Posts by SpwnX
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oh, in that case... go mine diamonds.
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Actually latest IC² for 1.5.1 is considerably stable, has a few bugs, but nothing major as world crashing/corrupting.
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Just a thing, as your windmills wont probably ever break due overproducing :
Make the higher tiers more expensive.Tier 1, requires LV trans as it is.
Tier 2, requiers MV trans
Tier 3, requires HV trans
Tier 4, requires 1 iridium plate and 4 UUM.
Tier 5, requiers 5 iridium plates. -
Or use my super effective setup which uses HV in glass fibers to transfer energy to your base. Windmill at Y 181 or 234, depending on setup.
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So, what is detected doesn't come from the IC2 machine itself? BC defines what is detectable from the IC2 machines in their gate definitions?
Kzorith
Yes, it is BC that detects machines status.
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float totalEfficiency = (y - 64 - (totalBlocks - airBlocks)) / totalBlocks * weather;
This means the bigger the area it checks for blocks (aka higher "voltage" windmills), lower its efficiency. Is it intended?
You should use IC² wind variation in the formula too so its power output fluctuates as a real windmill does. -
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Could you then add a second set of recipes that are much more expensive? Your current recipes are a serious joke. 4 Windmills + 1 Transformer Upgrade is nothing. Needs at least Iridium Plates for every further tier to tie it, the rotors need to break faster and a wooden rotor is a joke, too. Maybe you could add a set of Gregtech enhanced recipes, a little something like this
GregTech itself already nerfes the Windmill recipe in particular, base of compact windmills.
Same thing happens with compact solars, as the solar panel recipe is now more expensive.Compact windmills and Compact solars are not meant to be "expensive", just a way to reduce lagness of tons of generators.
May i suggest adding tiers to rotors?
For example tier 1 rotor (ultra low voltage) requires 2 material items,T2 requires 4, T3 requires 8, tier 4 16 and tier 5 32.
[Achieved by combining two of previous tier to make the next one]
Rotor durability increase 20% base per tier. T1 2 days, T2 2d + 9,6h , T3 2d + 19,2h , T4 3d + 4,8h, T5 4daysEdit: Your wind generation code is "failing", i can generate 170 EU/t near bedrock using a EV windmill and a rotor while it has 9000+ obstructions around.
To make it more precise, please DO use IC² wind formula as base :
Generation = WindStrength * (Height - 64 - Obstruction blocks) / 750 * Weather Value
Wind Strength values from 0 to 30,
Obstruction block is any block within the detection area, you may exclude cables from this calculation somehow,
Weather value is 1,2 if raining and 1,5 if rain + thunderstorm.ULV windmills, which are 4 windmills would generate 4 times a normal windmill would do.
LV windmills, would generate 16 times a normal windmill would do.
MV windmills, 64 times.
HV, 256x
EV, 1024x -
Crowbar with a MatterFab on the end that consumes power to repair the dents.
Nope! Tiny Electrical Nanobots which repairs the tools using particles hovering in the air + producing a tiny forcefield on the tools to protect them, while keeping their effectiveness.
All that high-tech stuff for a battery, a circuit and some iron/steel. -
This may be already planned, but windmill blades rotating in front of the block would be awesome. Like RedPower2 ones, but bigger as the tier of windmill increases.
Blades would look different depending on type of rotor and spin faster as the wind increases (energy output). -
MJ, Steam and Transformer Upgrades are the only things I would allow to the Matter Fabricator. In case of Transformer Upgrades I would ofcourse nerf the maximum Input Voltage of the Matter Fabricator.
How about making Transformer upgrades increase maximum EU/t input?
Like : 8192 (0) , 16384 (1) , 24576 (2) , 32768 (3), 40960 (4)
If you think it is too cheap you can make a new upgrade : MatterFab Input Upgrade, requires three overclocker, three HV transformer upgrade, 1 highly advanced machine block and 2 energy flow circuits.A small request : can you add a Lapotronic Nano Chestplate which is just a combination of nano chestplate and lapotron pack, which has both nano chestplate armor and lapotron energy storage.
It would be useful so you won't lack chest armor when you have a lapotron pack.
Maybe it has only 5kk EU as a nerf to the storage as to fit both together some storage had to be cut off. -
Iridium Plate rotors that last forever please? Useable only on last two higher tiers as it is heavy.
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@above ^2
If Gregtech is installed this recipe is removed and the Lazurite Chunk is used in place of the Lapis Plate
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The problem is:
The Windmills don't have internal storage.Make them have an internal storage of 50k EU, 20k MJ,2M J [UE] ?
No compatible recipes are needed as this is not an independant mod. Just the usage of BC and UE API. -
Redstone + lava + water = obsidian. Have fun.
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But Minalien, what about renewable way of generating force energy?
Renewable EU source (solar/wind/autofarm) -> Direct conversion -> X Force energy , while if using forcicium + energy= 5X force energy or more. ?
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I just rather make it have buttons and select which energy you want. Its simple, effective and no glitches/exploits around.
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