Sorry, forgot to post new "EnergyTileLoadEvent". Now updated. Thank for bug.
That was it; I'm drowning in rubber now! Thanks!
Sorry, forgot to post new "EnergyTileLoadEvent". Now updated. Thank for bug.
That was it; I'm drowning in rubber now! Thanks!
(HappySpanker, are you maybe using an older version of Iridium Mod?)
I'm using iridiummod-1.7.2-0.4.jar; that one seems to work fine.
I didn't bother with chunk regen though.
Or use this one:
[MC 1.7.*] Iridium Mod v0.7 - Adds iridium ore to the world generation
Works like a charm; I'm swimming in iridium now.
I cant get the electrical evaporator to accept any wiring whatsoever?
Using:
ihl-tools_n_machines-0.512-1.7.10
industrialcraft-2-2.2.650-experimental
Ignoring the complete necro post that that was, normal windmills are being removed (their recipe has gone already), I wouldn't worry about them.
The last post was just two weeks and it still beats making a completely new post about it, right?
Anyways, what about the possibility for unbreakable rotors? Anything known about that?
I was going to make a new thread for a windmill suggestion, but considering SpwnX pretty much explained perfectly what I wanted to suggest anyways, I'm merely going to bump this thread.
But mostly the unbreakable rotors part. Wether on old plain windmills or on the new kinetic windmills; those things are simply beautiful and make worlds really come alive... And in a bad way if you come back after mining only to find that all your windmills have had their rotors degrade...
ComputerCraft has a wonderful tooltip system where LSHIFT en LALT (or LMENU) cause the tooltips to expand for more information. Seems to work fine in normal game context as well as NEI..