You could try putting an Electric Sorting Machine between the Conpressor and Blast Furnace. Send Empty cells up, Air Cells down, Ref Iron to a chest, Slag to a Thermal Centrifuge.
Posts by Blockmaster139
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It seems you would need to change the from outputing to first valid side to outputting to left/right side. IDK why the first one works.
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I have an idea on how to do the tanks actually, and it could work really well, without that deeper level stuff I thought could be needed. Shame it will have to wait until tomorrow.
Sounds good, but there's still no need to do it for the Ore Washer. Outside of maybe letting you click the tank to go to non IC items.
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1. Trash it! Expect for removed items, like the Lappack, in which case put the {{Classic}} tag.
2. Yup, same situation as SpwnX here.
3. Whilst it is a compromise, I think it's a nessesary one. The Ore Washer does NOT need a tank interface; it's either got water or not, and if not it doesn't work. For the canning machine, personally I'd be fine if it just showed the cells.
4. Whatever we're currently doing
5. Those invalid links/images just make it easier to see what needs doing. Far better than an outdated one. I say copy-paste your current one.
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Try Fastcraft and/or Optifine
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Looks great
But now that the recipe for the lava-water changer uses lapotrons, surely it should hold as much as those lapotrons
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I think something is broken regarding Extra Utilities, since the generators don't even let the cables connect, while the energy nodes do, they don't actually transfer RF to the cables
Compatibility with Extra Utilities is just broken in general. e.g. the Ender Quarry will only accept power whilst it's *not* running. o_O
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That would be a good idea. Pretty much everything in Gregtech has an oredictionary tag
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Might wanna oredict that too. I think the tag is 'lensRed' or something
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Oil isn't nessesary for anything, but it's a good power source. If you really want it in your current world, you could use MCEdit to retrogen your current chunks, and you *might* get some oil. No guarantee.
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Maybe someone should just make a Minetweaker Script for the old recipes instead of trying to update this...that's the only reason anybody likes the old IC2 over the new one
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I'm pretty sure those things still have their own seperate configs, except for bronze maybe.
I think for the disabled recipes section you just put the disabled item's internal name, which you can find through various mods. -
Too many recipes :o , but btw, can someone make a tutorial on minetweaker, because I want to also change the recipes of some things but IDK how to use it :c
http://minetweaker3.powerofbytes.com/wiki/Main_Page
Scroll down for machine support
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For the love of god, stop using Railcraft:part.plate! Use ore:plateSomething instead. We are gregging other mods, we must use the oredictionary
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The food replicator looks nice but shouldn't the MFE be a Replicator? Or Mass Fabricator?
And the lava-water changer looks reeeealy OP, that should definetly need a Mass Fab and Lapotron in it's recipe to be justified. Not to mention the havok it could wreck on the nether >.>
The Mass Cleaner looks aweeesome! Same for the grafter, but I think that failed blocks from grafting should turn into jungle wood, not oak, since rubber wood smelts into jungle wood anyway.
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I'm relatively new to GT 5 and am still exploring all the fun options.
Do any of the mining tools at our disposal yet do an AOE? This has been requested before, so I'd like to add my voice to the chorus: Would like to see a mining drill/jackhammer that isn't weaksauce compared to a TiCo Hammer or Excavator. 3x3 would be nice. 2x2 would be dandy. 1x2(tall) would be acceptable.
Does not need to be equal. Does not need to be better. But a TiCo hammer beats anything at my current disposal, including a mining laser, and I refuse to install TiCo.
A high-level jackhammer should blow through rock like a rock star.
If there's already an addon-addon that addons this, I'll add it on.
You aren't the only one to suggest this... [GregTech] Suggestion Thread & TO-DO-List (I still look at this Thread when I got out of Ideas for new things)
Greg pls listen
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I meant the 32x32 images used in the crafting grid. Most of them are there, so why not use those for the navbox?
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Wait, now I'm confused, your navbox uses the flat images of the machines but the 3d versions for a lot of machines are already there(RTG for example) but not being used. Which one are we using @_@