Posts by HeadHunter67

    I agree that the Quarry seems like a massive waste for what it picks up. I'm intrigued by the idea of setting a filler up to replace all the trash it digs up, but there's also the potential of turning its output into scrap for a mass fab. Isn't that the engame of IC now?


    Well, that's certainly one of the things you can do with all that material. Since I started using Forestry, I find I actually have a use for all the dirt and sand I might find, though.
    Honestly, I prefer to fill any open pits I've dug - I hate turning the landscape into a giant strip mine, and usually I'm down in the Quarry while it works, mining whatever's visible on the sides and exploring any caves. So when it's done, there's literally nothing to see there, might as well get rid of it.

    grammarnazi attack or what?


    I'm sorry - I thought you were talking about LEARNING, and since we were sharing opinions on what the other ought to learn, I felt it was my turn.
    Difference is, how I play Minecraft won't change how anyone in the world of importance or significance views me. Your inability to communicate will compound the intellectual challenges you'll already face.


    But I didn't come here to argue with you - I offfered my opinion on the question and my solution. It's just as valid, and whether it's what you would do or not, it works.
    That's the beauty of the game - there's often more than one "right way" to do something. If you are so infuriated by the way others play that you must resort to accusations in leetspeak, you may want to ask some of the other people on 4chan for a recommendation to a good behavioral therapist.

    That's not a bad idea - an 18x18 area at one time? How much power do you find it generally uses for the dig? And how do you prefer to power that in the field?
    I'm sure a Quarry would be comparable but it's such a pain dealing with all the dirt and cobble it digs up. I've gotten to the point where I usually use a Filler afterwards and put it all back.
    The nice thing about Miners is, it's a neat little hole that is basically self-sealing.

    Honestly, I don't CARE what you think. I don't need another "trick", getting 2000 EU out of each 2048 is more than sufficient.
    I'm not interested in your ideas - your abominable grammar and terrible syntax obfuscates any useful information you might have to impart.


    Why don't you stick to the topic - the question was "when is EV the better choice" and the answer was relevant and accurate. You don't need to string a series of machines along a vertical wire (you do know what that word means, right?), you step it up at the top and back down just once at the MFSU.


    I could use Energy Links and Power Teleport pipes or any other variety of solutions - but you're utterly blind to the fact that my solution does the job just fine. With renewable, maintenance-free power at 97.6% efficiency, I have more than I need and more than I can use. Before I know it, the MFSU is capped, and if dips down, it's no time before it's full again. So you can keep your elaborate schemes for the few people who've cared to read your thread. I'm doing just fine, I don't need your validation.


    By the way - learn to spell "learn", it's hard to condescend when you demonstrate an inferior intellect.

    I don't even use the MFSU - I use F4113nb34st's Advanced Miner, which can take a Lapotron directly.
    When I use my Quarry, I power it by teleport pipes from a trio of combustion engines in my basement, or I use an Energy Link and a Petro or GeoGen (though you have to refuel the Geo too often for my liking).
    And I agree - I use more tin than anything.

    Actually you /can/ move it through copper... and LVTFs. Copper limits you to 32eU/t packets, it doesn't limit you to just one...


    I'd like to see your math demonstrating how you'll have less loss via copper across a 60m vertical wire when attempting to transmit the output down a 60m vertical line.
    I think Xaiier understands what I was trying to say before.

    Tell you what, Slauter - you don't unfairly criticize others' ideas and we won't pick apart your abominable spelling, grammar and punctuation. Why did you save all the necessary periods for the end of your post?

    [less of an issue about Block IDs (they can always be moved) than FC making base class changes to accomplish what he wants to do, thus causing conflicts with the Forge. There's a reason the Aether mod is stuck in 1.7.3, they did *lots* of base class changes and just couldn't get things updated or at least that's how i've read and am understanding it.


    True - but I've heard that FC kind of runs his block IDs right through the middle of IC's range. I had to reassign a few IDs from IC add-ons when I installed Forestry, but it's one thing to change 4, and anoter when we're talking as many as BTW might use.


    But yeah, it's the other changes - the ones the end-user cannot easily adjust - that are the real pain.

    I think you may have misunderstood the intent of the question. Take it to mean "Why would anyone in Forge make the effort of ensuring Forge compatibility with a mod that desires to be no longer compatible?"


    As I said before, this will go from "no guarantee of compatibility" to "guaranteed incompatibility" in short order, as FC begins to use block IDs that are occupied by other mods and makes more significant changes.


    It's absurd to think that anyone will make more effort to ensure BTW compatibility than FC would himself.

    I'm unsure why people don't want to spend/use diamonds, they're there for a reason!


    Yes - there are plenty of other things I can use diamonds for - Quarries, Loggers, Foresters, Drills, Teleporters... meanwhile, regular old refined iron and rubber does the job almost as well as glass fibre for this purpose.


    In addition to the diamonds I find from my various mining methods, I'm constantly making more from UU-M or coal. But it's not as if I hoard them - I simply use the for things for which there is no substitute.


    also learn2play


    LV cables 0-40 batbox copper 42-48 and you will end without bottleneck and loses at all.


    I wasn't going to say it before, but... you're an idiot. You can't move the output of 16 wind farms (~50 eu/t) through one copper cable. You'd get a bottleneck - either at the source, or at that batbox.
    You don't even understand what I'm saying or why EV is better for moving that kind of output over that distance. I'm not the one who needs to "learn2play", and I'm sure not going to be criticized by some fool who tried to tell Alblaka that IC2 didn't need any changes to be MC 1.0-compatible.


    Ever heard the saying "It's better to be thought a fool, than to open one's mouth and remove all doubt?"

    http://www.industrial-craft.net/?p=284


    Guess we can close this topic now?


    Well, I wouldn't say that... we can still discuss matters, but that particular line of discussion can be laid to rest.


    It's good to see that you talked it over and foiund common ground! As I've said, everyone benefits when modders work together - sometimes it means making compromises that in the ned will pay off all around, sometimes it just means understanding that mod developers of your caliber all just want the same thing - to make a great mod that delivers everything you and your fans would want in it. Eloraam gets very passionate about her vision, but she's goit class and I don't think she means to step on others' toes.


    I think SpaceToad will be on board with this new direction - you're all really great people and you make great mods that work together. I would like to see that continue for a long, long time to come - we all benefit from your colllaboration!