Posts by Talonius

    There is now building and running cost info on the Resources needed tab as well as overall output values.


    Reflectors turned out to a lot more expensive than I originally thought, heh. The quad cells were also more costly then what I originally thought too, I've tried to look over the numbers several times to see if I mis-calculated but I've not seen an error.


    EU costs for parts also take into account machine processing.
    UU Matter costs assume a scrap augmented Mass Fab., recycling costs are also included.
    All machines used were unmodified 'Tier 1' machines.
    Cost do not include the tin cells or uranium processing, since there are multiple sources for them (raw uranium ore or produced via a breeder)


    For those that want numbers:


    UUM EU cost: 166,666 EU plus 12,000 EU recycling cost = 178,666 EU.


    Copper ingot: 0.3 UUM + (Macerator / 2) + Furnace = 54,390 EU
    Copper plate: (8 * copper ingot) + Compressor = 435,920 EU


    Dual uranium cell: Just a copper plate to combine two cells.
    Quad uranium cell: 2 dual cells plus 3 more copper plates = 2,179,600 EU (More expensive than I origianlly worked out... I'm not sure why)


    Coal dust: 0.15 UUM + Macerator = 27,600 EU
    Tin dust: 0.3 UUM + (Macerator / 2) = 54,000 EU


    Reflector: (4 * coal dust) + (4 * tin dust) + copper plate = 762,320 EU
    Thick reflector: (4 * reflector) + copper plate = 3,485,200 EU (yikes)

    I've added build cost / running cost info on the Reasources Needed tab, as well as the effect the running cost has on the reactor's overall output.


    Heh, I knew reflectors were expensive but yikes.. I didn't realise how expensive until I added all the numbers up.

    That vent is drawing in 36 heat per sec and venting 20 heat per sec, the component vent beside it disposes of an additional 4 heat per sec.


    This leaves a 12 heat per sec build up that melts the vent in 84 seconds.

    I daren't realease that monstrocity out into the wild, it's got more jury-rigged and patched in code than planned code, heh. The damned thing really needs a re-write now that the system has changed quite a bit. :P

    About Condensators:
    1 Uranium Cell + 1 Condensator --> 40,000 total heat... A cost of 1 lapis (for LZHs) or 4 redstone (for RSHs) for the whole cycle, which made 1,000,000 EU.
    1,000,000 EU per lapis
    250,000 EU per redstone



    Condensators are less effective as the heat ramps up really high as the heat per tick goes up rather rapidly as you pack more uranium together.
    4 x Quad Uranium Cells --> 9,600,000 total heat... A cost of 240 lapis or 960 redstone for the whole cycle, which made 80,000,000 EU.
    333,333 EU per lapis
    83,333 EU per redstone


    Although you get more out of the condensators if you use them as an 'overflow' heat control. Attemping to purge most of the heat with vents before throwing the rest into an LZH or RSH.

    Detecting whether a design is 'impossible' or not is difficult as exchangers can sometimes cling onto tiny scraps of heat.. I'll look over the design and see if I can tweak the detection to fix it.


    Edit: I made the 'Impossible' detection a bit more lenient and swated a bug in the Effective EU/t code --> Fixed! (Note the time limit is set to 250 ticks)


    Edit 2: Time Limit bug squished too, heh.

    Currently, (in 1.106, unless it was stealth-fixed), any exchangers that are processed before any type of plating will be using an incorrect value for the core's maximum heat


    Eg, A reactor core at 15k heat: Heat Exchanger -> 10 x Reactor Plating -> Heat Exchanger


    The first exchanger would 'see' the core temp is 15k out of 10k (150%) and melt itsself trying to match that.
    The second exchanger would see 15k of 20k (75%) and balance itself to 75% too.


    Edit: Component Exchangers are immune to this, as they don't touch the core.

    Ah, I appoligise... I'll submit a bug report right away, stating that the acronym for 'Constantly Applied Single Use Water Coolant' is missing the 'W'.

    Breeders used to be a hassle to maintain.. heh, even I was reluctant to build them. But with the new system they're much easier to maintain, this leads to breeders being more common and more people able to squeeze approx. Efficiency * 10 million EU out of each ore.


    Speaking of efficiency, higher levels of efficiency are now easier to obtain too.



    Yes, it takes more logisitics to maintain a crazy high-end 'CASUC' design with Condensators and the new system, but the mid-range output designs are easier to do. So reactors now have less of a 'learning cliff' and more of a 'learning curve'... which overall I think is better.

    They need a huge buff to make them usefull (huge meaning really huge 5x-10x maybe?)


    I'd have to disagree...using a massfab, you can make lapis at a cost of roughly 80k EU each. So imagine a simple design with one LZH-Condenser next to a Quad uranium cell:


    You get 12,000,000 EU
    The cost to remake the lapis: 1,905,778 EU
    The cost to remake the copper plates used in the quad uranium cell: 544,700 2,179,600 EU


    Profit!: 9,549,522 7,914,622 EU


    And that's with just using two cells on the grid ;)


    Edit: I apparently mis-calculated quite a bit, bah! ... I probably needed more coffee back then :P

    The heating cells will heat it up to 18000 heat and the max heat is 18600 heat so it will start to melt blocks.


    6 x Heat-Capacity Platings means +12,000 maxium heat, bringing the total to 22,000. 18,000 is just below the 85% threashold, although personally I'd add a couple more platings for added safety.