How about you actually do what it says?
Check the log and there it tells you what mod is broken.
GregTech only does change the name to tell you something is broken by another mod. If GT did not do that, it would still be broken and you had no chance to find you why it is broken.
If you knew how to, you could produce everything, even neutronium, with a Tier 1 Fusion Reactor.
Edit: Reuploaded .29 quickfix for Regulator automation crash.
Update GT 5.09.29
This update is mostly bugfixes. It also contains the last content addition i will do for GT5. From now on i will only do bugfixes. New stuff will only get in as PRs.
Added Lightning Rod! Quickly looses power from its internal storage. For best efficiency, get out the EU asap. It has lots of Amp for that.
Bugfixes and rebalancings for circuit changes.
Fixed Cleanroom bugs.
Opening Cleanroom door now lowers cleanness.
Fix Exception for Oildrilling.
Fix Low Grav(Spacestation) production for crystal cpus.
Multiple fixes for Modular Armor.(Still more to go, also need bugreports for them)
Recipes in NEI now get sorted.
Fix for chances of customoreveins.
Fix nether stonegeneration.
Fix one missed casing recipe.
Fix multple spellings.
Fix for incorrect oregen in nether if Biomes O Plenty is installed.
Fix Assemblyline multiblock check.
Fix Overclocking of high amp machines in processing array.
Fix rare fusion reactor bug.
Prevent stacking of empty batteries in battery buffer.
Fix ItemDetector Cover not detecting the first slot.
Add config für Teleporter energyusage.
Reducte Plascrete Mininglevels and hardness.
Allow teleportation to galacticraft dimension.
Fix powerbarrel bugs.
Fix GT crashing without NEI installed.
Fix EBF working without Mufflerhatch.
Add config to disable crops needing blocks below.
Changed Achievements to fit new circuits.
There are known issues if later on, after the world was made, mods where added that use fluids. Did that maybe happen?
Nope, the cleanroom does not even work in 5.09.27
Shutter module beween the cables that need to be switched, then a machine controller cover on the same block to controll that with redstone signal.
My personal limit for oil pumping is ~200 L/cycle. The point where it takes more power to pump as you get back is close to 100 L/cycle. Lower than that is only reasonable if you badly need oil to make plastic and not for power.
Certainly on Github. Feedback here will be lost soon... Just always check if it is already there.
The pre builds are on OneDrive. Linked on the first post here. Because with them i only need to press build and it automaticly gets uploaded there. Jenkins is too anoying to set up and uploading it here or curse is always work.
Already rebalanced the Gallium use in .29pre1 build. Somehow missremembered the sulfur vein having zinc, not the zinc containing spalerite...
It has been long, so quick announcement!
GT 5.09.28 has been released!
All Circuits got revised: https://docs.google.com/spread…dO8JBrmaiZklZU/edit#gid=0
Add Cleanroom multiblock.
Change silicon processing.
Add new circuit components.
Add new LuV+ circuits.
Many recipe rebalancings.
For example: Steam hammer now 3:2 for Ingot->Plate processing.
Multiblock building blocks halved in costs.
Some destillation tower recipes speed up.
Split Oil and Pollution calculation by dimension(by maixgame).
Add config for Oil drilling in different Dimensions (by maixgame).
New Fluid Filter modes (by DEMOOH).
Mix client side memory overflow issue.
Change IC2 NEI recipes into GT NEI recipes.
Add advanced seismic prospector (by KpoxaPy)
&many more smaller bugfixes.
Most informations you need are in this subforum: http://forum.industrial-craft.…php?page=Board&boardID=60
This thread: How i learned to stop worrying and love the bomb - Nuclear power guide and reactor designs
has all the example reactor setups you might need.
The normal reactor directly outputs EU but the GT power network can not directly accept it, so there must a IC2 transformer or battery connected to the reactor that can then supply a GT transformer with energy. The new fluid reactor heats up coolant that can be used in the heat exchangers to make steam. The IC2 heat exchanger combined with stirling engine can produce power without steam but is inefficient.
Edit: Recommended when playing GT. Build 1-4 thorium reactors as soon you can build them to start gathering lutetium. It needs quite some time to produce and is needed for progression in endgame. Also the thorium reactors are good for long time base power supply.
The heat production is still identical, so setups planned with old panners still work just fine.
The changes: 2x EU/t output in EU mode. Mox heat bonus only 3x instead of 5x. And the hot coolant produced in the fluid reactor is worth 4x as much heat or 4x steam or 4x EU. Also recently i added naquadah fuel rods that have the same stats as mox fuel but work 10x as long. The ideal but slow way to turn enriched naquadah into naquadria.
Sorry if has already been asked, I searched here, but couldn't found the answer: Is the Modular Armor working as intended?
I tried to use, put some bronze plates, but It says "Too heavy", even after I removed the plates (GT5u 09.27 here, last build):
Btw, great job Blood, I loved this Idea!
One of the few bugs i still have to take care of.
Crash report. It appears that the Monster Repeller caused a crash, given that the proximate stack mentions denyMobSpawn(). This is with .28pre.
Bug reports go to github. They get lost too quickly in chats or forums.
I noticed a small problem / inconsistency with the ore generator:
In some areas of 3x3 chunks (where veins should generate) there are not only no veins (this is how it works, I know), but there are also no other small ore blocks at all. The whole area is completely empty.
Is this intended?
This is with 1.7.10, only GT, RTG and Railcraft.
The "black boxes" in this picture are areas with no ore at all from sky to bedrock:
There are some reasons that might cause oregen to fail, but that should not happen that often.
I'd like a lot more Nether Quartz, but I hate mining the Nether. Heck, I've found it difficult to do shaft exploration to find veins - so far, I've explored a large area without finding any, but a lot of chunks blocked my exploration due to hazards.
The seismic prospector isn't so much help, since I expect it will report nether quartz everywhere due to the common Small Ore nether quartz blocks. Prospector reports aren't very specific, either, since they tell you what's in the general vicinity, but not where if you're trying to hand-mine anything.
I'm thinking an Advanced Miner or two might help. At least they'll clear out those small deposits of Nether Quartz. Supplying them in the Nether seems a little problematic, though.
It'd be nice if there were some way to turn lava into energy. There's a lot of lava in the Nether, and the pump should be able to get it. However, if I understand things correctly, the only way to turn lava into energy right now is the High Pressure Lava Boiler. Which requires water, which I'd have to hand-carry to the boiler, and it's a bronze-age machine, which means it's automation unfriendly. No way to match consumption to demand, as I can with redstone control of the Large Steel Boiler. If I read the entry correctly, it can't even accept water by pipes, they have to be placed in by hand.
Overall it'd be better to just carry in Nitro Diesel cells, or even run the fuel in via minecart, as I'm doing with my oil drilling rig.
Am I reading this correctly? That there's no good way to generate energy from lava in the nether? That the main use of lava right now is centrifuging it for gold, silver, tin, and copper, which are generally available anyway?
Also, will an Advanced Miner II run into trouble if the mining head hits lava? Which it inevitably will in the Nether. I'm assuming it doesn't care. As I understand it, the pump shares the same drill-head mechanics as the oil drill and the advanced miner, and it can pump out lava.
The nether has so much visible veins, looking by flying around with a jetpack (and maybe fireres potion) should give good results.
The seismic prospector should ignore small ores. Otherwise it would be useless for searching ores.
There are two ways to produce power from lava, Lava boiler and Large heat exchanger, but both need water so not possible nether only. Well, maybe with large turbines in a closed loop system.
The most important product from centrifuging lava is tungstate.
The advanced miner II only checks for bedrock or height 0 to stop. So everything else should get destroyed. Maybe even warded stuff or other indestructable blocks but never tested that.
You can move controller and hatches after attaching covers to them. It even stores the set configs of them. But no need to build it for teflon. Simple single block machines can provide you with all you need. Just with low efficiency.
You should be able to put the machine control cover on the bottom of the controller block while still seeing the front of it. Using wireless covers, access to all sides is possible.
Clients is indeed something i forgot. That is easy to fix trough. I will put the complete removal for now on the todo ist.
BloodAsp, would you please remove any trace of the "GT_FluidStack" class and replace all the Fluid Keys inside the RecipeMap with String Keys? This will fix a huge Memory leak that GT5 is having. Thanks.
So this https://github.com/Blood-Asp/G…bfa18555266947aad909ff2e0 alone does not do everything? Because after that change there was no complain to me anymore. I know of serveral endgame servers that can run for more than a week without the memory overflowing.
I guess you used the -dev build. That is for modder use in Eclipse or IDEA.
Or just an early game charcoal burning pile. Single use charcoal burners are made form dirt and wood, permanent ones are made of ceramic. The idea of needing electric machines to use bronze age tech is silly.
Railcraft fills the gap of course, but there's no real reason why it should have to.
The idea behind me adding the pyro oven was that too many were spamming huge amounts of RC coke ovens. Like 200+ of them. At the same time i did not want to replace them from the beginning, so it is more like: Start with <50 RC coke ovens, then upgrade to pyro oven.
In steam age there is no automation, so using the manual charcoal pile is the way to go.
Bug or very weird decision, burning cactus now produces lapis dust?
I remember this from a year ago. As long i'm not mistaken, the reason was some other mod adding strange oredict tags, so autogenerated recipes broke. Maybe magic crops ore some mod like that.