Posts by SpwnX

    It would be nice if Wind mill or generator have an unique texture to help differ it from each other.
    Now, when a wind mill breaks and turns into a generator it is kinda hard to notice the difference from distance (its metal color is the same and sometimes the texture of wind turbine of wind mill faces the cable)


    only time i make UUM into coal for fuel is in Outposts where i only have a generator and not something like a single chamber nuclear reactor to toss in 1 uranium cell.
    interesting, didn;t know you could make torches with resin, thanks for the info.
    diamonds: i know but sometime you only neext like 1-3 coald to finish a diamond being made from coal and i figured it'd be cheaper.
    i agree, or make solar panels better when using Coal Clumps instead of coal dust. but i know solar panels are being reworked for lag reasons.
    i don't recal ever hearing lava, i've heard water plenty of times but i don;t think i've ever heard lava. but now i also play with my sound completely off because of IC2 machines being annoying and causing lag in large nubers. specially recyclers and windturbines.

    I guess you can carry at least a MFE with you and some Energy crystals if you have UUM to waste with coal.
    And, i would make wood with UUM, transform into planks, then scaffolds for maximum energy.
    2 UUM -> 8 Wood -> 32 planks -> 96 scaffolds = 72000 EU if burned inside generator (+ 3 planks and 2 sticks)
    Wooden plank and Scaffold gives 750 EU [This is a good early-game way to boost energy you get from wood]

    I would look for coal in my mine if i were like that

    IC² sounds can be turned off by config, OR
    delete specific sounds inside ic²client.jar


    apart from the 9<->1 and the last thing you said, were all the exact same stuff i did just in a different way. but yes, have the Redstone blocks activated when touched, not just stepped on. stepped on was just the most common. i've wanted "step on light up" block since MC Alpha. i wanted to make a floor out of Redstone Ores in my house just to run across.

    Would be cool if redstone block permanently send a light level of 8 and when stepped a light level of 15. so your house wont spawn mobs (if your floor is made of it) and will light up when you get in

    perhaps it is only used for carbon plates... an coal fuel cells... and super fuel.. and solar panels, and emergency torches if you happen to have some UUM on you. and i said diamonds because i know ALOT of people use coal for diamonds instead of going down deep an mining for them since they have Magmaphobia ^^

    also i don't know about you but i use ALOT of carbon plates making advanced machines, especially MFSs and MassFabs and nano-armor for people who died for really stupid reasons.

    Well, you probably wont make coal fuel with uum, it is pointless.
    Emergency torches? you could make sticky resin with it and make muuuuch more torches with it. [4 UUM for 21 resins = 84 torches]
    Diamonds? you can use uum recipe for it.
    Coal dust for solar panels are fine (although i think its coal dust in recipe is kinda wrong, it needs more refining)

    About magmaphobia, it is very easy to know if there is lava near you.
    You can hear lava making some sounds if you are about 20 blocks near it.
    And i think just a few players dig straight down (that is the main cause to lava death)

    Can any block be propelled as falling Sand/Gravel?
    Better use mode key to select impulse to throw block from the first appropriate slot.
    Blocks should fall on parabola so you need to aim good.
    Also can it give reactive impulse?
    And no ray emitting.

    1: no
    2: why not item increase player block placing range
    3: can't launch blocks like gravel,sand
    4: ?
    5: agreed.

    You know how a pain in the ass can be assigning every single item a unique value for this recicler behaviour? (Especially when you have to take notice of balance of which items deserve a better % than others)

    EE/Thaumcraft did it because he wanted to, but if it were up to me i leave just as it is.

    or set 12.5% to every item, so instead of 12.5% [1/8] chance of getting scrap we surely get one every 8 items

    Make recyclers have a progress like mass fabricators, and recycled stuff increases a fixed % [can be higher than 100%]
    The % is based on its value, like EMC (EquivalentExchange)

    Examples:
    Cobblestone : + 12.5% (8 needed for a scrap) [Stone,glass and other manufactured stuff has a higher value]
    Snowball : + 2% (50 needed for a scrap)
    Wooden sticks : + 7.25% (16 needed for a scrap)
    Tools: Depending on material, the type and damage
    So we can turn rare mob items, and other useless stuff (or some that doesnt have much uses like nikolite into scraps)

    [Tutorial] Page 6 ?
    Warning IC² experimental users, E-net changes makes this setup not work as is, it has to be reworked to fit it, which i'm not doing until the e-net is finished.
    You have to do it by yourself.
    Windmill-Engineering by SpwnX! [Math included]
    IF you don't want to read about mechanics and other blabling, go to spoiler "For lazy people". [Normal Setup]
    For compact one read "For the ones who want an even more compact setup..."
    Also, tower cable size shown is 16 blocks tall (64 windmills per tower), you can make it taller by adding 16 more ULV wires to the tower (128 Windmills per tower).

    Snyke's Math!
    My math for tower design

    Math for Unbreakable tower design using Snyke's formula (from sourcecode):
    Considering MAX wind strength [30] + Thunderstorm [x1.5 multiplier] . And my design [pictures near the end of the post]

    5 = WindStrength * (height - 64 - obstructing blocks) / 750 * weather value
    5 = 30 (h - 64 - 34) / 750 * 1.5
    5 = 45 (h - 98 ) / 750
    3750 = 45 (h - 98 )
    83,33... = h - 98
    h = 181,33...
    h = 181
    h = Height of highest wind mill on tower.

    Highest wind mills needs extra obstructions above it to make whole tower have exactly 34 obstructions.


    This one below is legit, built by me SMP (Timmiecraft)

    Wind mill Costs


    Wind mill recipe: 1 generator + 4 Iron
    Generator recipe: 1 Furnace + 1 Machine block [8 iron] + RE - Battery
    RE - Battery recipe : 4 tin + 2 redstone + 1 insulated copper cable
    Insulated copper cable recipe: Uninsulated copper wire + rubber
    Uninsulated copper cable recipe: 3 copper = 6 cables , 1 copper = 2 cables

    Total: 12 iron [8 refined], 4 tin , 2 redstone , 1 rubber, 1/2 copper , 8 cobblestone
    64 Wind mills costs [One Wind tower] : 768 Iron , 256 tin , 128 redstone , 64 rubber , 32 copper , 512 cobblestone.

    Weather Info

    Rain/thunderstorms are global, so even if you place your windmill at desert it will still get 1,2x or 1,5x multiplier (weather value)

    Weather Frequency/Duration:

    Rain duration in seconds : 180 to 600
    Pause between rain in seconds : 600 to 8400

    Thunderstorm duration in seconds :
    180 to 600
    Pause between thunderstorms in seconds :
    600 to 8400

    Wind Strength

    Wind Strength may vary alot while you play, so DO expect low outputs and high outputs.
    Minimum strength is 0, Maximum is 30.
    Modified every 128 ticks (About 6.4 seconds)
    Chance to increase or decrease by 1.
    10% chance to increase if current strength is 0 to 20.
    10% chance to decrease if current strength is 10 to 30.
    Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)
    Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)

    For lazy people... (Normal Setup)

    If you are reading this, you might be too lazy to read the whole post. I gave enough information to build wind towers without the need of this.
    Anyway, here are 10 screenshots that explains everything (kinda).
    Step ZERO is VERY important


    For the ones who want an even more compact setup (and don't care about height and resources), here is a map explaining almost everything : WindTestMap - Fixed
    Safe height is Y 237

    Pictures of an even compactier setup (Block distance between towers is 2)



    Area required formula


    Normal : 7N + 4
    Compact: 5N + 6
    N = Number of towers in Any direction
    Square setups (N x N) are recommended, only use different ones if you have limited space that is not a square.

    For example a 5x5 setup (25 towers) will use:
    Normal design: 7*5 + 4 x 7*5 + 4 Area = 39x39
    Compact design: 5*5 + 6 x 5*5 + 6 Area = 31x31

    If you have any questions, ask it in this post , i will reply as soon as i can.
    Special Thanks for Snyke for Wind mill formula :D


    Such a machine wouldn't pose much trouble to code, but messing with worldTime can SERIOUSLY backfire and mess up blockupdates.
    f.e. stopping time does as well stop all block updates, essentially causing "frozen" water and anti-gravity-gravel.

    Vice versa, jumping forward in time does enforce and/or skip block updates, causing stuff like insta/never-hardening CF foam / tree growth.
    Not 100% sure of the effects, but unless i can be sure they do not create metric ton of bugs, i will for sure not implement it.

    Machine could use time advancing command (/time add 12000 f.e)
    You force everything going to the future instantly.