Posts by HeadHunter67

    I really don't see a reason to know how much ore is under me. Id better put that scanner in a miner and look how it shoots ore at me while im sitting near.


    Well, used properly, an ore scanner will show you the best place to put that miner.
    Drop it any old place, and what you get may or may not be worth the energy.
    Drop it someplace you know to be rich, and you'll get something for the investment.

    1) - Her permission; Is kind of in violation with the ideals of the game.


    It is her work, and hers to do with as she sees fit. Perhaps you would be fine with letting everyone else use your code as they see fit, but then again, perhaps you wouldn't.
    I don't know - as far as I know, you don't have any mods for Minecraft so it's hypothetical.


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    My game. My way.


    You're free to write your own mod that does the same sort of thing. As far as I can tell, there's not even anything stopping you from changing the existing mod for your own use - if you didn't distribute it, you might have a point there.


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    Future plans are fine... for the future. But in the here and now, what's the harm?


    Version control and consistency are the primary considerations. A few days ago, we watched someone waste his time making a "1.1-compatible" version of IC (and BuildCraft) here. Great for the impatient few who have to have it "now"... until the official version releases, and it's not compatible anyways. Then all that time they spent is wasted anyhow.


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    Furthermore, Eloraam's future plans can make this sub-mod obsolete when those plans become 'New Features'. Who want's to install an additional sub-mod to do something that's contained in the mod?


    Why would anyone want to waste their time writing a mod that they know will become obsolete because the idea is already in the official design process?
    Ask Jorge what he thinks of FC making his IC<->BTW dynamo add-on obsolete. Then ask him if he'd have made the mod anyways, if he knew FC would change BTW to no longer be compatible with IC2.


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    What if, I dunno.... say, Alblaka denies permission to convert into IC2 compatible EU's? Not saying he would, but what if....? Alblaka would in essence be doing the same thing to Eloraam as she is doing to immibis


    Well, then... you and she would have to accept that, wouldn't you? Do you think she made plans for such a conversion without talking to Alblaka first?


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    I don't feel as though Eloraam is playing fair. She will 'borrow' ideas for her own mod, but has a strict 'Hand's-Off' policy for others looking to work with her mod.


    As my friend SOTMead has observed, there is a big difference between ideas and implementation. Ideas are meaningless here - it's how they are implemented that matters. The best implementation should naturally prevail.


    You, however, seem to be confusing ideas with intellectual property. She may do something similar to what others have done, but she does it her own way - she writes her own code, she doesn't hack someone else's and release without permission.


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    Eloraam needs to not be quite so... hypocritical, I guess. She makes her own 'tube' system. Her own 'energy' system.


    Emphasis on "her own". She didn't make an add-on that borrowed someone else's energy or tubes without their permission. If you want a fair comparison, imagine if Redpower just used BC pipes and IC EU's... and without SpaceToad or Alblaka's approval. That would make it a proper comparison... but that's not what it's like.


    Also, these developers are all part of the Forge team, and have committed to the mutual platform that allows interoperability of their mods. Add-on developers are not part of that compact and nothing gives them the right to hack the code for their own purposes.


    When someone misuses your own efforts and property without your permission, then you'll begin to understand what it's like to be in her shoes.

    Just watched Direwolf20's "Sneaky Pipes" mod spotlight and I notice he has an Electric Treetap in his NEI window.
    So it's possible that Electric Treetaps are in IC2 for Minecraft 1.1.
    This would go a long way to explaining F4113nb34st's silence of late.


    [EDIT: Never mind, turns out that was an Electric Hoe...]

    No, my comparison is EXPLICITLY about the time, not the material.


    But diamonds ARE material.
    Still, if you wish to discount that, we'll focus solely on the time factor. We've established that you can harvest enough cobble to make a diamond in less than 90 seconds with 3 simple block breakers.
    Your challenge is to come up with something that can generate 9 million EU in less than 90 seconds. I await your attempt to prove your point. Good luck!


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    And I actually do play with EE, and am doing so at the moment. Have fun with the personal attacks.


    It's not a "personal attack" to observe that you clearly do not comprehend the capabilities of the mod. I only say that you don't know what you're talking about, because you clearly don't.

    I don't have that handbook, but in the source code fuel is set to produce 5 MJ/t for 50000 ticks, and oil 2 MJ/t for 10000 ticks.


    Well, then... looks like Silentdeth's numbers are spot-on in that case.


    And I agree that refining oil is almost required - it's not much different in BuildCraft, honestly. Combustion engines run slowlhy and poorly on unrefined oil. I fuel them with it only long enough to get output from my refineries. After that, unrefined oil is never used as fuel.

    I guess I just dont see a difference between making a few wind gen's then putting 9 UUM in a crafting table and swapping in and out all the steps in EE to make cobble into diamond. In fact, the EE model probably would take more of my time.


    Actually, the EE model takes only a minute or two to make a diamond, with no power required. Set up 3 of ShdwDragn's clockless block breakers and you have 6 stacks of cobble in about 90 seconds. There's your diamond.
    To make 9 UUM in 90 seconds in IC2 would require 500 EU/t - so 500 solars, or a really reckless nuclear reactor. Quite a far cry from a trio of block breakers.


    So your comparison of leaving the server running all the time is irrelevant - the basis of comparison still fails on the amount of resources required. No matter how long of a time period you have to work with, EE still can produce diamonds faster, with far fewer resources required for the setup.


    It's pretty clear that you aren't actually familiar with EqEx in actual gameplay.

    Also, I'm not sure why someone would have the notion that "watt per second" is redundant, because it's not. Go take a look at your electric bill. How do they bill you? In KWH - kilowatt-hours. Meaning if you have 10 100-watt bulbs running for 1 hour, that's a KWH. So Watts per second is correct in this usage (and a KWH is basically 3.6 Million watt-seconds)

    Interesting... at first I was about to dismiss the idea, but it may be possible.
    Still, I like the fact that the batboxes allow for continuous output at a steady rate, rather than the possibility of wild fluctuations. And a batbox doesn't require too much more in the way of resources, honestly.