2 version. Only for testing. Untested and unstable. Use it at your own risk. Please backup your world before using it.Edit: Second build. Should be stable.
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So is there any chance that the flight module could draw power when on rather than when flying (Config based) I fear my request may have been lost in the lively back and forth.
No. I saw your first message. I'll fix this error in next build. I've tested the flight module only with Electric Jetpack and it was correct. Thanks.