1: Name fixed.
2: It can form shorter, but there are no recipes with less than 4 items, so it would be useless anyways.
3: That is intended. The limitation is time + having some Pu in the first place.
Uploaded a new preversion(gregtech-5.09.22pre3.jar) with most the stuff working on onedrive. Link in first post.
Hopefully final release of .22 and full changelog with some guides for the new stuff tomorrow.
The IC2 cables are not needed for energy conversion. Only the GT transformers. Just place a GT Transformer next to the IC2 Generators and the energy will flow.
Well, making a config for metaitem blacklisting should not be too difficult. But I have no idea what you mean by 15 Bronze recipes. GT adds just 1 recipe, 3copper dust and 1 tin dust for 3 Bronze dust. All others would be added by other Mods.
Advanced Miner 2 silk-touches up any ore block (not just GT ones), and then pulverizes them.
Can you make that a PR on the github? Planned to add that long ago but did not find time till now and coding something that already exists is unnessary.
Plasma turbines output the cooled version of whatever plasma you feed them, assuming a cooled version exists and there is space for the output.
Also something i had planned long ago and would like to see a PR about this.
GT Bees are disabled (conflict with old version of forestry)
There is a config option for that because of the old foresty version. No need to code that.
Today i did some coding for the first time for months. Also merged in quite a few pull requests.
There are still some broken things, so no real release today. For the brave of you, i still made a precompile. No warranty given, no changelog. The GitHub Commits might give you an idea what all changed.
Expect similiar component count, but more machines involved.
But only for now. I will likely adjust it again once a few more endgame materials are added.
To be exact, when enabled, GT Transformers can input RF from RF storage blocks and convert it into GT EU. Connection to RF Cables only works into the other direction. GT Cables feeding RF into RF cables.
I guess the torch in front. The blocks in front of an turbine must all be air blocks.
I did not yet view your latest GT5 video and also never really tried that conversion myself, but following NEI it should be possible.
Galacticraft has two types of Oxygen.
1. Gaseous oxygen that is not a forge compatiple fluid and only works with GC machines and oxygen pipes. This is the one you need to stay alife in space.
2. Liquid oxygen this is a forge fluid and should be equal and exchangeable with GT oxygen.
When a multiblock explodes, all active parts of it(hatches, controller) get removed and explosions get triggered at that space. It seems for some reason the explosions triggered were too weak to destroy other blocks. I have seen other explosions of the LHE and that destroyed quite a lot more.
The conversion ratios of water/steam is: 1L Water = 160L SHSteam = 160L Steam. Superheated Steam needs 2x the heat to be produced and produces 2x the EU as normal steam. It turning into normal steam is the step making it more efficient. You need 2 stages of turbines, but your energy output is 50% more for the same amount of fuel used. That way your 6000EU/t turn into 9000EU/t.
Edit: Blood Asp, I can somewhat understand you being busy, but I didn't think you'd be so busy that you'd be unable for nearly a month to even post a message to explain what was keeping you busy. However, now you have, so we can try to be patient.
I was here, just somehow forgot to mention it. Or did i? At last i was reading in the forum.
While Im at it: Why are the first two digits after gt.metaitem alsways "01"
They do not all. There are also metaitem 02 and 03. Just one metaitem can have up to 32768 items and the first one includes the most common ones.
I don't know if it is a limitation in GTTweaker or in Gregtech API though.
This should work:
mods.gregtech.Assembler.addRecipe(<gregtech:gt.metaitem.01:1246>, <gregtech:gt.metaitem.01:1240>, <gregtech:gt.integrated_circuit:1>, <liquid:molten.rubber> * 144, 100, 8);
It is an limitation of the GT API. It is one of the older machines and handled a bit different. Also remember that there must be different input items or the recipe will not be added.
It seems some are missing me and the updates.
I'm currently in the last weeks of writing my final thesis and quite busy.
I will be done next month, but not sure how soon my activity here will improve again.
1. There are 2.1 billion frequenzys for wireless Redstone. Choose Channels outside the first 1k and there should be no issue.
2. The needs maintainance Cover goes on the controller block, not maintainance Hatch. The maintainance Cover has special Code to output its RS Signal on the opposite side of the block as well were it can be send by using an wireless Transmitter(in) on the same controller block. So no other block for Cover needed.
3. The needs maintainance Cover also outputs a Signal when the Turbine is below 25% Dura. Also Nuclear control Information Panels can now directly Show remaining Dura.
4. The Turbine casing will have to be changed by Hand. The old ones will have Recycling recipes, so no Materials lost.
Jep, no real need to merge GalacticGreg in. That would maybe even break current running worlds.
One Material number is negative (-84).
There was no change for GT ores.
The OreBlock"items" have the type stored as damage value, but as block placed in world they would be limited to 16 meta values, so they became TileEntitys that store the values as NBT.
I need some advice with the EBF. I created two EBF with HV components and they are working fine so far.
Now I created another two EBF with IV components. The configuration is exactly the same. But those two refuse to work.
Muffler Hatch on top is free and points in the right direction. The complete maintenance is done. Heat Proof Casings are the same like for the EBF with HV components. I'm using Nichrome Coils.
The EBF Controller shows no issue so far.
What am I missing there?
EDIT: This really seems to be IV related. I replaced the IV components of the new EBF with HV components and the necessary power supply and now the new EBF are working. But why aren't they working with IV components?
EDIT2: EV components work fine, too.
EDIT3: It seems that IV components and all higher voltage components than IV do not work on EBF at least for me. Is there any pollution system behavior possible, maybe that the output of the Muffler Hatch has to be connected to some kind of pollution cleaning system?
EDIT4: It looks like the limit is exactly at 2048 EU/t. As I understand it should be possible to add a second or third Energy Hatch to multi block machines like the EBF to allow them to accept more EU/t. I tried to add a second EV Energy Hatch to my new EBF but then they refused to work.
But ist that limit supposed to be that way or seems something to be wrong on my side?
I would really appreciate some hints there.
I have no idea what could cause this. Have to try i myself to be sure, should not happen. Even LuV or ZPM voltage EBF should be possible.
I discovered today that in GT 5.09.21 an IC2 crop harvester requires HV components and a IV-level circuit. When was that changed, and why isn't it mentioned in the Changelog?
That change is in longer than me doing the changelogs... Back then IC2 itself had no recipe for the crop harvester if i remember right.
@BloodASP is there a way to add own materials to GT per Mod?
No, that functionallity was added for GT6 and is not possible to simply port for GT5. The maximum size of the materials enum is reached for GT5, so even i can no longer add new materials to it without removing old ones.