EDIT: Maybe we should tone down the private talk a little
This thread was made for random talk. If you don't care about it being read by others, I couldn't care less :3
EDIT: Maybe we should tone down the private talk a little
This thread was made for random talk. If you don't care about it being read by others, I couldn't care less :3
I was hoping that link was greg's tutorial :p
That deceased me aswell.
I somehow really want to buy that T-Shirt.
That frame appeared twice, one at 0:32 as you can see and another at 2:22 (if i recall right), but with a different message.
Well then I will probably leave it as it is.
The inventory ejector upgrade is a bit meaningless since bc interaction is bugged isnt it?
It can output to other inventories too (chests). Pipes are not really required.
Does anybody have the formula for Overclocker Upgrades?
I just implemented them into my machine (yay), but for now they half the ticks needed and quadruple the needed energy.
Thats just pretty much what greg does. (1/2 time, 2x energy cost, 4x EU/t)
For IC² it is :
Energy per tick : Base * 1,3N
Operation time in ticks : Base * 0,7N
N = Number of Overclockers.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagh, boredom, making relatories of presentations or whatever thats called (when someone has a topic and keeps talking about it for hours) during the late-night, while having to wake up in the coming-soon-morning.
I could suggest you reading something else then, like i'm reading a "Light Novel" (Translated ones, some kind of japanese visual culture).
*meowr!* (runs away and stares you from a distance... staring...forever...until you can't endure it...)
*meow?* (totally not a spambot)
I'd rather have upgrades that increases storage, while slightly slowing you down.
That is an example of extremely organized and tidy base that i always intend to build but i end up not doing it due lazyness.