Sorry for bumping this topic. but I am using this on my server and this mod doesnt seems to recognize lead. I tried to put lead from a IC2 macerator, but to no avail it doesnt make the dust.i I made an input for the lead dust in the config and that doesnt work. can anyone tell me what Im doing wrong?
Posts by zgrillo2004
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I hate to be a bother but I cant find the download link for the 1.109 version of this mod. can anyone point me to the right direction?
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Oh and dont say something about using EE, Tutorials for EE are not really well seen in most peoples eyes, because EE is equivalent to cheating.You only need Redpower and Thaumcraft (and of course IC²) for that, do never mention the need of the Technicpack for that.
Not Necessary. you still need to mine to craft the machines.
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Hes doing work for this version. it will be up as soon has he gets time. But can anyone confirm if this addon is working for 1.95b
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Problem solved: Forge .97 is in its present state INCOMPATIBLE with IC2 1.95.
I downloaded/installed Forge .94, and can now access saved worlds
.94 is a stable release for forge. I would stick to it until bugs have been ironed on a new version. Dont use beta forge versions
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I think hes talking about that if you make a blueprint that contains Any type of cable of IC2 to a blueprint, it will crash when you place the finished blueprint to a builder. its a bug that BC knows about but I believe it might be on this side of the problem. Heres the log
The workaround to get your world back is to delete the blueprint that has the cable imprinted on.
Code
Display MoreMinecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 4dc424ad -------- Generated 4/26/12 1:59 PM Minecraft: Minecraft 1.2.5 OS: Windows XP (x86) version 5.1 Java: 1.7.0_03, Oracle Corporation VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation java.lang.ArrayIndexOutOfBoundsException: -1 at aan.e(SourceFile:129) at buildcraft.core.BptBuilderBlueprint.recomputeNeededItems(BptBuilderBlueprint.java:434) at buildcraft.core.BptBuilderBlueprint.<init>(BptBuilderBlueprint.java:124) at buildcraft.builders.TileBuilder.instanciateBluePrint(TileBuilder.java:272) at buildcraft.builders.TileBuilder.iterateBpt(TileBuilder.java:383) at buildcraft.builders.TileBuilder.a(TileBuilder.java:432) at yu.d(SourceFile:76) at dd.a(SourceFile:144) at ki.a(PlayerController.java:139) at gb.a(GuiContainer.java:296) at gb.clickSlot(GuiContainer.java:302) at codechicken.nei.NEIController.replacementClickHandler(NEIController.java:110) at gb.a(GuiContainer.java:266) at vp.f(SourceFile:122) at gb.f(GuiContainer.java:425) at vp.i(SourceFile:110) at gb.i(GuiContainer.java:419) at net.minecraft.client.Minecraft.k(Minecraft.java:1561) at net.minecraft.client.Minecraft.x(Minecraft.java:819) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT d7dee528 ----------
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Its a known issue. this is because its not updated. You may need to wait until it updated or use the regular extractors with upgrades until then
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Sounds like the GUI IDs on your config don't match the server's GUI IDs for those items.Actually its not. its a bug with it not being updated and its really irritating me, as I have this bug too
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can version 0.82 be used in minecraft 1.1?
Yes. but for now it only supports 1.6.4 of IC2
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..WHY IS THIS NOT A NORMAL PART OF THE MOD!?
Thats because people are rushing him including you. and stop using caps. it makes you look like a fool and its considered yelling
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Same problem as 5031is getting. here is the modloader log
http://pastebin.com/5Km5tYWdMight have found the issue
CodeFINE: Booster block ID (201) conflicts! This may cause the mod to fail. Feb 16, 2012 5:20:28 PM mod_ZZZMissile func_22024_func_21238_readOptions FINE: Warhead block ID (202) conflicts! This may cause the mod to fail. Feb 16, 2012 5:20:28 PM mod_ZZZMissile func_22024_func_21238_readOptions FINE: Machine block ID (250) conflicts! This may cause the mod to fail. Feb 16, 2012 5:20:28 PM mod_ZZZMissile func_22024_func_21238_readOptions FINE: Fusion reactor block ID (246) conflicts! This may cause the mod to fail. Feb 16, 2012 5:20:28 PM mod_ZZZMissile func_22024_func_21238_readOptions FINE: Superconductor block ID (203) conflicts! This may cause the mod to fail.
Apparently block IDs are conflicted. if the mod doesnt load, them this is the problem
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For some reason I cant see any of the recipes for Rocket Science at all when using NEI. I tried crafting a piece from your mod and I cant create that object. most likely the mod is not being injected right
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Not your fault Kentington. =D
As hawking would say
"Be glad that there are imperfections. if there weren't any, we wouldnt exist."
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And that my friends is that main reason why you should not rush modders. that is your punishment. now accept that punishment
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Hes been banned thanks to me. And get this. hes been IP wide banned as well. Anyways
Kentington. It isnt your fault. you made a descision to sign up to this thing and its your mod. just take your time.
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STUPID CUNTLICKER! FUCK YOUR MOM IN THE COCK DUDE!
Wow....... Really mature of you. I bet you make your family proud for saying that. ...
TBH I think you are just asking for a ban from here. Am I right? -
FUCKING UPDATE ! Your such a whore! Just update this shitAre you an asshole? or what! Get off the forum if you going to treat the modder like shit. just go
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Suck that this doesnt work with 3.x. Was hoping someone else could make a port of it for SSP
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Uhh no it aint. you can use IC crossover
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Maybe someone can help me?
I can´t seem to get this mod loading.
Tried putting it into the mods folder as well as the files into the industrialcraft-2-client_1.337b.jar.
Also tried to delete the modloader config as suggested above.Perhaps telling me what version of Minecraft are you using?