If that's what you want, try a BC Quarry.
Posts by HeadHunter67
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I see lots of industrial "ruins" in my travels - and I can imagine that if I were somehow the Last Man on Earth, there'd be a lot more of them.
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Is that still compatible? I've noticed some very necessary addons for me won't work with the latest version.
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Not sure if its a bug or not.. but the Electric Engines are not accepting water/coolant when they are any color but blue.
My guess is that they are accepting it, they just don't reflect a change in the water bar because the coolant is being applied directly to reduce heat rather than being stored in the reservoir for later use. -
I'm staying with IC 1.23 until this fine and most necessary add-on is updated to 1.337.
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That may have been the plan, but I haven't seen it yet. Cutting leaves with the chainsaw just destroys them, cutting sheep with it kills them.
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Yes, there is, if you use MineFactory Reloaded - you could use the Weather Collector to make snowballs. Not sure what that all entails or how to integrate it with BC and IC.
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Or you could just TMI yourself some charged Lapotrons, or use Equivalent Exchange to convert cobblestone to coal and run generators or something.
Cheating is cheating.
Wow, you sound like we're robbing you or spoiling YOUR fun or something! The only way that would be possible is if you derive FUN from deciding how OTHER people get to play their game...Is that the case? Is that why you're so troubled by this? If not, could you kindly keep in mind that you're not obligated to use this idea, or even the pipes - they're an optional add-on for another mod which happens to work well with IC2. Feel free to do it your way.
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There's a fairly high chance of 1.23 Addons being compatible with the new version, just test them.
I got a conflict with Advanced Machines and Power Converters when I tried. Could be because of Buildcraft/Forestry mods or add-ons... but they work with 1.23 so I can't see how that would enter into it.I guess I'm going to have to hold of on upgrading IC until the addons I use are confirmed by their developers to be 1.337 compatible.
Power Crystal's power conversion mod died on load after updating IC2.
Same here - and I really can't do without that one. If nothing else, I need that, Advanced Machines, and Advanced Generators (at least the miner and the pump) -
Umm, that's what a Redstoned HVT does.
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see this is supposed 2 be an industrial machine, there is this amazing thing called guidelines and safety regulations irl. nothing that would do that would ever make it anywhere.
See... OSHA and Underwriters' Laboratory don't EXIST in Minecraft. Being the Last Man on Earth, Steve isn't required to obey "safety guidelines" in his inventions. There is no Nuclear Regulatory Commission to inspect his reactors, either. -
Yes, but that's not the same as the way machines work in IC2. Here, a machine perfoms a "task" only when it has sufficient power for it (32 EU required for macerating one block of ore, etc). If it takes 4 times the power, it must wait until that power is available. You have one of two options: Overclockers allow the machine to accept higher voltage, or find another way to provide the extra power without taking more time (which would defeat the purpose of the idea).
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I think this is a very good idea, and I hope somone makes an add-on for it! Perhaps F4113nb34st could incorporate it into MTT or better yet, as a standalone.
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And if you pipe the output to a filler, you can get rid of two cave networks at the same time.
Heheh, hadn't thought of that! Using the output from one quarry to fill the previous one? I suppose it could be easily done but I'd want to make sure that I didn't send my valuables into it by mistake.
I usually just set two double chests adjacent to the Quarry and then drop the Filler there when I'm done. -
It shouldn't affect the heat, though, right? Basically, safe designs will still be safe, but they just require a more robust wiring system?
That doesn't worry me - I've always used Glass Fibre cable from reactors and an MFSU is always a first stop on the diagram. -
Here's how I did mine. It is based off a picture of someone else's plan that I saw here, but I cannot recall whose:
Each windmill feeds into its own batbox, the outlying batboxes feed to the inner ones, and those at the end of the line feed to the output.
What you see at the center is a series of redstoned transformers - LVT>MVT>HVT, and then there's a wooden pillar that goes down to my roof (ladder on one side, HV cable on the other). The HV cable ends at another HVT next to my MFSU. Works pretty nicely and not at all expensive to build. -
You could always change the texture yourself, or find a texture pack that differentiates. My OD and OV look different enough that I can tell at a glance from the icon.
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I do that as well - the coast near my house still has the bottom of the orange frames - to remind me that the water there is REALLY deep! But sometimes I quarry on land, too - it's a great way to clear out a cave network, sure beats exploring it!
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Loss is always per packet - so you'd basically need a transformer pair after every 4 copper wires to avoid loss. That's an absurd and decidedly inelegant solution for a 60 meter wire drop - and the reason why larger packets are more economical.
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That's a question that has a not-so-obvious consequence. If the machine needs, say, 4 times the power, but can only get it at the default voltage, how can it run faster? If it remains at its standard voltage, it will take 4 times longer to get the power it needs... and therefore, 4 times longer to finish the job.
It would seem, then, that the machine will have to request higher voltage somehow - or that the overclocker will have to provide it in some way.