Uh. Well. Ok.
When stuff to fix become features. Sweet. Wish it were always that easy eh ? ;P
Uh. Well. Ok.
When stuff to fix become features. Sweet. Wish it were always that easy eh ? ;P
EDIT:
BTW, what is the best ic2 classic? This from immibis or from speiger?
That depends on wether or not you like stuff getting fixed, getting support, etc...
Not saying Immibis version is bad, heck, I didn't even try it... But clearly, Speiger version gets more updates and more support. Your call.
Keep up the good work, Speiger.
Double post ! But I wanted people to notice this.
I added temperature and decreased air quality to all light sources except glowstone based ones on HK3. Respirator will become useful again.
Just so you know.
Arch.
Sweet you're coming next week. Haven't seen you in a while. ;]
Test server is re-closed. Nobody went on it and I've seen what I wanted to see.
Since not muuuch people seem to care about me adding one mod, the other, none, or both...
Seeing as things are now, I would probably add GoG and leave Lycanite's out, for my own sanity. (Especially since some configwork made the server crash repeatedly on server reboot... I'm asking Lycanite himself, will see.)
Lycanite's doesn't really like to be removed.
If I'm to add it, I will start with spawn rates stupidly low so you basically never seen one and slowly up them until they're both visible but not all over the place. Default configs are kinda (Still, not too hard.)... Extreme, but with my configs, it should be fine.
Thanks for the suggestion. ;P
I did suggest to add a few magic add-ons to K4.
Nobody seemes too interested about it.
Unless this changes... ;P
Hey all.
I'll make it short and simple.
While Special Mobs is new to many of you, for me, it's not. I've played with it since I started playing 1.6.4 and I'd feel like fighting some new stuff.
So here's the deal : Unless everybody rages, I'd like to add a mod to add even more variety to the mob hunting experience.
I've thought of two.
First choice would be Grimoire Of Gaia 3.
Second would be Lycanite's Mobs.
The pros and the cons of each one, in my opinion are :
- Lycanite's Pros :
Huge diversity.
Really challenging, especially in the nether.
Tame-able monsters.
- Lycanite's Cons :
I know it already.
Balance is gonna be a huge pain in my arse.
Configs keep on resetting for nothing.
Heavy on server AND client.
Lots of stuff we don't need including world-gen.
Grimoire Of Gaia Pros :
I don't know it, so yay, new stuff !
Still really challenging.
Not much stuff we don't need. Mostly mobs in there.
Very little configwork to do. (More balanced from the get go.)
Not so heavy on server/client.
Grimoire Of Gaia Cons :
Might not be for everyone. Look it up.
That's it. Now I'd need your opinions. I will open a poll as well to help collect opinions.
On another note : I'd like to remove IHL.
Not 'cause it's a bad mod, or anything, but I want the pack balanced and balancing something I've never ever used will be quite challenging. Since this is mostly for myself, I'm still asking you all. Mind if I remove IHL, at least for the time being ?
That's all ! Thanks for your time,
Arch.
EDIT : Remember the test server that was dead ? Well I made a copy of HK3, added both mods (with lots of configwork) and started another server for a limited time. If you see KiraraHC-TEST in the IRC, that's it.
You told me once you could make me an half-assed version containing only the new small ores. Could I has that ?
Nothing really urgent, but unless you were gonna release unexpectedly a completely fixed version. That would do.
Thanks for your time, Bloody. ;P
P.S : I get you're busy. Haven't seen you much lately.
I'll leave this here again... Just in case.
Kirara 2.0 has been closed and the owner have changed.
All messages from now on should go in the Kirara 3.0 thread.
Thanks,
Arch.
EDIT : See below for links. Thanks Chocohead.
Carpenter recipes require NEI Integration to be able to see, don't they ?
Are they really uncraftable or can you just NOT see them ?
Oh, forgot to say it in here, but in case you did not notice, servers udated.
Glad this is half-sorted for you now Nexey. Hope you get a new box soon still. ;P
EDIT : HK3 updated again. Sifter wooo !
Finally, K4 updates as well with the following mods :
appliedenergistics2-rv2-stable-9.jar
ExtraCells-1.7.10-2.2.73b129.jar
forestry_1.7.10-3.6.0.603-unstable.jar
gregtech_1.7.10-6.00.44.jar
ihl-tools_n_machines-0.570-1.7.10.jar
NotEnoughItems-1.7.10-1.0.5.111-universal.jar
I will post here when it has been done and will change all changelogs afterwards.
EDIT : Success as well ! Now proceeding to update changelogs.
EDIT II : Website will only be updated in a few hours as I'm not the one who takes care of that. Sorry.
Now is KV1 and KV2's turn.
Updating are :
appliedenergistics2-rv2-stable-9.jar[/size]ExtraCells-1.7.10-2.2.73b129.jar
forestry_1.7.10-3.6.0.603-unstable.jar
Galacticraft-Planets-1.7-3.0.12.344.jar
GalacticraftCore-1.7-3.0.12.344.jar
ihl-tools_n_machines-0.570-1.7.10.jar
MicdoodleCore-1.7-3.0.12.344.jar
NotEnoughItems-1.7.10-1.0.5.111-universal.jar
[size=10]I will edit this post when all is done.
EDIT : I updated K1 so far and all seems good. I posted the new configs (If needed...) and will now update K2.
EDIT II : K2 has been updated as well... Now...
I will now proceed to update KHC with the following mods :
appliedenergistics2-rv2-stable-9.jar
BiomesOPlenty-1.7.10-2.1.0.1338-universal.jar
buildcraft-7.0.11.jar
ExtraCells-1.7.10-2.2.73b129.jar
forestry_1.7.10-3.6.0.603-unstable.jar
Galacticraft-Planets-1.7-3.0.12.344.jar
GalacticraftCore-1.7-3.0.12.344.jar
gregtech_1.7.10-6.00.44.jar
ihl-tools_n_machines-0.570-1.7.10.jar
MicdoodleCore-1.7-3.0.12.344.jar
NotEnoughItems-1.7.10-1.0.5.111-universal.jar
OpenComputers-MC1.7.10-1.5.13.27-pre.1-universal.jar
I'll edit this post when everything is done and changelog when all four servers have been updated.
EDIT : Update seems to have been a success. Server is back up and configs have been updated in here. Now...
I got absolutely no comment about the fact I didn't do jackshit about scripts and such this week.
Well thanks for that. Just started working on it again with a the remaining RC tracks. Expect A LOT for next week.
EDIT : Also completed all detectors from RC. Now loaders/unloaders...
EDIT II : Loaders / Unloaders done... Now some... Uh.. BC stuff again ?
EDIT III : Finally some Forestry bee stuff done. What next ?
Well I've found UB's lignite at low levels on k4, I guess I'll check out myself
Damn you for the diamond! You should make 256 TF portals :p
64... Those are stacks of 16. ;P
It doesn't. It generates too high in mountains.
Coal as well unless in graphite veins.
EDIT : I also found 4 stacks diamonds. :3
Kirara 3.0 keeps old K1 and K2 (GT5), adds a new K3 (kirara hardcore, uses GT6) and K4 (GT6 but softer).
You should try joining us on Kirara hardcore (K3). It is a new map and modpack.
I should also note that at some point K2 will get replaced by something new as well, we just do not have enough players at the time to justify a complete wipe of all servers at the exact same time. Probably when GT6 get machines or something.
Sneaky update. Last IHL version had a slight problem with later Forge so IHL is getting updated to .564 on all servers in that order : K1, K2, K4, K3.
EDIT : Updated K1, K2 and K4 with newest IHL. K3 will wait a bit as if I understood correctly, people are really unlikely to trigger it on HK3 anyway.
EDIT 2 : Updated K3 as well. Now updating it on the changelog.