Some of the ideas being tossed around to address treefarm abuse are good but they've been considered and rejected for code limitation reasons.
Here is another fun fact:
it only takes 4.5 B/s of hot coolant to make 60 B/s of superheated steam in the LHE. Much like lava this input is lower than expected for the given output. I'm not complaining but in this case the difference is significant (25%).
How does this play against the numbers I posted earlier in the week? I pointed out that the LHE seems to be doing what its supposed to do, minus the x2 difference. Does your findings correspond? (Sorry, I can't triple check atm, I'm at work)
Сoefficient can be 2x not 4x, or even 1.5x. Numbers does not matter. All tiers should have same amount of eU per item.
I agree, but iirc the machine works on energy-per-time. To make it the same amount of eU per item, either the energy needs to drop, or the speed needs to increase. Often we can't make the energy drop due to tiering reasons, which leaves us with increasing the speed.
Feel free to correct any misconceptions here, I haven't looked at this code.
PS
I'm interested in idea of pollution, but it shouldn't be the way to force players to go to next tier. Next tier should be better by itself.
Good news: no pollution plans force anything on anyone. Forced tiering is heavily linear, lacks dynamicism, and constitutes what we called a "hard control." I only develop soft controls.
In this case, a player might notice a small decrease in industrial performance if the only way they generate power is lava, and if they try to produce two-to-three tiers above their current tier worth of lava power. So, trying to produce HV-type power during the steam age.
Since nobody needs to use lava to get anywhere, they're not forced to do anything. They can still use lots of lava. Or some. Or none. I personally use mostly filthy charcoal and a bit of solar during the bronze age. Creosote and coal coke if RC is present.
Soo much text about pollution...
I discussed about that with pyure weeks ago and was more or less fine with the ideas. That treefarms are used as primary fuel production until fusion by most players is something i personally dislike and the pullution seems like a sensable way to change that.
My own fist idea was only using poison and stuff against entities and later adding some visuals once the base is done. But that has the downside that players tend to work around the effect and not going the intended way. Maybe they will simply place energy gen far enough from the player so the effect is not felt anymore?
Pyures idea about affecting also the machines is an easy and effective way to prevent players from going around the mechanic, so i'm not opposed. One main point i would like to see but not yet know how to programm is slowing down the growth of plants like trees, crops and anything else like that.
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I feel like a character in the walking dead, standing on the roof of a van surrounded by zombies.
So the majority agrees that pollution hindering you tech wise is bad. It is unrealistic, too simplistic for GT gameplay and uninteresting, its flat out boring.
Does that simplistic pollution mechanism inspire you to improve?
Yes it does, but not in a good way, since it doesn't feel you're beating an actual obstacle but a mere game rule that you must follow or you'll be penalized.
Making pollution harm stuff and make environment hazardous is not pure flavor. It is an - interesting - obstacle that has serious consequences if not dealt properly.
Want to spam low tech lava boilers? Let people go crazy with it, however they'll face problems that will not stop most of his/her factory from running, but will definetely prevent him/her from living there.
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On the other hand, the great news is that the majority agrees that the pollution scheme is interesting, inspires you to improve, and is flat out exciting. Everyone on this thread? Nope, there's a few really pissed off people who won't tolerate the fact that I can't code all their conflicting hopes and dreams on initial rollout.
Friendly reminder folks: People said they didn't want to discuss it here anymore. This is the last time I'm indulging in destructive criticism on this thread. If I say I can't do environment impacts during initial rollout and people lose their shit...screw em. There's a long lineup of genuinely good peeps who have constructive things to contribute. I code for them. There seems to be an unfortunate number of people here who prefer to use insults and destructive comments. Tearing peeps down is lame. You're no longer involved in my discussions on the topic.