I was thinking about how reactors in IC2 work (I dont know how gregtech changes fission reactors) but I was thinking that the explosion mechanic isnt that realistic. I think it would be a lot cooler and realistic that instead of them just exploding, that it would actually make the area it was in very dangerous to be in and clean up, because even if a reactor does melt down, its usually pretty easy to clean up if you had blast protection. So what would happen here is that in a meltdown, the reactor would create molten corium as a liquid which emits tons of radiation even through a few layers of blast brick, and through the hazmat suit. It also can melt through almost anything. to clean it up, you need to wait for it to solidify and create an upgraded hazmat suit(maybe a lead reinforced rubber suit)to pick it up and dispose of it far away from your base. I think this would make reactors even more of a challenge and more realistic. What do you guys think?
Interesting thought. I've long been confused how the hazmat suit is supposed to protect from radiation in the first place, when it uses no lead at all in the default recipe. On the other hand, several of the isotopes that normally require it have such long half-lives IRL that it's confusing that they would cause radiation effects (numbers from Wikipedia):
Uranium-238: 4.468×10**9 y
Uranium-235: 7.04×10**8 y
Plutonium-244: 8.08×10**7 y
Plutonium-239 (which according to the IC2 wiki is what centrifuging depleted uranium cells gives, why does GT5 seem to treat it as Pu-244?): 2.41×10**4 y
Plutonium-241: 14 y - okay, that's short enough to believe that it's dangerous.