Posts by Blood Asp
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@BloodAsp I hope you will maintain 5.08 fixes as there is some bugging issue with Forestry4:
https://github.com/Blood-Asp/GT5-Unofficial/issues/300
Migrating current worlds to 5.09 would disrupt lots of Player setups with Gregtech and imply missing or unbalance of worldgen resources.
These sort of issues are exactly what i plan to keep fixed. So players can keep using the 5.08 version but they will not see anything new.
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I'm already using ExtraCells-1.7.10-2.2.73b129.jar, and I don't find any such block in NEI. As far as TE, that also adds a bunch more than just the nullifier. I'll wait a bit in case somebody else knows of other alternatives, and if nobody does, I'll re-install BuildCraft (I had it temporarily installed for the filler, so I could set up a big platform for a Nether portal network, but then I recycled the items from it and removed the mod).The AE2 Matter Condenser can accept fluids.
Sorry for spam:
We are 2 GT players, that are looking for a real hard Server with GT, we are 30 and 35 years old, we have played alot of GT the last couple years.
We are currently playing with 2-3 others on our own dedicated ubuntu server with beyond reality, but we could really use something harder, and more players..
Does anyone have an active server we could join? - we cant seem to find anything good on any forum..
I will likely join the Kirara 3.0 KR server when it finally starts. Without all the mods that make BR easier, it should be enough to be called hard. KiraraHC is even more harder, but unstable, incomplete and currently not really good maintained.
The only other GT alternative i know of would be InfiTech2 modpack. That is in terms of dificulty beween BR and Kirara. -
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Since I updated, a thorium fuel rod now costs 3 thorium dusts.. before it was 1 dust.. is this on purpose?
Yes, thorium was far too much before. Many started to use only Thorium reactors.
tell me where I can use a lot of oxygen (more 100000) it is desirable to generate energy
Nowere. Once you have enough oxygen for the EBF and the few chemreactor recipes, i usually start voiding the rest.
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Exactly that listed above. I would not count it as much in numbers, but stuff like pullution or the circuit overhaul might make bigger changes to the factorys nessary.
Pullution will make low tier power gen inefficient.
The circuit overhaul will need some new crafting macines and naturally many changed recipes. -
I have some ideas, but not that likely that i will ever reach that point before switching to GT6/GTExtras again.
My current plans and their order...
Modular Armor
Explosives overhaul
IC2 Reactor changes
Lamp Covers
Tool overhaul
pullution
solar overhaul
circuit overhaul
research <- Not sure if GT5 or switching to GT6 before. -
I plan for GT5U only to make fixes for crashs and exploits. The absolute minium. New stuff or non important enhancements will be GT5exp only.
I just noticed, because of my new dev setup changing apis or the pc i'm conding on became easy, but once minecraftforge.net is down i can't properly code anymore. Missing dependencys.
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Does someone have contact with the dev?
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How do the wire shock mechanics work? Do higher voltages do more damage? Do plates/foils prevent shock?
Also I'm slightly confused about the NEI entry for americium. It says it takes 4 seconds @ 49152 EU/t. That's 3.93 MEU but the total EU listed is 4.71 MEU. Which number is right?
The shock damage depends on the voltage, covers do not prevent. For that are the cable versions. Superconductor wire also counts as insulated.
The NEI entry only shows full seconds. The recipe works in ticks. So 4 sec can be 80-99 ticks.
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Well, time for a new update.
GT 5.09.11
Fixed missing Gas texture.
Added config for ore block harvest levels.
Added coolant recipes.
Made caesium burnable.
GT Wrenches now work as Buildcraft wrenches. (Tell me if there is some incompatiblity, Only works when BC is installed in the pack, not only the API.
Updated to Forestry 4.1
Nerferd processing of the new GT Bee combs.
Added config to disable crops.
Added new crop drops. (Would be nice when some would make proper textures for them.)
Added recipes for crop drops that are similliar to Bee comp processing.
Fixed seismic prospector failing when no ores are found.
Fixed OpenGL error in ItemFiler.
Fixed Dependency on NEI. -
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it is necessary to add a new plasma generator using neutronium.
What do you mean?
Are these new crops configurable? What about the high tier bees?
Why isn't the automated system for adding aspects to items based on their prefixes working? A lot of items that used to be scannable no longer have aspects (such as the wires/cables). Where is the documentation for what the various GT enchantments are supposed do?
There are currently no configs for the crops, but i have some changes planned for them.
I did not notice that anything about the TC support getting broken. That should not have happend. I tried some stuff after Greg did a load speed up in GT6 with them, but reverted it all after it did not help that much.