Sorry for bumping this topic. but I am using this on my server and this mod doesnt seems to recognize lead. I tried to put lead from a IC2 macerator, but to no avail it doesnt make the dust.i I made an input for the lead dust in the config and that doesnt work. can anyone tell me what Im doing wrong?
Posts by zgrillo2004
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I hate to be a bother but I cant find the download link for the 1.109 version of this mod. can anyone point me to the right direction?
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Oh and dont say something about using EE, Tutorials for EE are not really well seen in most peoples eyes, because EE is equivalent to cheating.You only need Redpower and Thaumcraft (and of course IC²) for that, do never mention the need of the Technicpack for that.
Not Necessary. you still need to mine to craft the machines.
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I think hes talking about that if you make a blueprint that contains Any type of cable of IC2 to a blueprint, it will crash when you place the finished blueprint to a builder. its a bug that BC knows about but I believe it might be on this side of the problem. Heres the log
The workaround to get your world back is to delete the blueprint that has the cable imprinted on.
Code
Display MoreMinecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 4dc424ad -------- Generated 4/26/12 1:59 PM Minecraft: Minecraft 1.2.5 OS: Windows XP (x86) version 5.1 Java: 1.7.0_03, Oracle Corporation VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation java.lang.ArrayIndexOutOfBoundsException: -1 at aan.e(SourceFile:129) at buildcraft.core.BptBuilderBlueprint.recomputeNeededItems(BptBuilderBlueprint.java:434) at buildcraft.core.BptBuilderBlueprint.<init>(BptBuilderBlueprint.java:124) at buildcraft.builders.TileBuilder.instanciateBluePrint(TileBuilder.java:272) at buildcraft.builders.TileBuilder.iterateBpt(TileBuilder.java:383) at buildcraft.builders.TileBuilder.a(TileBuilder.java:432) at yu.d(SourceFile:76) at dd.a(SourceFile:144) at ki.a(PlayerController.java:139) at gb.a(GuiContainer.java:296) at gb.clickSlot(GuiContainer.java:302) at codechicken.nei.NEIController.replacementClickHandler(NEIController.java:110) at gb.a(GuiContainer.java:266) at vp.f(SourceFile:122) at gb.f(GuiContainer.java:425) at vp.i(SourceFile:110) at gb.i(GuiContainer.java:419) at net.minecraft.client.Minecraft.k(Minecraft.java:1561) at net.minecraft.client.Minecraft.x(Minecraft.java:819) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT d7dee528 ----------
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Its a known issue. this is because its not updated. You may need to wait until it updated or use the regular extractors with upgrades until then
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Sounds like the GUI IDs on your config don't match the server's GUI IDs for those items.Actually its not. its a bug with it not being updated and its really irritating me, as I have this bug too
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Same problem as 5031is getting. here is the modloader log
http://pastebin.com/5Km5tYWdMight have found the issue
CodeFINE: Booster block ID (201) conflicts! This may cause the mod to fail. Feb 16, 2012 5:20:28 PM mod_ZZZMissile func_22024_func_21238_readOptions FINE: Warhead block ID (202) conflicts! This may cause the mod to fail. Feb 16, 2012 5:20:28 PM mod_ZZZMissile func_22024_func_21238_readOptions FINE: Machine block ID (250) conflicts! This may cause the mod to fail. Feb 16, 2012 5:20:28 PM mod_ZZZMissile func_22024_func_21238_readOptions FINE: Fusion reactor block ID (246) conflicts! This may cause the mod to fail. Feb 16, 2012 5:20:28 PM mod_ZZZMissile func_22024_func_21238_readOptions FINE: Superconductor block ID (203) conflicts! This may cause the mod to fail.
Apparently block IDs are conflicted. if the mod doesnt load, them this is the problem
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