Hello everyone.
Last time i have made a Suggestion-List for Minecraft, IC² and RP. After i've registered here, i thought i could add my IC²-Suggestions to the Suggestion-Threads here. I've not read all the Suggestions here, so there could be some duplications to other Threads.
IC²-Suggestions:
Moneypressmachine, which is able to create Credits out of Gold (48 IC), Silver (32 IC), refined Iron (16 IC), Bronze (8 IC) and/or Copper (4 IC). The Craftingrecipe of the machine should be disableable via config (so only Ops or Creatives can get them in SMP). No reversecrafting for the Money.
Moneybag (like the Toolbox).
Create a Copymachine for copying Maps (and later for books if they are enwriteable).
Macerationrecipe for RP-Gems (two Dust). This Dust would be usable in the Massfabricator as a better Amplifier (five times better than scrap).
Maybe another good use for the Redpower-Gems?
Decrease the fucking huge amount of Copperore your IC² generates. Copper is a rare and expensive resource in our Industrial-Age and the amount of Copperblock-64-Stacks i have is TOO DAMN HIGH.
Tincells compatible with BC-Stuff, like Tanks or Engines, and additional Oil- and Fuelcells.
A Liquidfuel driven Generator, which will also be the only way to use the Gascans, and outputs 20 EU/t (should be Pipecompatible).
Electric BC-Engine out of golden Gears or out of new Steelgears (Bronze-, Copper- and Tingears are already used by Forestry-Mod).
Gascans usable in BC-Combustionengines or is that Spacetoads job.
Kevlar?
Wooddust (there are already many suggestions like Paper or Biofuel).
Some kind of extremeexpensive multiparted Nuclearfusionreactor.
Lightningrod (No! A realistic one would fill a WHOLE MFSU with only ONE strike, making all other energysources completely useless).
New Upgrades:
- Explosionproofupgrade, adds 30 to Blastresistance (max 4).
- Privatelockupgrade. Only you can open GUI or wrench the machine, like the Safe (max 1).
- Additionalslotupgrade, adds an input- and an outputslot to the GUI for an automatical waitingqueue (max 2, because it would require to much additional GUI-ID's or to much reserved space in the GUI, or you make the Slots visible but blocked, if there is no Upgrade).
The Additionalslotupgrade should be usable with the Trade-O-Mat, to add more diffrent things as possible payment for your sold good or the same moneyamount (would safe much space in my markets).
Things like the Trade-O-Mat, should use holograms in the locked Slots, instead of the items you should need yourself.
Nikolite usable like Redstone as energysource and for Batteryrecipes, because its useless for Electricityusers (Blutricity has too few good uses for now).
Silver usable in some of your Recipes instead of Redstone, like Circuits and advanced Circuits (old Redstonerecipes disabled by Silverdetection).
Bronze and refined Iron should be completely usable in Iron requiring recipes (like Pistons, Tools and Armors). So its possible to refine all the Iron you have, without having problems with Ironrecipes.
Colored Wool + DejuicerDeviceOfDoom = white Wool.
Watercell/Waterbucket + Compressor = Snowblock and not Snowball.
Snowblock + Compressor = Iceblock is much more realistic.
Bone + Macerator = 4 Bonemeal (or disable the Craftingrecipe to make it the only possible way to get the Bonemeal with IC²).
Blazerod + Macerator = 3 Blazepowder (or 2 and disable the Craftingrecipe).
Slimeball + DejuicerDeviceOfDoom (or Furnace) = 1 Sticky Resin and disable the Slimeballrecipe for sticky Pistons.
UUM-Recipes for Gems, Silver, Nikolite, Tungsten, Birchwood, Pinewood, Junglewood, Bones, Marble, Basalt, Slimeballs (maybe instead of Resin?), Oilsourceblock, Leather, Strings.
UUM-Recipe for Snowballs is useless and too expensive compared to snowblocks (maybe already fixed).
UUM-Recipes for Iron and Coal should be buffed (Iron == Gold and only 2 Coal?).
Lavaproof Quantumsuitbased Armor to dive in Lava (only the complete suit makes you lavaproof). Crafting out of Quantumsuitpart + Nanosuitpart + some heatproof material. Would have the same abilitys as a Quantumsuit + Extinguisher.
//Solarhelmet to charge the Batpack
Other reinforced Armorparts (not only chestplate).
When your mod detects Plasticcraft it should nerf the Blastresistance of Plexiglass automatically down to 60 where it belongs.
Some (bad realized) Ideas of Plasticcraft are good.
Creeper + Teslacoil = Lightningcreeper
A carryable Lamp with Lightlevel 13, which is driven by Electricity (Batpackcompatible). ON/OFF via rightclicking it like the Nanosaber (Only ON when in Hotbar).
Stonebrick + Macerator = Cracked Stonebrick.
Craftable ITNT with longer delay (ITNT + Strings = Double-Delay-ITNT; Double-Delay-ITNT + Strings = Triple-Delay-ITNT ...).
Disable the Ironbucketrecipe for generic reasons.
ON/OFF-Switch for the Machines (default OFF) to add Transformer-Upgrades before exploding.
Geothermal + Lava = Energy and Cobble (or RP-Basalt) in an Outputslot, would be a bit more realistic to the real behaviour of Lava.
Uranium is radiating heat all the time (for millions of years), so why no add a small Generator (Crafted out of 1 Uranium and Coolantplates) that generates 0.25 EU/t out of said heat. It's a bit like an regenerative Energysource (you have to replace it after years) but it's producing extreme low energy (like unmanned Watermills)
A Teleporterdevice that only teleports items (without the Player) with the TeleporterEUformula of the normal one.
Make the Mininglasersettings permanent and only for the used Laser and not for the Player (Mininglaser + Longrange + Deployer = automatic Lasercannon).
RP-Indigoplant cropcompatible.
Blutricity-Electricity-Converters or Blutricity accepted by Energystorageblocks after adding a new Blutric-Upgrade to them.
So, these are my Suggestions for IC². I hope some of them are getting implemented.