Posts by SpwnX

    1; Nuclear its the substitute that Alblaka chose, but people dont like things they actually have to properly maintain so they would rather keep building solar generators without giving a fuck about their server health.

    2: im gonna wait for someone more tech savvy to tell you how Electromagnetic "Rays" are illogical/impossible or not.

    1: alternative substitute
    2: minecraft don't have to obey physics rules at all, thats why we have a dirt block "flying"

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    Eh, you know the real end game substitute for Solar panels is the nuclear reactor.

    1: Substitute for massive arrays of solar panels, and it is not everybody that likes dealing with reactors.

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    And how do you expenct to send the energy from the satellite to earth? assuming if we go by logic that the satellite must be in space... or at least pretty much f**king high up.

    2: Sending electromagnetic waves that has a behavior nearly equal to light, except for carrying MUCH more energy.

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    Also Solar arrays its even less stupid than this quite honestly, no need to make it overly complicated >.>

    Tier4 - kinda futuristic, not needed to be complicated, just expensive.

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    One last thing, Logic says i dont have enough arms to make enough facepalms at the only 1 eu/t lost in the transmition... I mean do you know how much distance is there above the (Ozone thingy forgot the english name lol) to sea level?


    Light (electromagnetic wave) travels good while in those gases without almost any loss of energy.
    And, light can travel forever in space until it reaches a planet or something.

    Sun -> Ultraviolet waves ->Solar satellite -> Special waves¹ -> receiver² -> energy to cable.
    its kinda same as
    Sun -> Ultraviolet waves -> Solar panels³ -> energy to cable
    except for ¹ and ² being slightly futuristic and ³ occuping space in earth and consuming CPU due E.net calculations

    Defiantly cheaper but not as fun as my network of buried tesla coils. Also the tesla coils may be more efficent. They do use 5000Eu a shot but only use 2Eu/t when they are not doing anything so in the long run it may be more energy efficient.

    And much more expensive.

    Satellite, a Tier4 generator using the most advanced solar panels and it can transfer energy generated by those panels to earth.
    It needs to be launched to space using a propeller which i have no idea what it could be at the moment.
    http://en.wikipedia.org/wiki/Space-based_solar_power

    It would send special electromagnetic waves to a "receiver" and it transform that into pure energy.
    The receiver should be able to receive energy from one or more satellites launched by the player.
    Receiver MUST be at height above 128 and have NO obstructions above and in a surrounding area of 201xYx201, it checks the same way as wind mill does, and solar for sky.
    [any obstruction = 0 energy produced]

    Generation mode Type 1

    The "generator" should be the receiver block + 31x31 rectenna(or whatever it is called) blocks surrounding it to make the rectenna.
    The receiver block when placed, shows frames where rectenna blocks should be placed.
    Energy is outputted at receiver block

    Rectenna/Antenna or whatever it is called


    Diamond block = receiver block
    Type 1

    Type 2

    Rectenna blocks efficiency per satellite
    Tier1 block : 0,25 EU/t per block
    Tier2 block: 0,5 EU/t per block
    Tier3 block: 1 EU/t per block
    Mixing tier1/2/3 blocks are allowed.

    During night it generates 225EU/t - 900 EU/t per satellite (depending on rectenna blocks)
    During day it generates 225EU/t - 900EU/t per satellite


    OR

    Generation mode Type 2

    Increase rectenna's size by 2 each side per satellite
    AND block player from placing another receiver block in a 101x101 radius (because instead of increasing actual antenna's size, player would just make another one).

    Initial antenna has 3x3 that links up to one satellite.
    If you link another one, increase area to 5x5
    third one, increase to 7x7...

    Antenna's Area = 2S+1 X 2S+1
    (S = Number of satellites)

    1 S = 2+1 X 2+1 = 3x3
    2 S = 4+1 X 4+1 = 5x5
    3 S = I guess you got it already.

    P.S : Linking a satellite without increasing antenna's area -> 1% chance of explosion every 1200 ticks (60seconds)

    P.S 2 : If antenna is made only of tier 1 blocks it gens 225 EU/t per satellite, 450 EU/t for tier 2 blocks and 900 EU/t for tier 3 blocks

    Mixing Tier 1,2 and 3 blocks uses this formula:

    Example one:
    3x3 antenna needs 8 blocks (excluding central one)
    Generation using 4 T1 blocks + 4 T2 blocks = (4/8 )x225 + (4/8 )x450 = Aprox. 337,5 EU/t

    Example two:
    5x5 antenna needs 24 blocks (same as above)
    Using 10 T1 blocks + 10 T2 blocks + 4 T3 blocks
    Generates : (10/24)x225 + (10/24)x450 + (4/24)x900 = Aprox. 430,2 EU/t per satellite (5x5 antenna holds up to 2)


    *A satellite could be illuminated over 99% of the time, and be in Earth's shadow on only 75 minutes per night at the spring and fall equinoxes.[29]

    Each antenna can link up to any amount of satellites. not exceeding a production of 1800 EU/t
    Unless you make receiver send packets of 900 per tick then any number of satellites could be linked to it.

    Edit: the player could build multiple receivers and the satellite can be redirected to a different receiver depending on energy demand in the Energy net.

    Side idea: Steve be able to make a rocket to go the moon, a new "dimension". Where he has the objective to make the moon able to host life.
    Launching stuff to space from moon is much easier due moon having much lower gravity than earth.

    Recipes

    Advanced solar panel : [Not placeable in earth]
    GPG
    ACA
    FMF

    G = Reinforced glass
    P = Carbon Plates
    C = Advanced circuit
    A = Advanced Alloy
    M = Gold circuit
    F = Glass fiber cable.

    Small array of Adv. Solar panels:
    AAA
    AFA
    AAA

    A = Adv Solar panel
    F = Glass fiber cable

    Satellite array of solar panels:
    SSS
    SMS
    SSS

    S = Small array of solar panels
    M = Advanced machine

    Gold circuit:
    GGG
    GAG
    GGG

    G = Gold dust
    A = Advanced circuit.


    Satellite:

    GSG
    MTM
    GIG

    S = Satellite solar array
    G = Gold dust
    M = Magnetizer
    T = Tesla coil
    I = Iridium ore.

    Receiver:
    MTM
    MAM
    MZM

    M = Magnetizer
    T = Teleporter
    A = Advanced Machine
    Z = Tesla Coil


    Propeller:
    Don't have any idea for recipe

    Rectenna blocks:

    Tier1:
    MEM
    ESE -> 45
    MEM


    M = Machine block
    S = Solar panel
    E = Electronic circuit

    Tier2:

    GAG
    ASA -> 30
    GAG

    G= Gold block
    S = Solar panel
    A = Advanced circuit

    Tier3:

    IGI
    GSG ->
    IGI

    I = Iridium block (9 iridium ores)
    G = Gold circuit
    S = Solar panel

    I like the idea, too.

    Kinda goes against the idea of scaffolding in a way. Some might say "If you want it to to behave like sand, use sand." but that overlooks the really nice feature of scaffolding cleaning up after itself when you knock out the bottom block.

    Would need a second block type (or damage code for the existing scaffold block)
    A shift+rightclick to place in Gravity mode would be bad since shift is used to stop yourself falling when placing blocks.
    Yeah, M+rightclick would be OK (although I'd rather see a different key used since Rei's map default is M for Map).
    Identical texture.

    Press M while holding scaffolds to change mode . Gravity mode <-> normal mode.

    you could always just not attach a wire and use batteries :p lol, but yeah i forgot that one. also windturbines produce about that much if perfectly set up and don't require nearly as much set up. also some people would rather just make 2 solar panels and do absolutely no setup what-so-ever, and that's more infinate then water. also, using a pump to pump water into a "water turbine" is basically what an Over-Unity System is in real life. also using a pump to pump water would greatly drain the over all profit of energy from the water mills. so it's making them more stable and automated at the cost of some of their effectiveness. also using Geothermals in the nether with pumps might as well be as infinate as water in the overworld.

    also using water turbines in a Water Tower format requires alot of setup and materials and takes up even more space then solar panels, so respectively they produce alittle more energy, but not much. and since most people would be using the tall water tower idea for these then you'd only get like .9eu/t from them. so not only would they take up alittle more space total then solars, they'd produce less, with more set-up, kind of like wind turbines. if done properly are far greater then solar panels, if done wrong (or lazy), then they are worthless.


    Geothermals in nether are good, but soon or later lava MAY be all drained.
    Hydroelectric powerplants use water from rivers , not water pumped out from somewhere.
    When you pump water up you use X energy, then you use that water to generate you get about X/3 energy, meaning not all gravitational energy "stored" in water is used to generate energy. That is efficiency. Another exemple are fuels, when they are burned the energy chemically stored inside it are released as heat, but only a small part of that heat is used to boil water and spin turbines.

    Water mills could only generate energy as RL if water was like the one from finite water mod, (water [from rain] is stored at a high place, then released into turbines)

    If it's any amount of EU, constantly, until the end of time....

    It probably should be 'hidden' from the Scanners, and can only be mined by chance by the Miner.

    Removes all rarity to it if you just throw down a Miner, and bam... Free 16 (or whatever) EU/tick- forever. Then just repeat.

    One miner run (OV + Diamond drill) takes about 1M energy, you would use at least 10M EU to get one(two) crystal(s).


    Pretty much these points... As much as I would like increased EU output on water, it still seems OP for the wattage that you are asking for. Also consider the fact that water is infinite in Minecraft, and that alone can create a huge imbalance in gameplay. (Hence why Deuterium fusion reactors are so powerful if you have the reactor to fuse it)...

    Water is one of the most overpowered things ever in minecraft, it can be used for primitive item transporting,cool reactors, setting mob traps ,etc..


    Off topic:

    Fusion reactors, i would like to see one, which would be 10 times more dangerous and complex to work with. [It's a tech in development in RL]
    For risks, if somehow the confined plasma explodes, the explosion power would be much bigger than nuclear reactor due heat generated by fusion be many times higher than fission.

    in my opinion Water mills were (still are) not worth the effort, even at max efficiency they can only output .25eu/t? and even when making those Water Towers, that was way to much effort for how simple a device they should have been. so here is my recommendation.

    make then output a max of 2.6Eu/t (.1EU/t per block of water touching it), and a bucket equal 5,000 (1/4 as effective as lava), also allow a Pump to pump water into the watermills "forcefully" creating a slight Over-Unity System. going through all this work and also building a pump to feed these would cause them to produce slightly more energy then Solar Panels but requires additional items such as the Pump and requires alot more set-up then "place Solar Panel, attach wire, recieve power"

    1: Water mills are already on Alblaka's list for reworking. [Off topic: Same for luminators]

    2 : 2.5 EU/t (you made it wrong since you can only have 25 water blocks because you forgot to count cable :P) would make watermills extremely overpowered, compared to other "free" generators.
    3: Pumping water inside water mill = perpetum mobile.

    sorry sir, but it is your math that is horribly wrong, a chunk is 16 by 16, so 100 chunks, 16*100=1,600. also 16EU/t on average isn't very much as all, 6 properly placed Wind Turbines can pump out that much and are ALOT easier to make/find. i do agree with the fact that they are easier to find in the nethwer, and even easier to find in The End, but the cost of your Quantum Reactor is way to much. if someone made the iridium plates without using scraps then it would cost 112million energy just to make the iridium. which would take just under 100 hours of constant use to make up for the amount of energy it too to make it, and that is if that person's server can keep up with the calculations of everything going on, if the server can;t keep up with everything then 1 second does not always equal 20 ticks, if the server gets bogged down then you could get as low as 5 ticks per second.

    it's not a horrible idea, it just needs ALOT of balancing to make it not so expensive / rare for such a little ammount of profits for how easy it is to aquire energy by other means.

    edit: go put 16 times 100 in a calculator... also solar panels make 1eu/t not .5eu/t so it would only replace 16 not 32.

    Edit: incase you didn;t understand the first time 16 blocks long, 16 block wide, from bedrock to the sky is 1 chunk, i think your doing all your math backwards. 16*16*128 is a single "chunk" in minecraft.


    Since the start he was ignoring height.
    One chunk area is 16x16 = 256 m²
    160x160 = 25600 m² (100 times bigger above), meaning 100 chunks
    1600x1600 [what you said] = 2560000m² (10000 times bigger than one chunk) ,10^4 chunks [10000]

    Please don't forget that area multiplier ²

    You have a square with 1m each side, 1x1 = 1m²
    If you double each side (2x2) = 4m² , meaning whenever you increase sides by X, you increase area by X²


    For the main post:
    I like your idea for endlessly energy from "quantum" energy.
    I think rarity should be one every 4 chunks (32x32), so it could compete against other "endless" energy.

    The problem is, the mobs would run around randomly, which will produce energy, but they won't die by this. And since they will most likely not move in the same direction, they won't move anything. The wheel with the hamster will only rotate if you have a single hamster, with two inside running in different directions the only thing you get is a funny youtube-video.

    So without a bait that keeps the mobs in one direction it normally would not even produce energy at all, and the question is still if treadmills connect. So does a treadmill attached to another treadmill needs to move in the same direction? If yes, then you will have to add all movement on top of all connected treadmills, to get the direction they are moving... quite tricky.

    And they only provide energy if the objects they carry aren't moving (from an outside view). Imagine again the hamster in the wheel. The wheel does only produce power if the hamster is in a fixed position and the wheel is turning. If the hamster moves along the wheel it will produce power, but it will slow down (since the hamster is not able to move the wheel in this situation). If the hamster just runs circles inside the wheel then there is no power.

    So you could use the mobs to power treadmills, which are able to move items along (the items move in the opposite direction the mobs are moving). But you can't move the mobs which are standing on the treadmills.

    Use water to move mobs?


    A Watercell contains 1m³ Water, so if you compress it, you should get something about the size of a Snowblock (which is also 64 Stackable) and if you compress said Snowblock you get Ice. And a Snowblock is not a Snowball.

    1m³ water = 1000 liters, which is alot of water to hold in a little cell, so dont try using real life measures :P

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    IC²-Suggestions:

    Moneypressmachine, which is able to create Credits out of Gold (48 IC), Silver (32 IC), refined Iron (16 IC), Bronze (8 IC) and/or Copper (4 IC). The Craftingrecipe of the machine should be disableable via config (so only Ops or Creatives can get them in SMP). No reversecrafting for the Money.

    Moneybag (like the Toolbox).

    Hmm, nice idea for trading, but i think money should only come from Gold,silver,bronze.

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    Create a Copymachine for copying Maps (and later for books if they are enwriteable).

    Don't think it is possible to code.

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    Macerationrecipe for RP-Gems (two Dust). This Dust would be usable in the Massfabricator as a better Amplifier (five times better than scrap).

    maybe recycling gems and other med-high quality stuff gives 1 to 20 scraps?

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    Maybe another good use for the Redpower-Gems?

    gem + macerator = gem dust,
    8 gem dust + coal dust = Fake Diamond Chunk
    Fake diamond chunk + compressor = Fake Diamond (equal substitute for some IC² recipes)

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    Decrease the fucking huge amount of Copperore your IC² generates. Copper is a rare and expensive resource in our Industrial-Age and the amount of Copperblock-64-Stacks i have is TOO DAMN HIGH.

    Problem is if you have both RP and IC, both mods generate that ore, making it much more common to find.
    And Copper is main metal used on IC, sometimes i run out of copper due making tons of cables for batteries,circuits,etc.

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    Tincells compatible with BC-Stuff, like Tanks or Engines, and additional Oil- and Fuelcells.

    Oil cell + generator = energy
    Oil cell + extractor = Fuel cell
    Fuel cell + generator = energy
    Fuel cell + jetpack = fueled jetpack

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    A Liquidfuel driven Generator, which will also be the only way to use the Gascans, and outputs 20 EU/t (should be Pipecompatible).

    Addon idea only, not core IC². You can use IC/BC crossover mod Petrochemical generator which uses oil,fuel,BC energy from pipes
    And, what are gascans?

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    Elctric BC-Engine out of golden Gears or out of new Steelgears (Bronze-, Copper- and Tingears are already used by Forestry-Mod).

    This should be an addon idea, not core IC²

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    Gascans usable in BC-Combustionengines or is that Spacetoads job.

    Spacetoad.

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    Kevlar?

    Composite vest?

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    Wooddust (there are already many suggestions like Paper or Biofuel).

    For what?

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    Some kind of extremeexpensive multiparted Nuclearfusionreactor. R

    Rocket science addon :
    https://forum.industrial-craft.net/index.php?page…d&threadID=2392

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    Lightningrod (No! A realistic one would fill a WHOLE MFSU with only ONE strike, making all other energysources completely useless).

    Denied idea: https://forum.industrial-craft.net/index.php?page…D=1587#post1587

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    New Upgrades:
    - Explosionproofupgrade, adds 30 to Blastresistance (max 4).
    - Privatelockupgrade. Only you can open GUI or wrench the machine, like the Safe (max 1).
    - Additionalslotupgrade, adds an input- and an outputslot to the GUI for an automatical waitingqueue (max 2, because it would require to much additional GUI-ID's or to much reserved space in the GUI, or you make the Slots visible but blocked, if there is no Upgrade).

    Explosion proof, good.
    Privatelock, lwc/lockettes plugins already does it. But its good for vanilla servers.
    Additionalslot, will use too many gui ids, and make machines too overpowered (unless those addslots are more than extremely expensive)

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    The Additionalslotupgrade should be usable with the Trade-O-Mat, to add more diffrent things as possible payment for your sold good or the same moneyamount (would safe much space in my markets).

    Good for trading

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    Things like the Trade-O-Mat, should use holograms in the locked Slots, instead of the items you should need yourself.

    You want to write the item ID inside trade-o-mat, it recognizes, and show the item to buy/sell?

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    Nikolite usable like Redstone as energysource and for Batteryrecipes, because its useless for Electricityusers (Blutricity has too few good uses for now).

    Energy is plenty, no need to use inside machines, not bad for battery recipes.

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    Silver usable in some of your Recipes instead of Redstone, like Circuits and advanced Circuits (old Redstonerecipes disabled by Silverdetection).

    Silver is usable in glass fiber cable recipe to give 2 more cables (replacing redstone for silver dust)

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    Bronze and refined Iron should be completely usable in Iron requiring recipes (like Pistons, Tools and Armors). So its possible to refine all the Iron you have, without having problems with Ironrecipes.

    You can macerate Refined iron back to iron dust then burn it again for normal Iron

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    Colored Wool + DejuicerDeviceOfDoom = white Wool.

    You can paint wool blocks using painters of all colors.

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    Watercell/Waterbucket + Compressor = Snowblock and not Snowball.

    Snowblock + Compressor = Iceblock is much more realistic.

    No reason to do that, and i think snowballs,snowblocks should cool reactors.

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    Bone + Macerator = 4 Bonemeal (or disable the Craftingrecipe to make it the only possible way to get the Bonemeal with IC²).

    No need to disable crafting recipe, use macerator only to increase bonemeal gain

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    Blazerod + Macerator = 3 Blazepowder (or 2 and disable the Craftingrecipe).

    Same as above

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    Slimeball + DejuicerDeviceOfDoom (or Furnace) = 1 Sticky Resin and disable the Slimeballrecipe for sticky Pistons.

    Same as above, and sticky resin is so easy to get, why i would turn slimeballs into sticky resins?

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    UUM-Recipes for Gems, Silver, Nikolite, Tungsten, Birchwood, Pinewood, Junglewood, Bones, Marble, Basalt, Slimeballs (maybe instead of Resin?), Oilsourceblock, Leather, Strings.

    Whenever IC² detects RP or BC

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    UUM-Recipe for Snowballs is useless and too expensive compared to snowblocks (maybe already fixed).

    True.

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    UUM-Recipes for Iron and Coal should be buffed (Iron == Gold and only 2 Coal?).

    You can turn tin into iron if you have RP, same for bronze. I agree with Coal increase (to 4 maybe?)

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    Lavaproof Quantumsuitbased Armor to dive in Lava (only the complete suit makes you lavaproof). Crafting out of Quantumsuitpart + Nanosuitpart + some heatproof material. Would have the same abilitys as a Quantumsuit + Extinguisher.

    Quantumsuit is already lavaproof if you have fullsuit.

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    //Solarhelmet to charge the Batpack

    I think it already does.

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    Other reinforced Armorparts (not only chestplate).

    Also a denied idea.

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    When your mod detects Plasticcraft it should nerf the Blastresistance of Plexiglass automatically down to 60 where it belongs.

    Good, this would prevent plexiglass abuse, but almost no servers use IC together with Plasticcraft

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    Some (bad realized) Ideas of Plasticcraft are good.

    What?

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    Creeper + Teslacoil = Lightningcreeper

    Chargedcreeper has lower health than creeper due taking lightning damage. tesla coil is stronger than Lightning and hit kills creeper.

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    A carryable Lamp with Lightlevel 13, which is driven by Electricity (Batpackcompatible). ON/OFF via rightclicking it like the Nanosaber (Only ON when in Hotbar).

    Not possible (without modifying basefiles) due light engine/forge hook limitations

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    Stonebrick + Macerator = Cracked Stonebrick.

    Good.

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    Craftable ITNT with longer delay (ITNT + Strings = Double-Delay-ITNT; Double-Delay-ITNT + Strings = Triple-Delay-ITNT ...).

    Why? You can use Dynamite + Remote dynamite detonator (forgot its name now)

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    Disable the Ironbucketrecipe for generic reasons.

    What?

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    ON/OFF-Switch for the Machines (default OFF) to add Transformer-Upgrades before exploding.

    You can cut cable then place it back.

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    Geothermal + Lava = Energy and Cobble (or RP-Basalt) in an Outputslot, would be a bit more realistic to the real behaviour of Lava.

    No reason to do that, you can have cobble generators and basalt is very very plenty on volcanoes.

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    Uranium is radiating heat all the time (for millions of years), so why no add a small Generator (Crafted out of 1 Uranium and Coolantplates) that generates 0.25 EU/t out of said heat. It's a bit like an regenerative Energysource (you have to replace it after years) but it's producing extreme low energy (like unmanned Watermills)

    I suggested Thermal recycling plates to use heat from any source(https://forum.industrial-craft.net/index.php?page…d&threadID=4635)
    and uranium radiates little heat if not any when not fissured.

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    A Teleporterdevice that only teleports items (without the Player) with the TeleporterEUformula of the normal one.

    I have suggested teleporting chests before.

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    Make the Mininglasersettings permanent and only for the used Laser and not for the Player (Mininglaser + Longrange + Deployer = automatic Lasercannon).

    Good idea, but don't know if it is code-able.

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    RP-Indigoplant cropcompatible.

    That would be copying RP.

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    Blutricity-Electricity-Converters or Blutricity accepted by Energystorageblocks after adding a new Blutric-Upgrade to them.

    Eloraam already has her ideas for Blutricity converters

    Sorry for long quotation

    Very interesting!
    What if by default, it's in 'generator' mode, and moving players, mobs or possibly items flowing in water cause it to generate a little power, and when redstoned it changes to 'conveyor' mode, using a little EU to move whatever's on top of it in the direction it's facing?

    with moving items you can make endless cycle using RP or BC pipes