Posts by Blockmaster139

    On a similar note I was looking to change some recipes in IC2.


    I want to remove some of the metal dust recipes as there are some exploits smelting the dust back into ingots with the mod pack I've put together. Most of the recipes that use the dust are easy enough to fix as I can just disable them in the config and then add a changed recipe with another mod I have. The question I need answered is if I can change recipes for the blast furnace from requiring iron dust for steel from the IC2 config files or will I have to edit the .jar using the API?


    Now this is just bonkers o_O


    Okay, uh, where do I start...


    Most of the changes you want to do are better off doing with Minetweaker. Definely do not remove dust smelting, that's ridiculous, it makes the Thermal Centrifuge and Tiny Dusts useless. You can disable macerating ingots into dusts, but if that causes exploits, then something is seriously wrong. The Blast Furnace doesn't require Iron Dust, it can use any form of Iron, even the raw ore.And DO NOT Edit the jar, you can't even do that with the api, there are better and easier(and also ALLOWED) ways to change the recipes.


    HYPE HYPE HYPE \o/


    Also you forgot to mention new features :D unless there aren't any :(

    So I got a chance to play around with this, and here's what I have to say.


    First, the good. I really like how you've done the machines. The Bedrock Generator is actually quite balanced, it's quite difficult to find a space of bedrock that gives maximum efficiency and it's more expensive than Solars. The food replicator and exchanger thing are quite nice too, again not massively overpowered, like a more lossy EE3, which is nice. And being able to change the exchange rates is a huge plus too :) I do think the Very Large Battery could have a more expensive recipe, especially considering how much cheaper it is than the MFSU. IMO the Machine Blocks should be replaced with MFSU's. If not, replace them with Advanced Machine Casing, and the Graphene plates with Iridium Plates. Other than that, the general look and feel of the mod is very high-tech, the block textures didn't look amazing on the site but work nicely in-game, and the sounds are very cool, even though some are a little silly (See this remote? It's a gun now! :P).


    My disappointment came with the tools, specifically the non-electric ones. The fact that you give the most powerful no fuel cost at all whilst your weaker ones do have fuel cost is just absurd. I don't mind them not running off electricity, though I would prefer it, but to make them actually feel like they run off 'void-energy' then it may be a good idea to make them consume some Bedrock Dust from the inventory. The Graphene tools are completely nuts, especially with their low costs. IMO for what it's used for Graphene is a bit underpriced. Here's an idea: Craft 8 coal chunks around a Dense Copper Plate, but that in a CVD with 1 Obsidian /Bedrock Dust and THAT gets turned into a Graphene Plate. It's a nicely more complex recipe and also balances the tools a lot: if they're 5x as good as diamond, why are they 10x cheaper?


    Of course, these are just my opinions, and if you feel something is invalid about them, that's fine.

    Very good looking template :)


    Also, just wanted to remind that the charging GUI's (eg. BatBox, MFE) need updating too. I think those things are like Ic1 old X( A good idea would be to have a single charging GUI that let's you specify the tier and automatically changes the numbers to match, if that's possible.

    Another bug report: The new version of Forestry natively support both RF and EU, it seems ENet Bridge can't decide what to do, and when connected by cable, the connection flickers between connected and not connected very rapidly. It does seem that the machine still draws the correct amount of power, but it is visually glitchy and could cause lag.