[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • lperkins2 Any more progress on the machine tier changes?

    I think I've got the bugs worked out. I deployed the changed version to my server; so far everyone seems to love the changes and there's been a bunch of machine upgrading taking place. I still have a bit more work to do, just from a code quality perspective. I basically just hacked over the existing algorithms instead of properly implementing the new ones (faster to write when I wasn't sure if it would balance well). That said, it runs as intended.

    If anyone wants to check it out and give feedback, that'd be great. Download is here: http://alestan.publicvm.com/bin/gregtech.jar

    There are a couple other minor changes to note if you run it on an existing world.

    Tool life is extended about 100 fold, unless you abuse the tool (attacking monsters with wire cutters, digging with a wrench, et cetera).

    Gregtech machines, batteries, and generators accept and output RF. I'm still working a bit on this: rf cables connect to anything, even if the machine doesn't have any capacity (like an input bus). That problem is mostly cosmetic. It also introduces a hard dependency on the COFH API, since I hadn't intended to publish it and didn't check if COFH is available. You can disable this if you copy GT_MetaTileEntity_BasicMachine.class from the standard jar file into the custom one.

    Advanced Miner 2 silk-touches up any ore block (not just GT ones), and then pulverizes them.

    Plasma turbines output the cooled version of whatever plasma you feed them, assuming a cooled version exists and there is space for the output.

    GT Bees are disabled (conflict with old version of forestry)

  • Advanced Miner 2 silk-touches up any ore block (not just GT ones), and then pulverizes them.

    Can you make that a PR on the github? Planned to add that long ago but did not find time till now and coding something that already exists is unnessary.

    Plasma turbines output the cooled version of whatever plasma you feed them, assuming a cooled version exists and there is space for the output.

    Also something i had planned long ago and would like to see a PR about this.

    GT Bees are disabled (conflict with old version of forestry)

    There is a config option for that because of the old foresty version. No need to code that.

  • Can you make that a PR on the github? Planned to add that long ago but did not find time till now and coding something that already exists is unnessary.

    Also something i had planned long ago and would like to see a PR about this.

    There is a config option for that because of the old foresty version. No need to code that.


    Sure, I just created a pull request for the advanced miner fix, I don't know how to make additional changes to my repo without them getting included in the PR, so I'll add the plasma change once this one is dealt with.
    As for the bees, it's an old patchset I wrote for GT5 and have just reapplied with the move to GT5U and with each update. I hadn't checked if it got properly fixed; since it is now configurable, I'm rebuilding it without that patch and will upload the bee-enabled version in a couple minutes.

    https://github.com/Blood-Asp/GT5-Unofficial/pull/542

  • With at least some of them you can, not that you get more energy out than you put in, but I suppose it might make an okay energy storage and transport system... I have some ideas for reworking the fusion system in general, which involve using helium->helium plasma to cool the reactor, but I've not worked out the details yet.

  • With at least some of them you can, not that you get more energy out than you put in, but I suppose it might make an okay energy storage and transport system... I have some ideas for reworking the fusion system in general, which involve using helium->helium plasma to cool the reactor, but I've not worked out the details yet.

    That actually sounds really interesting!

  • Hi Blood, I finally got my account active again - yeah!

    Say, I really want to be able to upgrade my world, but can't because GT5. I have to use version 1408 still, or otherwise I can't have multiplayer for my world. Are there any plans for updating to 1448+ so GT5 can work in Multiplayer mod?

    I can't update my pack, unless newer mods supports forge 1408, which most have moved on to higher versions.

  • I had some ease-of-life questions about ingots, plates, etc

    is it at all possible to hide the multiple versions (2x ingot, 5x ingot for example) in NEI? and possibly specific items from CraftingTable IV (which I'm having constant crashes from, I'll probably remove it if I can't find a goddamn fix)?

  • I had some ease-of-life questions about ingots, plates, etc

    is it at all possible to hide the multiple versions (2x ingot, 5x ingot for example) in NEI? and possibly specific items from CraftingTable IV (which I'm having constant crashes from, I'll probably remove it if I can't find a goddamn fix)?

    This is good question. I would like cleaning up as well (some recpies even, wont propably craft thorium/uran/plutonium weapons turbines etc.) Also same recipe for example for bronze (5x diferent copper & 3 different tin = 15 recipes). This is polutioning recipe search for ideal matherial since there is 100+pages of craft recipes with most of them irelevant. This bothers me whole time i am playing GT (sorry for lame english :D)

  • First off pardon for asking any really stupid questions. I can normally figure things out on my own or with research but this is something I just can't seem to get.
    What is the point of having the IC2 machines that can produce power when the IC2 power cables are disabled and hidden?
    I did find in the topic about the Electricity wiki, which wasn't linked so I assume this is the one mentioned. I have no real problem with the explanation of why the GT5 machines don't use IC2 EU. It's the Energy Conversion part that I have a problem with. It shows IC2 cables being used.
    So is there some other cable I'm missing that GT makes that will connect to IC2 generators? I've tried all of the insulated cables, at least as far as a 1x size, to connect to the Generator and nothing.

  • First off pardon for asking any really stupid questions. I can normally figure things out on my own or with research but this is something I just can't seem to get.
    What is the point of having the IC2 machines that can produce power when the IC2 power cables are disabled and hidden?
    I did find in the topic about the Electricity wiki, which wasn't linked so I assume this is the one mentioned. I have no real problem with the explanation of why the GT5 machines don't use IC2 EU. It's the Energy Conversion part that I have a problem with. It shows IC2 cables being used.
    So is there some other cable I'm missing that GT makes that will connect to IC2 generators? I've tried all of the insulated cables, at least as far as a 1x size, to connect to the Generator and nothing.

    1. IC2 power cables can be re-enabled in the config.
    2. Alternatively, IC2 power producers can be placed directly adjacent to IC2 energy storage/transformer blocks that feed into GT transformer blocks which power GT cables.

    Edit: I'm not certain Blood Asp's suggestion of a GT transformer directly next to the IC2 generator will work, but it shouldn't hurt anything to try it, and if it doesn't work, you can add an IC2 transformer or energy storage block in between.

    Edit #2: Apparently it does work. I guess I'd made some false assumptions based on that Electricity wiki page - evidently the IC2 transformers/energy storage blocks are only needed in the shown setup because IC2 cables won't connect to the GT transformer.

  • Hello guys, i bet some of you do use Custom ore generation and Geologica with Gregtech. Mind sharing your settings of choice for world creation? I am leaning towards settings with no useless ores and no oversimplification of GT (like with the "free" coal). But there are too much options.
    Many rocks, much ore, wow!