I think he was asking more about the 'mods' to IC2; EG the 'addons'.
I think my guess at this is; it depends. If it /just/ mods IC2, which isn't obfuscated, (just byte compiled) then probably it will only need to be updated if those interfaces within IC2 change.
I imagine if the wrench code is modified to make it's success rate a config file option that would break the 100% wrench rate modification. However at the same time adding wrench rate config options for the disposable and electric wrenches would obsolete that addon.
Exactly what I'm asking.. I thought I was pretty clear with my questioning.. I'm assuming Alblaka is a little stressed lately, so I don't take it to heart but I said I have absolutely no modding experience, and as far as JAVA is concerned, I took Intro to java in grade 9, and really struggled with it so, you'll have to excuse me if I'm a little "noob" with these things.. I couldn't find any information in regards to whether or not IC2 1.23 addons (IC efficiency, and 100% Wrench Rate to be more specific) would still be compatible with the newer 1.0 version, and I figured if most of the .class files were still the same (seeing as how it edits barely any, (if any at all) default minecraft classes), addons such as ICefficiency, and 100% wrench rate may not even have to be ported... As I said, I am sory if this is a dumb question, but I wasn't able to find this information elsewhere... Excuse me if it was. I apologize, and I hope you aren't too stressed with all the updates and shit Alblaka.. Good luck, and keep up the great work. I love this mod.
PS. The guy asked when IC2 would be updated for MC 1.0, and there was just an announcement made regarding it. As far as I can tell, there has been no discussion as to whether or not .class files; that aren't default Minecraft classes (ie. TileEntityElectricBlock.class -- which has nothing to do with what has been changed in MC 1.0), need to be updated in order for an addon to be compatible with the new IC version. I simply assumed if many of the IC2 classes remained the same, that most of the addons would still be compatible with the new version.. As far as I can tell, the reason mods needs to be "ported" to new [MC] versions is that many of the default class names change every time MC is updated.. Using general logic (as I have no java modding experience/knowledge) I would think that unless the class names change in an update, they dont need to be edited to update the mod. Again, I am only speculating as I honestly don't know. Again, sorry if I offended you Alblaka. I try to use perfect grammar at all times, as english is my native language (be it canadian english, 'eh. :)) I am honestly sorry if my post was a little confusing.. It's hard to say what I'm thinking regarding class files, modding, etc. when I know f___-all about it.. I'm just gonna shut up now. :p
Keep up the amazing work.
Edit: The Wrench Rate tweak simply makes the wrench 'never' fail for moving machines.. It doesnt add any configuration. I figured such a simple tweak may not need to be updated, so long as the wrench still functions the same way in the new IC 1.0 -- again, coming back to my thought that most of the IC2 code has probably not been changed much -- just changed to work with 1.0 -- I probably should have just tried the IC2 1.23 addons with the new version myself instead of askin.. Now I just feel dumb.. lol
Thanks again guys.
~Peace