One thing I have noticed while playing is the quantum armor energy usage, it does not take very long to completely drain the armor from 10mill to 0 EU. When fighting server made customNPC bosses, or galacticraft bosses it's sometimes as bad as losing 500,000-700,000EU per hit. This really leaves you no option to fight in quantum against most non-vanilla mobs or npc's. And even killing endermen in the end can drain you within 2 or 3 minutes. It ends up being that mekanisms obsidian or Bimes o Plenty Amethyst armor is "better" since you can stay in the fight for a decent and productive amount of time, even if you have to replace the armor completely afterwards. The high energy usage can also be seen on the boots, a fall of 100 blocks will consume 1,740,000 EU. While not as much of a concern as the energy usage while fighting, it is just another example of the higher energy usage.
A fix or change for this would either be an adjustment to it's power usage, or a config that can be used to adjust it's usage. Another option are upgrades that can be applied to the armor to greatly (10x+) increase it's capacity, or the ability to pull from an in-inventory power source.
What are your thoughts? Suggestions?