Posts by SpwnX

    1; Nuclear its the substitute that Alblaka chose, but people dont like things they actually have to properly maintain so they would rather keep building solar generators without giving a fuck about their server health.


    2: im gonna wait for someone more tech savvy to tell you how Electromagnetic "Rays" are illogical/impossible or not.

    1: alternative substitute
    2: minecraft don't have to obey physics rules at all, thats why we have a dirt block "flying"

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    Eh, you know the real end game substitute for Solar panels is the nuclear reactor.

    1: Substitute for massive arrays of solar panels, and it is not everybody that likes dealing with reactors.

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    And how do you expenct to send the energy from the satellite to earth? assuming if we go by logic that the satellite must be in space... or at least pretty much f**king high up.

    2: Sending electromagnetic waves that has a behavior nearly equal to light, except for carrying MUCH more energy.

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    Also Solar arrays its even less stupid than this quite honestly, no need to make it overly complicated >.>

    Tier4 - kinda futuristic, not needed to be complicated, just expensive.

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    One last thing, Logic says i dont have enough arms to make enough facepalms at the only 1 eu/t lost in the transmition... I mean do you know how much distance is there above the (Ozone thingy forgot the english name lol) to sea level?


    Light (electromagnetic wave) travels good while in those gases without almost any loss of energy.
    And, light can travel forever in space until it reaches a planet or something.


    Sun -> Ultraviolet waves ->Solar satellite -> Special waves¹ -> receiver² -> energy to cable.
    its kinda same as
    Sun -> Ultraviolet waves -> Solar panels³ -> energy to cable
    except for ¹ and ² being slightly futuristic and ³ occuping space in earth and consuming CPU due E.net calculations

    Defiantly cheaper but not as fun as my network of buried tesla coils. Also the tesla coils may be more efficent. They do use 5000Eu a shot but only use 2Eu/t when they are not doing anything so in the long run it may be more energy efficient.

    And much more expensive.

    Satellite, a Tier4 generator using the most advanced solar panels and it can transfer energy generated by those panels to earth.
    It needs to be launched to space using a propeller which i have no idea what it could be at the moment.
    http://en.wikipedia.org/wiki/Space-based_solar_power


    It would send special electromagnetic waves to a "receiver" and it transform that into pure energy.
    The receiver should be able to receive energy from one or more satellites launched by the player.
    Receiver MUST be at height above 128 and have NO obstructions above and in a surrounding area of 201xYx201, it checks the same way as wind mill does, and solar for sky.
    [any obstruction = 0 energy produced]



    OR



    *A satellite could be illuminated over 99% of the time, and be in Earth's shadow on only 75 minutes per night at the spring and fall equinoxes.[29]


    Each antenna can link up to any amount of satellites. not exceeding a production of 1800 EU/t
    Unless you make receiver send packets of 900 per tick then any number of satellites could be linked to it.

    Edit: the player could build multiple receivers and the satellite can be redirected to a different receiver depending on energy demand in the Energy net.


    Side idea: Steve be able to make a rocket to go the moon, a new "dimension". Where he has the objective to make the moon able to host life.
    Launching stuff to space from moon is much easier due moon having much lower gravity than earth.


    I like the idea, too.


    Kinda goes against the idea of scaffolding in a way. Some might say "If you want it to to behave like sand, use sand." but that overlooks the really nice feature of scaffolding cleaning up after itself when you knock out the bottom block.


    Would need a second block type (or damage code for the existing scaffold block)
    A shift+rightclick to place in Gravity mode would be bad since shift is used to stop yourself falling when placing blocks.
    Yeah, M+rightclick would be OK (although I'd rather see a different key used since Rei's map default is M for Map).
    Identical texture.

    Press M while holding scaffolds to change mode . Gravity mode <-> normal mode.

    you could always just not attach a wire and use batteries :p lol, but yeah i forgot that one. also windturbines produce about that much if perfectly set up and don't require nearly as much set up. also some people would rather just make 2 solar panels and do absolutely no setup what-so-ever, and that's more infinate then water. also, using a pump to pump water into a "water turbine" is basically what an Over-Unity System is in real life. also using a pump to pump water would greatly drain the over all profit of energy from the water mills. so it's making them more stable and automated at the cost of some of their effectiveness. also using Geothermals in the nether with pumps might as well be as infinate as water in the overworld.


    also using water turbines in a Water Tower format requires alot of setup and materials and takes up even more space then solar panels, so respectively they produce alittle more energy, but not much. and since most people would be using the tall water tower idea for these then you'd only get like .9eu/t from them. so not only would they take up alittle more space total then solars, they'd produce less, with more set-up, kind of like wind turbines. if done properly are far greater then solar panels, if done wrong (or lazy), then they are worthless.


    Geothermals in nether are good, but soon or later lava MAY be all drained.
    Hydroelectric powerplants use water from rivers , not water pumped out from somewhere.
    When you pump water up you use X energy, then you use that water to generate you get about X/3 energy, meaning not all gravitational energy "stored" in water is used to generate energy. That is efficiency. Another exemple are fuels, when they are burned the energy chemically stored inside it are released as heat, but only a small part of that heat is used to boil water and spin turbines.


    Water mills could only generate energy as RL if water was like the one from finite water mod, (water [from rain] is stored at a high place, then released into turbines)

    If it's any amount of EU, constantly, until the end of time....


    It probably should be 'hidden' from the Scanners, and can only be mined by chance by the Miner.


    Removes all rarity to it if you just throw down a Miner, and bam... Free 16 (or whatever) EU/tick- forever. Then just repeat.

    One miner run (OV + Diamond drill) takes about 1M energy, you would use at least 10M EU to get one(two) crystal(s).


    Pretty much these points... As much as I would like increased EU output on water, it still seems OP for the wattage that you are asking for. Also consider the fact that water is infinite in Minecraft, and that alone can create a huge imbalance in gameplay. (Hence why Deuterium fusion reactors are so powerful if you have the reactor to fuse it)...

    Water is one of the most overpowered things ever in minecraft, it can be used for primitive item transporting,cool reactors, setting mob traps ,etc..



    Off topic:


    Fusion reactors, i would like to see one, which would be 10 times more dangerous and complex to work with. [It's a tech in development in RL]
    For risks, if somehow the confined plasma explodes, the explosion power would be much bigger than nuclear reactor due heat generated by fusion be many times higher than fission.

    in my opinion Water mills were (still are) not worth the effort, even at max efficiency they can only output .25eu/t? and even when making those Water Towers, that was way to much effort for how simple a device they should have been. so here is my recommendation.


    make then output a max of 2.6Eu/t (.1EU/t per block of water touching it), and a bucket equal 5,000 (1/4 as effective as lava), also allow a Pump to pump water into the watermills "forcefully" creating a slight Over-Unity System. going through all this work and also building a pump to feed these would cause them to produce slightly more energy then Solar Panels but requires additional items such as the Pump and requires alot more set-up then "place Solar Panel, attach wire, recieve power"

    1: Water mills are already on Alblaka's list for reworking. [Off topic: Same for luminators]


    2 : 2.5 EU/t (you made it wrong since you can only have 25 water blocks because you forgot to count cable :P) would make watermills extremely overpowered, compared to other "free" generators.
    3: Pumping water inside water mill = perpetum mobile.


    Since the start he was ignoring height.
    One chunk area is 16x16 = 256 m²
    160x160 = 25600 m² (100 times bigger above), meaning 100 chunks
    1600x1600 [what you said] = 2560000m² (10000 times bigger than one chunk) ,10^4 chunks [10000]


    Please don't forget that area multiplier ²


    You have a square with 1m each side, 1x1 = 1m²
    If you double each side (2x2) = 4m² , meaning whenever you increase sides by X, you increase area by X²



    For the main post:
    I like your idea for endlessly energy from "quantum" energy.
    I think rarity should be one every 4 chunks (32x32), so it could compete against other "endless" energy.

    Use water to move mobs?


    A Watercell contains 1m³ Water, so if you compress it, you should get something about the size of a Snowblock (which is also 64 Stackable) and if you compress said Snowblock you get Ice. And a Snowblock is not a Snowball.

    1m³ water = 1000 liters, which is alot of water to hold in a little cell, so dont try using real life measures :P

    Very interesting!
    What if by default, it's in 'generator' mode, and moving players, mobs or possibly items flowing in water cause it to generate a little power, and when redstoned it changes to 'conveyor' mode, using a little EU to move whatever's on top of it in the direction it's facing?

    with moving items you can make endless cycle using RP or BC pipes