Posts by Nexey

    Sad for the admin anchor, invutri said in his opinion 2 nether stars were worth free chunkloading.
    Oh well, with high stat enderbloom I'll be able to lag even more the server with pipes going everywhere to feed the anchors some enderpearls, might be less fun for the server to handle than some admin anchors considering I'll probably use the nethers to do some portal contraptions.



    +1 for Twilight forest ! it's been heavily nerfed and you can only access the better bosses after beating the previous ones. Oh god I love this mod.
    We need a modder to make people using tech stuff (Thaumostatic harness excluded) in the twilight get debuffs, like blindess, slowness, weakness and poison so that they need to take the tech armor off. -1 for the uncrafting table though, everything else is too fun to be disabled (Trasnmutating powder or whatever it's called ftw!)


    +69 for Roguelike dungeons. I once played with it. I died with a lot of worthwile botania stuff (Well it was worthwile because I was generating mana with a few dayblooms so mana was hard to get for me, by this time I was a lazy ass though) and I enjoyed raiding it. But you should disable the IC2 iridium loot in these dungeons. Raiding 5 dungeons gets you enough iridium to get the qsuit.


    +9999999999 for BC! The only nerfs I would see is having the quarry disabled, the filler killing items, pipes requiring plates, the iron pipes would need steel rings and the diamond pipes would need a GT filter (the item, not the machines).


    Hunger overhaul and Spice of Life are a must have. I like the percepective of having every foxes dying after 2 hours again and again :p


    So, here's my list :



    [spoiler=This mod list would be amazing]
    IHL, GT6, IC2, BC, Forestry, RC
    GC, TF, RD, BOP
    SOL, HO, Enviromine
    Redlogic, OC, Chisel 2, Carpenter's blocks, BiblioC and BiblioWood, Ztones
    That would bring us a 20 mods modpack, that is pretty great imo considering we have Enviromine, Spice of Life and Roguelike Dungeons which don't add anything new to the world (RD brings dungeons, but I mean it doesn't add more stuff). We have 15 mods on Kirara4 adding new items, mechanics and such, here with this list we have 17 mods adding new items and mechanics but TC isn't on and this is a huge improvement.

    The way I see Kirara's future :
    -A great powersuit mod (Because requesting suits in IC2's suggenstion thread = Voiding a whole thread)
    -Galacticraft!
    -Enable the AE quartz wrench and the Admin Anchor
    And now the most important thing :
    -Get another one or two Kirara 3.0 servers running. It was really nice having multiple worlds with multiple oregens, even though we will likely be limited with the pack (and there would still be TC on 1, possibly 2 other servers) we could have different worldgens, and this my friend is fantastic.
    -Qcraft. Yes you stated that it would possibly be a NO, but I would like to have this just for server linking, it is more convenient not creating a new stuff for each server and being able to trade ressources from others. We have IC2 teleporters, I'll only use them in the future. And if we ever have GC, we can still use it's own low range teleporter.
    -Nerf Nexey_ (as requested by Mrmoo)
    -Evaluate if I should still be a co admin in a few months (or right now if you feel that I'm not doing any particular job, I feel like the guy you call each 32 of the months because of your clugged sink. But I love being helpful in any circumstances!) since I'll move from my home to my new university residence. Nothing will change. At all. The reason why I tell you to see if you should re evalute this is because I'll simply have the possibility to stand over at the university for the week ends, whereas right now I need to go back home very friday from my boarding school. With this new possibility, it'll open me a whole new opportunity to study and not be bothered by taking the bus and waking up at 05:50 each Monday. So I'll basically play during hollidays, I'll do my best to hang out with you on IRC. BUT FIRST, I have the HUGE hollidays (3 months :p) after my exams (Cross your fingers for me), so plenty of time to play when I'll not see my gf.


    -/give Nexey_ gregtech:item.meta.crystalChargedCertus.

    Also I've tried putting 2 lapotrons and 1 small spring of damascus and than I added 4 small springs of steel and I couldn't get the uphill assist. The tooltip of the boots was saying 0 EU, whereas the GUI clearly stated a charge of 20M.
    Tt costs a lot of eu (I went from 10M to 9.89M) to walk 50 blocks with just one battery inside the boots. May you reduce this crazy energy consuption please ? As comparation, I walked for 5 hours with my Qleggings to find some damascus steel, it was down to 9.8M and the jetpack to 9.9M. I'm aware that the top tier armours are supposed to consume as much energy as the fusion reactor can produce, but geez I'll simply give up on this mod if it's tools are so inconvenient for walking more than 5 minutes and go for MPS instead, of course unless you add a way to wirelessly charge the armour or integrate a built in fusion reactor / fission reactor.
    I made the basic armor ages ago and it was fine, I'm pretty sure the thing happening to your armour was the same happening to the MFE with IC2 a while ago, in which the energy crystals that you had to use didn't match the same ID / data / NBT (idk which is true since I'm a noob) as the one you were crafting.

    Arch the little thingy is a arm with the thumb pointing the head. I never listen, why would I picture a donger with some ears?
    Also right now I'm massfaping Iridium while I'm at school, once I haz enough I'll start massfaping pu (and I'll process the remaining ores once I have the electric heater, that is going to give me enough pu to fill 64 generators AT LEAST)
    .

    Arch the little thingy is a arm with the thumb pointing the head. I never listen, why would I picture a donger with some ears?
    Also right now I'm massfaping Iridium while I'm at school, once I haz enough I'll start massfaping pu (and I'll process the remaining ores once I have the electric heater, that is going to give me enough pu to fill 64 generators AT LEAST.


    Every item containing EU should work inside the Armor. The nightvision can currently only be disabled by taking it out, but i plan to add a hotkey for that and other functions.


    Until Greg adds his motors and pistons, that functions are done with (small) springs. The Tiers are Steel, black steel,red steel, blue steel, damastcus steel.

    Gonna raid some Damascus steal so. What is the proper way to get blue steel btw? I'm asking here if you know the composition of the different alloys.

    Here's how you can make a lot of energy with MFR and crops :
    Plant 80 sugar canes
    Put one MFR harvester OR one ic2 crop harvester in the middle (and 4 puddles of water all around to keep the soil wet while being able to put energy in and items out of the harvester)
    Repeat this setup if 1k sugar cane/hour isn't enough and make biomass
    And btw, with GregTech and TE / TC you can use an autonomous activator / use golem in order to harvest the crops without the need of energy (I heard recently that the autonomous activators require power, that might be new) and if you have a sense factory

    AgriCraft looks damn cool, but this is another mod working that way :
    "Here's a picture of what you need. Go ahead and replicate this setup.". A few mods work this way too : Forestry, Buildcraft, Gendustry, Progressive automation, Big reactor..
    Gregtech is more something alongside :
    "Here's a gazillion machines, a few generators and a few ways to control everything. Have fun setting up a working farm that would power your base."
    IC2 is, on the other hand :
    "RANDOM RANDOM RANDOM RANDOM RANDOM RANDOM RANDOM."
    The thing is, IC2 and GT have people who built working farms that other players can replicate.
    It's different than a mod author giving a goal already, without letting others come up with a better way of doing stuff.
    IMO starting crops with AgriCraft isn't going to be a lot of fun, because you know what you want and you've got pictures of what to get and how to get it.
    It fits pretty well in some other modpacks though, like Regrowth, but I wouldn't like playing it on a regular map.

    We'll kick the dragon's ass tomorrow, saturday, at 15:00 GMT (if I recall correctly what Zulfur told me).
    The few players who have >1 day of playtime and are willing to fight the dragon, please bump me up on IRC or IG to make sure everything's fine (or reply to this post).

    Next Saturday : if somebody is missing, we'll fight the dragon anyway. If too many people are missing, it'll be ported again.

    When some people are discussing about hard features, I'm presenting an OP mod
    The Pressure Pipe mod
    I'm tired of RC big tanks making my frames drop considerably when I have a few of those, I'm also tired of the fact one can't have a proper redstone control over the pipes (the detection cover from Greg does it's job, but it is so unprecise that it started frustrating me when I built a biogas farm).
    It is suppressed by ExtraCells though, which brings a better control over the fluids, despite the buginess of this mod and the fact that a Fluid Terminal can't read liquid from a subnetwork as how AE2 does (By Subnetwork I'm speaking of the Storage bus - Interface method, which allows one to stack subnetworks as long as 2 channels are provided for the source - The interface - and the reader - The storage bus), and that makes it really unpractible when a crazy guy (like me) wants to sort things correctly (See attachments). Or, it is supposed to be suppressed, since sometimes a fluid export / import bus can desync from the main network without any reason (I prefered using p2p channels on k3 over fluid interfaces / export buses).
    This mod, if nerfed (By disabling the infinite water source block, making the recipes use stainless steel and GT components) could be a mid tier (well top tier if ExtraCell wasn't that buggy) mod that allows one to have a better controls over his fluids.




    Off topic : I still can't see the quartz wrench, even though I've enabled it in my configs, is it being blocked by minetweaker ?

    invultri, the admin of the server in which I'm playing, is actually unsatisfied with the amount of mods and wanted to have less at the beginning. Go ahead and ask him to install it on kirara, the gregtech hardmode server, I know how it'll end up and I know you won't do it, but if you do I hope you don't wish much results.


    #SpwnX GT's scanner isn't easily accessible at the beginning, needs a CESU to charge it and if you're running out of a few generators you won't progress much.
    It's also easier to ask for the IC2 devs to add such tool instead of waiting Greg to add his scanner back, by this time all my crops will be maxed out.
    Also the OD scanner and the Cropnalyzer are LV stuff, meaning that one can access it to have more ease.
    I don't care if it shows the nutrients, air quality, etc.. I just want it to say the stats of the crop that is growing.


    #Chocohead I don't see how your addon is similar to my request. This addon adds 2 machines, my request is one item to scan newly breeded crops in world.