Posts by SpwnX

    This might be the cause of SMP not crafting (cubcraft):

    Code
    2013-02-18 12:45:31 [SEVERE] [fml.ItemTracker] FML has detected item discrepancies
    2013-02-18 12:45:31 [SEVERE] [fml.ItemTracker] Missing items : {}
    2013-02-18 12:45:31 [SEVERE] [fml.ItemTracker] Mismatched items : {5570=(Item 5570, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 2, name null, claimedModId null, Item 5570, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 9, name null, claimedModId null), 5571=(Item 5571, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 0, name null, claimedModId null, Item 5571, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 7, name null, claimedModId null), 5568=(Item 5568, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 3, name null, claimedModId null, Item 5568, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 10, name null, claimedModId null), 5569=(Item 5569, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 4, name null, claimedModId null, Item 5569, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 11, name null, claimedModId null), 5567=(Item 5567, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 1, name null, claimedModId null, Item 5567, Type f4113n.core.misc.SimpleItem, owned by F4113nC0r3, ordinal 8, name null, claimedModId null)}

    V2.79a:
    Added Advanced Pump, works like an IC²-Miner, but more pumpy (and no Drills to break Blocks!). As it has no GUI now (NOW), you have to input the Mining Pipes into the Top.
    -snip-

    Also my post was made some time before GregoriusT made this version which added it.
    I was playing with him when he said he would add the adv pump, thats why you wouldn't find it so easy.
    Wiki is slightly outdated, both.

    Likely to be CF bug.

    It is.
    @OP : If IC² will ever have a way to hide its wires it has to be coded by IC² devs on its own, this means they won't use facades/covers or anything else from other mod.
    I really would like if IC² had something (rather than CF) to hide wires, as people might make "hidden" bases and wouldn't like to expose their wires.

    In a world run by forge where mods are supposed to play nice i find it a bit odd how archaic the IC2 pumps remain to this day. the relyance on cells to operate is bad enough but the fact is this device does not properly output to pipes or tubes. additionally in a world of tanks waterproof pipes and liquiducts i have no idea why this unit cannot output liquid directly. and i am sure there alot of people who will just reply use BC or RP2 pumps instead but the thing is these pumps do not interface with the ic2 miner. so in all there are definatly some intermod compatibility issues on all sides regarding this block.

    Use GregTech advanced pump instead :D
    It is even able to extract liquids without causing block updates preventing flowing water/lava!
    This is totally not a GregTech Intergalactical advertisement.

    I know this probably needs another thread, but I've also noted that MFSU's stop receiving EU after being moved by frames. They won't accept more solar power from adjacent panels. Kind of annoying, so the Teleporter MFSU's on my airship don't recharge. Grr. (Although a Quantum Generator will still give MFSU's power after they've moved)

    You could place solars directly adjacent to the MFSU?

    I hate to bump such an old thread, but I've been seeking teleporter/frame compatibility lately, and wondering if it's still in the works and or planned at all?

    You could have created a new thread called "Suggestion : Teleporter tweak" or something like, but it is fine.
    If it is to improve the teleporter, why not?
    Also it should allow players to teleport players/entities through dimensions, allowing us to have a high-tech "linking book"

    No, you won't spam Windmill on another game SpwnX! ^^. Solar Pannels are already implemented, but you'll need the full game ^^.
    I told you you would love it :D

    Hope i will be able to play it for free, as i can't spend any more money on games.
    Also wind energy is being discussed. =D

    If you're talking about those mods...


    If you're talking about X-ray, nodus, etc. then your server log should output when it detects such mods.

    Not really, most of those mods are base-file modifications and are installed over forge (if it has compatibility), so the server does NOT detect it. Only way (i know) to detect them are to use plugins (bukkit) or watching the suspect player.

    @OP : Não há a necessidade de restringir clientes com outros mods, ja que estes não serão utilizaveis caso o servidor nao os contenha tambem.
    Ja se tratando de "cheat" mods, as unicas formas que conheço é plugins bukkit e monitoramento de players (invisibility).

    I've played the demo v0.24 , it is very cool in my opinion, i love it. All its automation stuff are nice, however there is currently only a non-renewable way to get electricity.
    Will there be something like windmills or solar panels in the future? Also a nuclear reactor (and uranium) would be nice.
    I don't know if these are already planned but these are just my toughts.

    I don't know if it is either intended or not, but here is my opinion :
    If saber damage hasn't been nerfed (10 hearts of damage ?) it still works wonders, even for large amounts of mobs as you can 1-hit most of them except zombies. Also at the point when you have a saber usually you have a nano armor or at least part of it. I would like if you were able to block somehow but, how do you block projectiles and such with an energy sword?

    Also there going to be some issues like what if you want to kill a sheep and not to shear it. or destroy soil and not to tilt it. It could be made through modes like in wrench or mining laser but its a pain to go through all modes before you find right one so..

    Eh? Left click and right click...
    Left click kills/destroys blocks, right click shears/tills. Chainsaw and hoes already do that, it CAN be unified , but it wont be.